who else is not bothered by micro-transactions?

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I’m thinkin’ back to when Yong Yea made two 10+ min long videos about some 343 job listing that said one phrase “microtransactions” and monetized those vids and probably made a few hundred bucks in the process (ironic) Then everyone got all up in arms about it like it was the end of the world.

Honestly, I’ve never cared at all about micro-transactions being in the game unless it was map packs which separated communities and stuff. Kinda like cough cough Halo 3 had, but nobody seemed to care about that back then.

I could go on and on about the hypocrisy of the gaming communities who were fine with paying $30 or more on map packs yet throw a fit about OPTIONAL in game purchases that don’t even affect gameplay in modern day titles that essentially yielded free DLC for everyone.

So I have to ask, if you hate mtx, why? Were you there for the days of map packs and their ever dampening affect on gaming communities? Does it bother you that someone, somewhere else is spending their own money on things they want and eventually you will get free DLC because of it?

theres a difference between DLC and microtransactions DLC is adding stuff to the game such as maps weapons etc… while microtranscations just makes companies look greedy im looking at you EA and Activision these companies gotta let it go microtranscations will not work long term look whats happening to ea right now they been losing money recently as recent big projects of theirs been disappointments such as battlefield 5 and anthem in my perspective microtransaction should NEVER EXIST in a $60 game period they just exist to milk player dry why do you think the live crowd cheered at the star wars celebration when vince zampella revealed no multiplayer of microtranscations in star wars jedi fallen order that should tell you that we are sick and tired of this bs that companies been pulling for years

MTs don’t bother me as long as they are not random and I know what I’m buying. It’s a bonus if I can still unlock things in game as well.

> 2533274895683392;3:
> MTs don’t bother me as long as they are not random and I know what I’m buying. It’s a bonus if I can still unlock things in game as well.

Absolutely,if they want to paywall a pizza skin or a grunt birthday hat on my helmet, I do not care, but I think there should be certain armor sets and visors that are exclusive to accomplishments OUTSIDE of Microtransactions.

> 2535422626142909;1:
> Honestly, I’ve never cared at all about micro-transactions being in the game unless it was map packs which separated communities and stuff. Kinda like cough cough Halo 3 had, but nobody seemed to care about that back then.

People did Care about it “splitting” the playerbase.

> 2535422626142909;1:
> I could go on and on about the hypocrisy of the gaming communities who were fine with paying $30 or more on map packs yet throw a fit about OPTIONAL in game purchases that don’t even affect gameplay in modern day titles that essentially yielded free DLC for everyone.

I’m sure you could, but I’d skip most of it either way. Why?
10$ in three Maps aren’t exactly a microtransaction.

> 2535422626142909;1:
> So I have to ask, if you hate mtx, why? Were you there for the days of map packs and their ever dampening affect on gaming communities? Does it bother you that someone, somewhere else is spending their own money on things they want and eventually you will get free DLC because of it?
> I hate microtransaction because they’re in my way.

No, I don’t utilise microtransactions, that however doesn’t mean I’m not constantly reminded of them in some way.
The microtransactions are there because the publishers wants us to buy them, otherwise the mts wouldn’t be there. So they create entire game modes dedicated them (Halo 5 Warzone, HW2 Blitz). That leaves less resources for other parts of the game, which then suffer. BtB wasn’t present at launch for Halo 5 for instance, of Forge.

Does it bother me how someone else spend their money and I get free stuff because of that? Not in the slightest.

Does it bother me that someone else is thinking of their own short term goals instead of the long term effect of their decisions?
Oblivion horse armor is small potatoes in today’s standard. But that was ages ago, and developers / publishers have been pushing the envelope small steps at all time, making the last megacrap less horrifying, and with each step the latest overkill was forgotten in the new scandal.
Luckily EA messed up real bad, thank you Electronic Arts.

Just look at Destiny’s armor colors system, how it was at launch ( I have no idea if it has changed.)
Or, BLOPS 4 red Dot sight.

Take2’s CEO talked about how GTA Online, One of the largest economical successes at that time, was undercharging its customers. Remember the EA person talking about monetizing reloading weapons?
Or, the icing on the cake, the patents Activision have on different computer systems matching players together based on what equipment they have, in order to incentivise purchasing microtransaction items.

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*Original post. Click at your own discretion.

