Who DOES want FASTER KILL TIMES ? (POLL)

Having thought about all the major worries and complaints I’ve seen posted around recently, including some of my own, I have come to a ‘radical’ final conclusion:

Faster kill times for most all regular loadout weapons could solve everyone’s problems! In fact, I don’t believe I ever seen anyone disagree with the principle of faster kill times, even as they pose various solutions to what ails the Halo games of late.

So first off I’d love to see your participation in this poll. If we all agree on this one point, 343 may take notice, since they do scan these forums for the community’s pulse at times. Secondly, I hope to demonstrate how this one major change might solve your more specific grievance.

THE MAIN COMPLAINTS I SEE REPEATED:

  1. Armor Abilities: they slow and break gameplay with their defensive capabilities.

  2. Kill Streak rewards: Sound OP to some who shudder at COD rewards that give the better players more ways to get cheap kills.

  3. Garbage Automatics and the broken sandbox dominated by utility guns: br, dmr etc.

  4. Garbage Utility guns with 5sk and too slow kill times

  5. Halo has turned into a teamshotting cluster-****, slow gameplay

Now over the years Bungie made adjustments to Halo CE’s mostly successful formula. It hasn’t always been clear how, exactly, these adjustments turned bad. But over the years, the complaints have continued their deluge and the community has become split in their ideas for what would satiate them and improve gameplay.

I now suggest to you this was a mistake that was easy to make, and can now be easily overcome. Halo differentiated itself from the rest of the FPS genre by taking a FPS campaign convention (that is, the ability to absorb a small hail of bullets and live, and return to the fight after taking momentary cover, and Rambo through hoards of enemies) and give it a sweet sci-fi explanation that allowed that ability to cross over to multiplayer gameplay.

The shield system that absorbs multiple rounds, and gives players in multiplayer a SLOWER death than a normal “modern world” based FPS actually proved to make the game MORE FUN AND COMPETITIVE. Anyone who has dabbled in COD or Counterstrike style games knows why.

So it wouldn’t necessarily dawn on Bungie that extending killtimes further would ruin the series, since longer killtimes birthed its popularity in the first place. Yet this has been the case.

Full Stop: Now imagine a world with faster weapon killtimes across the board. Not three automatic rifle bullets to the foot quick, like COD, just CE style gun damage.

  1. Armor Abilities: The hate these quirky gimmicks receive isn’t entirely unwarranted, but they could be more well received if they didn’t tend to drastically slow the game’s pace even more than weaker weapons already have, due to their defensive capabilities. CASE IN POINT: ARMORLOCK easily the most hated. With better guns, haters wouldn’t even notice b/c their arguments are based on slow gameplay.

  2. Killstreak weapons: With competent faster killing loadout weapons, the advantages of killstreak weapons no longer seem so OP. Getting a Scattergun or whatnot would not grant automatic kills.

  3. Garbage automatics: Now here’s where it gets interesting. Complaints #3 and #4 seem to be opposed to each other. One side thinks automatics need a boost, so they don’t suck in their intended close range, but #4 proponents would disagree, b/c they think stronger autos would ruin the skilled play aspect of a strong utility gun, which is already too weak in their eyes and needs 4sk at bare minimum. So buffed automatics are out of the question b/c they would turn the game into a spray n’ pray fest.

The real answer is, ala CE, both sets of weapons need a boost. Even in close range, autos can have slightly slower killtimes than a 4sk or 3sk utility weapon and retain their dominance in close range with faster killtimes across the board, due to the ease of use of the automatic at that range. WITH A SMALLER WINDOW OF ERROR THAT COMES WITH A FASTER KILLTIME, GETTING A 3SK OR A 4SK AGAINST A RAPIDLY KILLING AUTOMATIC IS MUCH HARDER THAN A 5SK AGAINST A PUNY SLOW KILLING AUTOMATIC, assuming that in both cases, the utility gun has a faster natural killtime than the auto. Human beings can only react so quickly.

Faster killtimes then would mean that auto users would have capable death machines and the MOST SKILLED utility users could still get kills with those guns at close range, rewarding their skill.

BOTH SIDES WOULD GET THEIR WISH!!!

  1. And obviously, the need for teamshotting to kill anyone would go out the window. Smart team play would still be rewarded, but the bunching that occurs in Reach would be gone due to its necessity disappearing with faster kill times.

343 please understand this, and simply speed up killtimes across the board for all weapons! It will solve everything!!

PLEASE PARTICIPATE IN THE POLL AND THANKS FOR READING!

If you get faster kill times it becomes less skillful, irritable, and more like a casual game like Call of Duty.

If you get slower kill times it becomes less skillful, boring, and more like Halo: Reach.

You need to find an equal medium which Halo 2 and 3 had perfectly.

