Who DOESN'T care about Matchmaking ranks?

Honestly, somebody chime in here.

I’ve been playing Halo for at least 10 years, to the tune of several thousand hours invested. I did the super-competitive MLG only thing for 5 years straight, my team was in the top 12 in MLG’s first online ladder for Halo 3. I had a 37 in Team Hardcore in H2, four level 50’s in Halo 3 (48 in MLG Playlist), and made Onyx four times in Reach.

I just don’t care about ranks anymore. I’ve done it, I have no need to “compare myself” to my peers or the general player-base… I know without a shadow of a doubt that I’m overall more skilled at this series than at least 90% of the player base. Those who want to dedicate most of there personal time to a game in hopes of making it into professional E-Sports or ego stroking… Good luck to you, just keep in mind there are other outlets for this (MLG, Gamebattles).

The old ranking systems were broken. Period. Standbyers, host bringers, De-rankers, griefers, boosting, tons purchased accounts, people on 2ndary accounts, and poor implimentation. To top it off, many, many people who achieved a level 50 in Halo 3 never played that playlist again. There was no reason to keep playing on level 50’s, no progression, just actual competitive matches. You’d risk having your General Rank be downgraded to a laughable Brigadier. Halo: Reach, for all of it’s game-play blunders, did get one thing right in Concept; its division system. Just the overall execution & implementation of it was lacking.

Everyone points to Starcraft 2 or League of Legends for a Ranking system, or past Halo’s. Halo’s past systems have not been that great, just one of the few skill based ranking systems out there. Starcraft 2 is a 1v1 competitive game based on win’s & losses, Halo is team based and its skill system is trying (and failing) to assess individual players. If you don’t understand the fundamental difference between these two systems and how they don’t apply to each other, I’m not going to bother to explain them to you. There are so many factors beyond simple Win/Loss numbers. Things like Ka/D ratio’s, accuracy, head-shot percentage, weapons used, and objective plays. Even then this is only half of the story… No ranking system can sit there and monitor your map movement and decision making, even if it’s theoretically reflected into other statistics.

The only thing that skill-based rankings promote is a competitive environment. The drive to win, something to ‘try’ for while you play, goals, and the desire to improve (so you don’t look like such a scrub compared to your friends)… But what happened to just playing and trying to win without some stupid number in the game? The ranking system has already been announced to be viewable through Waypoint…

The Call of Duty community (Now, before you all jump down my throat over this, I’m no fan of Activision, the excessive milking of the franchise, lack of innovation, and general ridiculousness that is CoD. I own the 3 Modern Warfare titles and have never made it past level 50 on any of them) has had to make due with just a progressive system for many years now… Yet those players play for 1-2 years straight, prestige’ing multiple times in the process… Why is the competitive player-base here such whiney brats who can’t just play the game, have fun, and play to win?

I’m glad that they’ve done away with the in-game 1-50 system, it’s full of holes and is extremely vulnerable to abuse in a variety of ways. I also can just relax, play Halo, have fun, and not have to worry about losing a few matches because I went in without a team of four, got matched up with idiots, and lost. Good riddance, bring back a division like system that’s well done, or don’t have in-game rankings at all.

Ehhh, Rank are important but irrelavant. If you are good, you are good, you don’t need a number to know you are good. And if you want to know if you are playing with someone of your same level, i believe 343 is making an invisible matchmaking system, so you are matched with them.

I can live without it, but it would be really good to have it.

Turn ranks are full of pros and cons. The biggest pro is that your true skill is displayed. How wever this does cause alot of problems. The biggest in my mind is it causes players to take gaming to seriously. If you were on a losing team and someone was mad and flipping out over there head set screaming and yelling at there teamates, it ruined the game. I hate to lose yet i know you cant win every game. But with progressive ranks you dont know what your teamates skills were like and other gamers would state that high ranked players ‘cheated’ with Firefight. This is really the hardest aggument to settle. Theres to many issues on both sides.

> Ehhh, Rank are important but irrelavant. If you are good, you are good, you don’t need a number to know you are good. And if you want to know if you are playing with someone of your same level, i believe 343 is making an invisible matchmaking system, so you are matched with them.
>
> I can live without it, but it would be really good to have it.

I mean, it would definitely be really nice to have here, but only if it’s done in a manner that reflects not only team based play, but also individual performance. There also has to be some sort of lasting “badge of honor” or something that shows in your stats somewhere… That was one of the other problems with Reach’s system, nobody knows who made what division several seasons back.

Reach’s tru-skill system also works, much better if you set the proper search parameters (similar skill), but it’s definitely not non-existant.

I don’t.