> 2533274867591496;2:
> theres a difference between DLC and microtransactions DLC is adding stuff to the game such as maps weapons etc… while microtranscations just makes companies look greedy im looking at you EA and Activision these companies gotta let it go microtranscations will not work long term look whats happening to ea right now they been losing money recently as recent big projects of theirs been disappointments such as battlefield 5 and anthem in my perspective microtransaction should NEVER EXIST in a $60 game period they just exist to milk player dry why do you think the live crowd cheered at the star wars celebration when vince zampella revealed no multiplayer of microtranscations in star wars jedi fallen order that should tell you that we are sick and tired of this bs that companies been pulling for years

so you think it’s more greedy for them to give players the option to just buy req packs or whatever it is and eventually get free DLC than to lock players out of content with the only way being to pay money?

It just sounds to me like you weren’t around for the DLC map packs back in the day. Every game I played back then I got separated from all my online friends because they had parents willing to pay for map packs and my parents wouldn’t allow it. That was three games: COD MW1, Halo 3, and SWBF2. Those and many other games all had paid DLC that would separate the communities for years at a time.

How is having the option to pay for loot boxes worse than that? Also the fact that anything you buy can also be earned through in game currency, so honestly I have no idea how you could argue that map packs are better than micro-transactions.

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> 2533274795123910;5:
> > 2535422626142909;1:
> > Honestly, I’ve never cared at all about micro-transactions being in the game unless it was map packs which separated communities and stuff. Kinda like cough cough Halo 3 had, but nobody seemed to care about that back then.
>
> People did Care about it “splitting” the playerbase.
>
>
>
>
> > 2535422626142909;1:
> > I could go on and on about the hypocrisy of the gaming communities who were fine with paying $30 or more on map packs yet throw a fit about OPTIONAL in game purchases that don’t even affect gameplay in modern day titles that essentially yielded free DLC for everyone.
>
> I’m sure you could, but I’d skip most of it either way. Why?
> 10$ in three Maps aren’t exactly a microtransaction.
>
>
>
>
> > 2535422626142909;1:
> > So I have to ask, if you hate mtx, why? Were you there for the days of map packs and their ever dampening affect on gaming communities? Does it bother you that someone, somewhere else is spending their own money on things they want and eventually you will get free DLC because of it?
> > I hate microtransaction because they’re in my way.
>
> No, I don’t utilise microtransactions, that however doesn’t mean I’m not constantly reminded of them in some way.
> The microtransactions are there because the publishers wants us to buy them, otherwise the mts wouldn’t be there. So they create entire game modes dedicated them (Halo 5 Warzone, HW2 Blitz). That leaves less resources for other parts of the game, which then suffer. BtB wasn’t present at launch for Halo 5 for instance, of Forge.
>
> Does it bother me how someone else spend their money and I get free stuff because of that? Not in the slightest.
>
> Does it bother me that someone else is thinking of their own short term goals instead of the long term effect of their decisions?
> Oblivion horse armor is small potatoes in today’s standard. But that was ages ago, and developers / publishers have been pushing the envelope small steps at all time, making the last megacrap less horrifying, and with each step the latest overkill was forgotten in the new scandal.
> Luckily EA messed up real bad, thank you Electronic Arts.
>
> Just look at Destiny’s armor colors system, how it was at launch ( I have no idea if it has changed.)
> Or, BLOPS 4 red Dot sight.
>
> Take2’s CEO talked about how GTA Online, One of the largest economical successes at that time, was undercharging its customers. Remember the EA person talking about monetizing reloading weapons?
> Or, the icing on the cake, the patents Activision have on different computer systems matching players together based on what equipment they have, in order to incentivise purchasing microtransaction items.

so what you’re basically saying is that you’ve benefited from modern day micro-transactions by getting free DLC and not using them yourself, yet you are still against them?

This isn’t adding up.