EDIT: I think people confuse the main problem with why the kill times were so much slower in Reach. The main reason (I believe) is because there was a lot of uphill and bigger maps in Reach, with the same player count as older Halo titles. If your going to make bigger maps, have more players on that map.

This is Halo. I want to play Halo. I don’t want to play COD or any other generic FPS like that. Halo4 has already been changed to be to generic for a Halo game as it is. We don’t need any more of this kind of crap. My favorite game is Halo because I like Halo, my favorite game is not any of the other generic FPS’s because I don’t like them. Halo has changed enough.

> This is Halo. I want to play Halo. I don’t want to play COD or any other generic FPS like that. Halo4 has already been changed to be to generic for a Halo game as it is. We don’t need any more of this kind of crap. My favorite game is Halo because I like Halo, my favorite game is not any of the other generic FPS’s because I don’t like them. Halo has changed enough.

Hmm not sure you read the whole thing, not that I blame you. But my affinity for Halo CE style kill times was pretty apparent.

Those kill times are MUCH longer than COD and in no way am i suggesting killtimes as rapid as COD. No Way.

Just across the board faster then they are now. Some weapons in H2 were perfect in killtimes. Like the BR. When Dual-weilding, Smgs and PR were ok in their close range kill times too, but punished you with no nades. If the auto rifles in H4 kill like duals in H2, and the BR and DMR resemble H2 ,

Then I’d say that just about right.

> If you get faster kill times it becomes less skillful, irritable, and more like a casual game like Call of Duty.
>
> If you get slower kill times it becomes less skillful, boring, and more like Halo: Reach.
>
> You need to find an equal medium which Halo 2 and 3 had perfectly.

I’m good with the kill times currently. Any faster and your pushing a median between Halo 2 and CE…

Killtimes for the current DMR and Carbine are perfect. The only players that don’t want fast kill times can’t handle them.

> Killtimes for the current DMR and Carbine are perfect. The only players that don’t want fast kill times can’t handle them.

I know I worded the topic strangely, to clarify I do like fast kill times, so much I think gameplay would improve if they were SLIGHTLY faster across the board

> I’m good with the kill times currently. Any faster and your pushing a median between Halo 2 and CE…

That would be great!

Kill times should be around the 1.2 second range, that sounds optimal. Although, such an improvement would require fixes on other areas, too, but that could only be a positive thing. However, kill times certainly don’t fix all the problems, such as the armo abilities, that are problems in completely other areas of the game. However, it’d give a strong foundation to build on.

> If you get faster kill times it becomes less skillful, irritable, and more like a casual game like Call of Duty.
>
> If you get slower kill times it becomes less skillful, boring, and more like Halo: Reach.
>
> You need to find an equal medium which Halo 2 and 3 had perfectly.

Yeah just make it like classic halo games

surprised so many like the slower gameplay vs the old ways…Stockholm Syndrome?

Slow kill times is one of the things that seperates Halo from a game like fish. So I would like to keep current kill times thank you.

Faster kill times over Reach, but about the same as from Halo 3.

It is fine now. Reach was slower due to the large maps and bloom.

Halo 4 is trying many ways to be faster, this is reflected by the maps, PV and the respawn times.

I expect it to be around Halo 3 killtimes, maybe slightly slower.

I am fine with that.

> Faster kill times over Reach, but about the same as from Halo 3.

Something like this would be OK ^^^^^

It’s simple, really.

Very fast maximum killtimes, but 1.5 - 2 second average killtimes. That means OP precision weapons that make it hard to land shots with (low auto aim).

The AR’s auto aim should be reduced, but even then it would still have a low skillgap. So the AR should just be OP at close range, but its damage should drop down dramatically (due to bloom and large reticle) at medium range, so it would be hard to out-AR a BR, unless the AR has a good strafe.

This would be perfect.

Though I would be happy with the current sandbox IF the BR becomes a 11-12 bullet kill (a 4-shot), with slightly lower auto aim. It would not quite be the high max and average average killtimes I suggest, but it would approach it to an acceptable level.

> > Killtimes for the current DMR and Carbine are perfect. The only players that don’t want fast kill times can’t handle them.
>
> I know I worded the topic strangely, to clarify I do like fast kill times, so much I think gameplay would improve if they were SLIGHTLY faster across the board

Oh, no. I was agreeing with you.

> Faster kill times over Reach, but about the same as from Halo 3.

Halo 3 was too slow. Although we didn’t have a reliable utility weapon, so I can’t be sure.

Halo CE and 2 had better killtimes, though.

Halo 4’s kill times look pretty good to me so far. Although the BR as a 4sk would probably workout better than its current state and the AR could use a buff, other than that so far Halo 4 looks to be a much faster game than Reach. So I don’t understand a desire for even faster killtimes.

I would love faster kill times then in Reach and an AR that doesn’t suck.