> > Ehhh, Rank are important but irrelavant. If you are good, you are good, you don’t need a number to know you are good. And if you want to know if you are playing with someone of your same level, i believe 343 is making an invisible matchmaking system, so you are matched with them.
> >
> > I can live without it, but it would be really good to have it.
>
> I mean, it would definitely be really nice to have here, but only if it’s done in a manner that reflects not only team based play, but also individual performance. There also has to be some sort of lasting “badge of honor” or something that shows in your stats somewhere… That was one of the other problems with Reach’s system, nobody knows who made what division several seasons back.
>
> Reach’s tru-skill system also works, much better if you set the proper search parameters (similar skill), but it’s definitely not non-existant.

I have no problem if is not shown in numbers. It would be pretty good, if i can see it and no one else can, and show things i can improve, such as accuracy. More of a personal building up

> I have no problem if is not shown in numbers. It would be pretty good, if i can see it and no one else can, and show things i can improve, such as accuracy. More of a personal building up

Same here, it would be great to get competitively ranked matches and not have to worry about stats. Ranks, don’t bother me anymore, but back in H3 it did. Just play and see what you have to work on. Only works with either a hidden or non-existant ranking system.

It be best in its own 4v4 and free for all play list. Leave out guests and an auto boot after two betrayles

Raises Hand

I never cared about ranks really. All they ever did is give me a goal.

I care a little, but not enough to rant and complain about it. I’m content with everything right now.

If you enjoyed them so much in the previous halo games surely you don’t need to be told why people want a ranking system now…? There’s nothing wrong with having both ranked and social playlists.

I don’t care, sure they would be a nice addition but, not needed to enjoy Halo multiplayer.

Hmmm…lets take a look

Halo 2: Clans, leader-boards,core 4v4 playlists excell, clan matches, 1-50, voice proximity, PASSIONATE hardcore community.

Halo Reach: 95 percent social ranking system, core 4v4 playlists struggle, none of the “competitive” features of H2+H3, hardcore multiplayer community is in shambles.

Why would I as a competitive Halo player like seeing these competitive features being taken away? Like you said it creates a competitive environment in the game which Reach or H4 will not have. Halo is not fun when you’re matching players that cant get a kill on you.

I play for fun, nothing else.

> Hmmm…lets take a look
>
> Halo 2: Clans, leader-boards,core 4v4 playlists excell, clan matches, 1-50, voice proximity, PASSIONATE hardcore community.
>
> Halo Reach: 95 percent social ranking system, core 4v4 playlists struggle, none of the “competitive” features of H2+H3, hardcore multiplayer community is in shambles.
>
> Why would I as a competitive Halo player like seeing these competitive features being taken away? Like you said it creates a competitive environment in the game which Reach or H4 will not have. Halo is not fun when you’re matching players that cant get a kill on you.

Halo 2 was the peak of Halo’s competitive life thus far. The game-play was better and the maps were better, and the community prospered because of it. I miss clans to, but they really just degenerated into a extended friends list, the Clan-Matches weren’t anything special really. Leaderboards for Matchmaking went out the window once it because ridiculously easy to reach level 50. Besides, what kind of leaderboard is it when a level 50 player, who is supposedly in the top 2% of a playlist in skill, can get completely stomped on by a level 50 MLG player? The competative live-tournament setting significantly diminishes the validity of online matchmaking ranks, save for MLG playlist itself. Proximity voice is a thing of the past.

Reach failed due to the introduction of bloom, the DMR being a terrible weapon compared to the Battle Rifle & Pistol, and the maps… The no-bloom update options potentially made Reach the most valid competitive Halo game since Halo:CE, but the community had already moved on, being sick of the game a long time ago.

While I agree with you on some parts, just because you DON’T want ranks, doesn’t mean EVERYONE doesn’t want ranks. You’re past “accomplishments” are meaningless and irrelevant.

> While I agree with you on some parts, just because you DON’T want ranks, doesn’t mean EVERYONE doesn’t want ranks. You’re past “accomplishments” are meaningless and irrelevant.

I never spoke for anyone else. Just pointed out all of the flaws in the old system, which is why it’s no longer in-game. And yes, it’s meaningless to other people, but no more meaningless than people incessantly complaining because they don’t have a number/badge next to there name, even though it’s not a accurate indication of skill.

You forgot to mention the negative attitude a lot of players have with a ranking system, particularly the people who like to think that everybody who wasn’t a 50 is a sub-human, or lower then that. That’s on top of the excessive and unneeded smack talking, teabagging, unsportmanship, and in general mistreatment of players who aren’t on their friends list or within their current squad.

Not only that but they always change the rules to make sure they’re better then you at their own game. They might be better then you at using the BR but if you can win the majority of AR duals with them then they scoff at the idea that you’e better then them in some regard.

I had multiple 50’s in Halo 3 also, and I agree with you to some extent. I think a ranking system did create gameplay that gave more incentive to win, yet there were obviously flaws within this system. Halo 2 had so many modders/stand-by’ers that made it difficult to get into the upper 30’s or more.

I don’t really care about the number beside my gamertag, but I do like the feeling of being in a ranked game.

I didn’t need ranks in Halo CE, I don’t need them now.