> 2535422626142909;1:
> I’m thinkin’ back to when Yong Yea made two 10+ min long videos about some 343 job listing that said one phrase “microtransactions” and monetized those vids and probably made a few hundred bucks in the process (ironic) Then everyone got all up in arms about it like it was the end of the world.
>
> Honestly, I’ve never cared at all about micro-transactions being in the game unless it was map packs which separated communities and stuff. Kinda like cough cough Halo 3 had, but nobody seemed to care about that back then.
>
> I could go on and on about the hypocrisy of the gaming communities who were fine with paying $30 or more on map packs yet throw a fit about OPTIONAL in game purchases that don’t even affect gameplay in modern day titles that essentially yielded free DLC for everyone.
>
> So I have to ask, if you hate mtx, why? Were you there for the days of map packs and their ever dampening affect on gaming communities? Does it bother you that someone, somewhere else is spending their own money on things they want and eventually you will get free DLC because of it?

because you can buy mythic certifications, and too much content like armor and emblems were hidden behind a gambling system. Not to mention the “free DLC” they gave us as a benefit of implementing MTX was all content was was there are launch with almost every other halo game

> 2535422626142909;7:
> > 2533274795123910;5:
> > > 2535422626142909;1:
> > > Honestly, I’ve never cared at all about micro-transactions being in the game unless it was map packs which separated communities and stuff. Kinda like cough cough Halo 3 had, but nobody seemed to care about that back then.
> >
> > People did Care about it “splitting” the playerbase.
> >
> >
> >
> >
> > > 2535422626142909;1:
> > > I could go on and on about the hypocrisy of the gaming communities who were fine with paying $30 or more on map packs yet throw a fit about OPTIONAL in game purchases that don’t even affect gameplay in modern day titles that essentially yielded free DLC for everyone.
> >
> > I’m sure you could, but I’d skip most of it either way. Why?
> > 10$ in three Maps aren’t exactly a microtransaction.
> >
> >
> >
> >
> > > 2535422626142909;1:
> > > So I have to ask, if you hate mtx, why? Were you there for the days of map packs and their ever dampening affect on gaming communities? Does it bother you that someone, somewhere else is spending their own money on things they want and eventually you will get free DLC because of it?
> > > I hate microtransaction because they’re in my way.
> >
> > No, I don’t utilise microtransactions, that however doesn’t mean I’m not constantly reminded of them in some way.
> > The microtransactions are there because the publishers wants us to buy them, otherwise the mts wouldn’t be there. So they create entire game modes dedicated them (Halo 5 Warzone, HW2 Blitz). That leaves less resources for other parts of the game, which then suffer. BtB wasn’t present at launch for Halo 5 for instance, of Forge.
> >
> > Does it bother me how someone else spend their money and I get free stuff because of that? *Not in the slightest.***Does it bother me that someone else is thinking of their own short term goals instead of the long term effect of their decisions?****Oblivion horse armor is small potatoes in today’s standard. But that was ages ago, and developers / publishers have been pushing the envelope small steps at all time, making the last megacrap less horrifying, and with each step the latest overkill was forgotten in the new scandal.****Luckily EA messed up real bad, thank you Electronic Arts.****Just look at Destiny’s armor colors system, how it was at launch ( I have no idea if it has changed.)****Or, BLOPS 4 red Dot sight.****Take2’s CEO talked about how GTA Online, One of the largest economical successes at that time, was undercharging its customers. Remember the EA person talking about monetizing reloading weapons?**Or, the icing on the cake, the patents Activision have on different computer systems matching players together based on what equipment they have, in order to incentivise purchasing microtransaction items.
>
> so what you’re basically saying is that you’ve benefited from modern day micro-transactions by getting free DLC and not using them yourself, yet you are still against them?
>
> This isn’t adding up.

Aaah yes, aaah yes…

Aynone who has played a game with MTs, yet haven’t used them, have benefited from those short term things, such as free stuff in-game.
Now, I don’t know how it works for you, but, automatically benefiting from something, does not mean you must like it, and be for it.

Perhaps it doesn’t add up for you, if you stopped reading at the italics part, or simply didn’t understand, due to bad explaining from my part of course, the bolded part.

Let me make it simple.
Microtransactions have had, over the years, a detrimental effect on gaming from my point of view. In a lot of cases it has become less about the game, and more about how to drain as much money possible from those with the money to spare.
Furthermore, the practices are, from my point of view, getting greedier and greedier.
Example: Battlefront 2, BLOPS 4.

People didnt mind paid map packs because what was given is technically worth money since youre getting more for an already feature complete game. Thats considered something worth money. Obviously they were a bit overpriced sometimes, spltting the playerbase isnt cool and that did happen once their were map pack requirements in some playlists but that didnt happen until over a year after h3 was out. Microtransactions that have been added to halo only ruin any sort of accomplishment in getting stuff or makes an entire mode pay to win. Im glad that you enjoy pay to win and not having anything to work towards on a game that wants you playing for hours and charging you to beta test their game.

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*Original post. Click at your own discretion.

> 2533274888477235;8:
> > 2535422626142909;1:
> > I’m thinkin’ back to when Yong Yea made two 10+ min long videos about some 343 job listing that said one phrase “microtransactions” and monetized those vids and probably made a few hundred bucks in the process (ironic) Then everyone got all up in arms about it like it was the end of the world.
> >
> > Honestly, I’ve never cared at all about micro-transactions being in the game unless it was map packs which separated communities and stuff. Kinda like cough cough Halo 3 had, but nobody seemed to care about that back then.
> >
> > I could go on and on about the hypocrisy of the gaming communities who were fine with paying $30 or more on map packs yet throw a fit about OPTIONAL in game purchases that don’t even affect gameplay in modern day titles that essentially yielded free DLC for everyone.
> >
> > So I have to ask, if you hate mtx, why? Were you there for the days of map packs and their ever dampening affect on gaming communities? Does it bother you that someone, somewhere else is spending their own money on things they want and eventually you will get free DLC because of it?
>
> because you can buy mythic certifications, and too much content like armor and emblems were hidden behind a gambling system. Not to mention the “free DLC” they gave us as a benefit of implementing MTX was all content was was there are launch with almost every other halo game

are you able to get the DLC without paying for a single req pack? yes.
were you ever able to get map packs in the past without paying money? no.

Everyone who rages about mtx makes the argument that players should not pay more money for more content, yet they support the map pack model that literally forces you to pay money for the content? lmao

I think it’s clear which is the better model. Also, it’s really not even gambling since you only get stuff that you could also get otherwise with in game currency. Count in all the booster cards and a person would have to either be lazy or just have a lot of extra money to actually buy req packs.

If you go to a slot machine, there is only one currency accepted, and the “gamble” comes from the chance of you getting more money in return. Req packs or loot boxes are not anywhere near that concept, especially since you can just grind in the game if you really want the pack that badly. The system isn’t perfect, but it is a lot better than dividing communities with map packs and stuff like that.

Okay, when you say “back then”, how long ago exactly that means? Given “back then” for my type of people are when youtube was pretty much just full of short vine type videos. Otherwise we could be talking about years when the microtransaction “discussions” started, otherwise if its much newer then its just basically same thing as what has been going for years, this discussion has lived for years without the help needed to get started from some videos though perhaps videos partly revitalize or spread the discussion.

And there definitely were complaints about map packs separating the communities when they were implemented in the very beginning even. So I dont really get that generalization of what gaming communities thought possibly based on individual experiences from perhaps a group of familiar people? Just stating the obvious and saying gaming community is not a singular entity which discussions are known to each member of the group like some hive mind.

As for the third section, im not really going to start defending map packs like that section seems to bait like one should belong in one category or the other where one side supports other microtransactions and other map packs, I support neither in a fully priced games.

As to “microtransactions not affecting gameplay” is true for such microtransactions as cosmetic items but there also are such things as for example, weapons in some packs put behind a paywall that in some cases give advantage for a paying player. Im not sure as to what your view is on those microtransactions are but given the part in the second section about you not caring about anything else but map packs, it just seems at least like heavy implication of supporting even imbalancing microtransactions.

Also, “free DLC” part I will get on about later but first, the fourth and final section of your topic.

So, were I there “back then” during when map packs raised their filthy heads? If it wasnt cleared from earlier writings I clarify it and simply say yes.

Does it bother me that someone else is spending their money? Not really, but the problem is that such behavior has an effect on the gaming industry itself. So, with first extra content the intent could have been to add content to an existing game which required less work with less profit, this thought means the content wasn’t even thought to be in the game on the first place. Other explanation could be that companies could have tested waters whether gaming communities (at least majority) would accept these “extra payments” in such a manner that gained profits could overcome the lost playerbase. Anyway, intentions are just speculations so I leave that there.
So, after a while when “extra payments” have become a norm, some companies get greedier and start adding more microtransactions, its a business afterall, but how exactly would they encourage players to buy these “extra products”? Well, there are quite many options for that. As examples I could mention thigs as, artificial grinding to promote “timesaver packs” which in itself include the more infamous RNG stuff, next could be a thing called “day 1 DLC” which basically means aspects/stuff that was ready before the game was ready but it was just decided that it should be sold separately from a supposedly finished fully priced game. Then how about adding some rushed development to simply get the barely (if even that) working product to the market so the microtransactions can be sprinkled on it earlier, like, what does it matter? It can be patched months later, right? Those players playing a broken game at launch dont matter, they are just (bug/beta)testing the game for us for free, dont worry about it. They already gave us the money, even before the release to get this virtual piece of equipment!

So basically, the price of this “free” DLC as you put it, is the ruination of the industry itself which likely will shoot itself on the leg at some point.

And I believe that will answer the remaining question whether I hate microtransactions and why aswell.

> 2535422626142909;11:
> > 2533274888477235;8:
> > > 2535422626142909;1:
> > > I’m thinkin’ back to when Yong Yea made two 10+ min long videos about some 343 job listing that said one phrase “microtransactions” and monetized those vids and probably made a few hundred bucks in the process (ironic) Then everyone got all up in arms about it like it was the end of the world.
> > >
> > > Honestly, I’ve never cared at all about micro-transactions being in the game unless it was map packs which separated communities and stuff. Kinda like cough cough Halo 3 had, but nobody seemed to care about that back then.
> > >
> > > I could go on and on about the hypocrisy of the gaming communities who were fine with paying $30 or more on map packs yet throw a fit about OPTIONAL in game purchases that don’t even affect gameplay in modern day titles that essentially yielded free DLC for everyone.
> > >
> > > So I have to ask, if you hate mtx, why? Were you there for the days of map packs and their ever dampening affect on gaming communities? Does it bother you that someone, somewhere else is spending their own money on things they want and eventually you will get free DLC because of it?
> >
> > because you can buy mythic certifications, and too much content like armor and emblems were hidden behind a gambling system. Not to mention the “free DLC” they gave us as a benefit of implementing MTX was all content was was there are launch with almost every other halo game
>
> are you able to get the DLC without paying for a single req pack? yes.
> were you ever able to get map packs in the past without paying money? no.
>
> Everyone who rages about mtx makes the argument that players should not pay more money for more content, yet they support the map pack model that literally forces you to pay money for the content? lmao
>
> I think it’s clear which is the better model. Also, it’s really not even gambling since you only get stuff that you could also get otherwise with in game currency. Count in all the booster cards and a person would have to either be lazy or just have a lot of extra money to actually buy req packs.
>
> If you go to a slot machine, there is only one currency accepted, and the “gamble” comes from the chance of you getting more money in return. Req packs or loot boxes are not anywhere near that concept, especially since you can just grind in the game if you really want the pack that badly. The system isn’t perfect, but it is a lot better than dividing communities with map packs and stuff like that.

um no I’m sorry but paid dlc is quite literally paying for new maps, whereas the new “DLC” was baseline content that should’ve been there from the beginning that they tacked on later. The community was never severely damaged by maps packs being introduced. Neither are the best possible models but the way micro transactions are implemented have absolutely no place in halo whatsoever.

idc as long as it just sticks to warzone for halo

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> 2533274888477235;13:
> > 2535422626142909;11:
> > > 2533274888477235;8:
> > > > 2535422626142909;1:
> > > > I’m thinkin’ back to when Yong Yea made two 10+ min long videos about some 343 job listing that said one phrase “microtransactions” and monetized those vids and probably made a few hundred bucks in the process (ironic) Then everyone got all up in arms about it like it was the end of the world.
> > > >
> > > > Honestly, I’ve never cared at all about micro-transactions being in the game unless it was map packs which separated communities and stuff. Kinda like cough cough Halo 3 had, but nobody seemed to care about that back then.
> > > >
> > > > I could go on and on about the hypocrisy of the gaming communities who were fine with paying $30 or more on map packs yet throw a fit about OPTIONAL in game purchases that don’t even affect gameplay in modern day titles that essentially yielded free DLC for everyone.
> > > >
> > > > So I have to ask, if you hate mtx, why? Were you there for the days of map packs and their ever dampening affect on gaming communities? Does it bother you that someone, somewhere else is spending their own money on things they want and eventually you will get free DLC because of it?
> > >
> > > because you can buy mythic certifications, and too much content like armor and emblems were hidden behind a gambling system. Not to mention the “free DLC” they gave us as a benefit of implementing MTX was all content was was there are launch with almost every other halo game
> >
> > are you able to get the DLC without paying for a single req pack? yes.
> > were you ever able to get map packs in the past without paying money? no.
> >
> > Everyone who rages about mtx makes the argument that players should not pay more money for more content, yet they support the map pack model that literally forces you to pay money for the content? lmao
> >
> > I think it’s clear which is the better model. Also, it’s really not even gambling since you only get stuff that you could also get otherwise with in game currency. Count in all the booster cards and a person would have to either be lazy or just have a lot of extra money to actually buy req packs.
> >
> > If you go to a slot machine, there is only one currency accepted, and the “gamble” comes from the chance of you getting more money in return. Req packs or loot boxes are not anywhere near that concept, especially since you can just grind in the game if you really want the pack that badly. The system isn’t perfect, but it is a lot better than dividing communities with map packs and stuff like that.
>
> um no I’m sorry but paid dlc is quite literally paying for new maps, whereas the new “DLC” was baseline content that should’ve been there from the beginning that they tacked on later. The community was never severely damaged by maps packs being introduced. Neither are the best possible models but the way micro transactions are implemented have absolutely no place in halo whatsoever.

that sounds like a subjective opinion. You could argue that Halo 3, COD MW, and Lucas Arts BF2 should have had all that content in the beginning of their launch’s also. Nobody has the right to dictate what should and shouldn’t be in the game at launch. If it wasn’t for microtransactions in Halo 5, this entire Halo Infinite forum probably wouldn’t even exist.

MT bothers me because they are just excuses to get more money to people, but DLCs are additional content that contributes to the development of the game, be it extra missions, extra characters, etc. but obviously the DLCs must also justify their price, I will not pay a DLC that only brings skins and does not contribute anything to the development of the game, although there are people who buy everything without thinking

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*Original post. Click at your own discretion.

> 2533275020115329;16:
> MT bothers me because they are just excuses to get more money to people, but DLCs are additional content that contributes to the development of the game, be it extra missions, extra characters, etc. but obviously the DLCs must also justify their price, I will not pay a DLC that only brings skins and does not contribute anything to the development of the game, although there are people who buy everything without thinking

if the people who do buy micro transactions are perfectly fine with it, then what difference does it make to the people who don’t wanna pay?

> 2535422626142909;15:
> > 2533274888477235;13:
> > > 2535422626142909;11:
> > > > 2533274888477235;8:
> > > > > 2535422626142909;1:
> > > > > I’m thinkin’ back to when Yong Yea made two 10+ min long videos about some 343 job listing that said one phrase “microtransactions” and monetized those vids and probably made a few hundred bucks in the process (ironic) Then everyone got all up in arms about it like it was the end of the world.
> > > > >
> > > > > Honestly, I’ve never cared at all about micro-transactions being in the game unless it was map packs which separated communities and stuff. Kinda like cough cough Halo 3 had, but nobody seemed to care about that back then.
> > > > >
> > > > > I could go on and on about the hypocrisy of the gaming communities who were fine with paying $30 or more on map packs yet throw a fit about OPTIONAL in game purchases that don’t even affect gameplay in modern day titles that essentially yielded free DLC for everyone.
> > > > >
> > > > > So I have to ask, if you hate mtx, why? Were you there for the days of map packs and their ever dampening affect on gaming communities? Does it bother you that someone, somewhere else is spending their own money on things they want and eventually you will get free DLC because of it?
> > > >
> > > > because you can buy mythic certifications, and too much content like armor and emblems were hidden behind a gambling system. Not to mention the “free DLC” they gave us as a benefit of implementing MTX was all content was was there are launch with almost every other halo game
> > >
> > > are you able to get the DLC without paying for a single req pack? yes.
> > > were you ever able to get map packs in the past without paying money? no.
> > >
> > > Everyone who rages about mtx makes the argument that players should not pay more money for more content, yet they support the map pack model that literally forces you to pay money for the content? lmao
> > >
> > > I think it’s clear which is the better model. Also, it’s really not even gambling since you only get stuff that you could also get otherwise with in game currency. Count in all the booster cards and a person would have to either be lazy or just have a lot of extra money to actually buy req packs.
> > >
> > > If you go to a slot machine, there is only one currency accepted, and the “gamble” comes from the chance of you getting more money in return. Req packs or loot boxes are not anywhere near that concept, especially since you can just grind in the game if you really want the pack that badly. The system isn’t perfect, but it is a lot better than dividing communities with map packs and stuff like that.
> >
> > um no I’m sorry but paid dlc is quite literally paying for new maps, whereas the new “DLC” was baseline content that should’ve been there from the beginning that they tacked on later. The community was never severely damaged by maps packs being introduced. Neither are the best possible models but the way micro transactions are implemented have absolutely no place in halo whatsoever.
>
> that sounds like a subjective opinion. You could argue that Halo 3, COD MW, and Lucas Arts BF2 should have had all that content in the beginning of their launch’s also. Nobody has the right to dictate what should and shouldn’t be in the game at launch. If it wasn’t for microtransactions in Halo 5, this entire Halo Infinite forum probably wouldn’t even exist.

Forge, infection, BTB, Grifball just to name a few. All staples since Halo 3. Not included in halo 5’s launch. You’re telling me that that is subjective??

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> > > > > > I’m thinkin’ back to when Yong Yea made two 10+ min long videos about some 343 job listing that said one phrase “microtransactions” and monetized those vids and probably made a few hundred bucks in the process (ironic) Then everyone got all up in arms about it like it was the end of the world.
> > > > > >
> > > > > > Honestly, I’ve never cared at all about micro-transactions being in the game unless it was map packs which separated communities and stuff. Kinda like cough cough Halo 3 had, but nobody seemed to care about that back then.
> > > > > >
> > > > > > I could go on and on about the hypocrisy of the gaming communities who were fine with paying $30 or more on map packs yet throw a fit about OPTIONAL in game purchases that don’t even affect gameplay in modern day titles that essentially yielded free DLC for everyone.
> > > > > >
> > > > > > So I have to ask, if you hate mtx, why? Were you there for the days of map packs and their ever dampening affect on gaming communities? Does it bother you that someone, somewhere else is spending their own money on things they want and eventually you will get free DLC because of it?
> > > > >
> > > > > because you can buy mythic certifications, and too much content like armor and emblems were hidden behind a gambling system. Not to mention the “free DLC” they gave us as a benefit of implementing MTX was all content was was there are launch with almost every other halo game
> > > >
> > > > are you able to get the DLC without paying for a single req pack? yes.
> > > > were you ever able to get map packs in the past without paying money? no.
> > > >
> > > > Everyone who rages about mtx makes the argument that players should not pay more money for more content, yet they support the map pack model that literally forces you to pay money for the content? lmao
> > > >
> > > > I think it’s clear which is the better model. Also, it’s really not even gambling since you only get stuff that you could also get otherwise with in game currency. Count in all the booster cards and a person would have to either be lazy or just have a lot of extra money to actually buy req packs.
> > > >
> > > > If you go to a slot machine, there is only one currency accepted, and the “gamble” comes from the chance of you getting more money in return. Req packs or loot boxes are not anywhere near that concept, especially since you can just grind in the game if you really want the pack that badly. The system isn’t perfect, but it is a lot better than dividing communities with map packs and stuff like that.
> > >
> > > um no I’m sorry but paid dlc is quite literally paying for new maps, whereas the new “DLC” was baseline content that should’ve been there from the beginning that they tacked on later. The community was never severely damaged by maps packs being introduced. Neither are the best possible models but the way micro transactions are implemented have absolutely no place in halo whatsoever.
> >
> > that sounds like a subjective opinion. You could argue that Halo 3, COD MW, and Lucas Arts BF2 should have had all that content in the beginning of their launch’s also. Nobody has the right to dictate what should and shouldn’t be in the game at launch. If it wasn’t for microtransactions in Halo 5, this entire Halo Infinite forum probably wouldn’t even exist.
>
> Forge, infection, BTB, Grifball just to name a few. All staples since Halo 3. Not included in halo 5’s launch. You’re telling me that that is subjective??

BTB was formally in Halo 2 and Infection has roots in the custom games of Halo 2, so really their heritage goes further back than even Halo 3.

The notion that BTB, Infection, and Grifball (Oddball in general) weren’t in Halo 5 at launch really baffled me. Same with forge, but I remember they at least gave some explanation for that one.

Death to Req Packs!