Who cares if you can't notice it in game?

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> > > I don’t quite get why people are advocating for less content in our games. I’ve always liked having options, even if I don’t use them much.
> >
> >
> > Cuz not everyone considers cosmetics “content” nor should they be a priority. I could go on and on about armor custimization but in the end, I just don’t care cuz people would rather they add in armor or guns over more content that we actually play on example being maps or new game modes.
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> No, if the base game has quality armour and armour customization, then it can be fun to play virtual dress up with a super solder. Less dosn’t mean more bruv, it’s just less we get to work with.
>
> We’re I agree with you, is that there is some pointless cosmetic items that simply clog customization. Such as five different green visors.

Less time working on dress up and more time(or even the impression) of working on gametypes/maps over armor is much better. I’ll get more fun out of new game modes over them making brand new armor that I’ll see for 3 seconds on a matchmaking game from the start and won’t see it after. If halo wee an rpg or mmo of the sort, sure mess with armor custimization all you want but halo is a fps.

Halo 4 variety + Reach’s organization = Perfection

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> > > 2533274923562209;17:
> > > > 2533274915643658;9:
> > > > I don’t quite get why people are advocating for less content in our games. I’ve always liked having options, even if I don’t use them much.
> > >
> > >
> > > Cuz not everyone considers cosmetics “content” nor should they be a priority. I could go on and on about armor custimization but in the end, I just don’t care cuz people would rather they add in armor or guns over more content that we actually play on example being maps or new game modes.
> >
> >
> > No, if the base game has quality armour and armour customization, then it can be fun to play virtual dress up with a super solder. Less dosn’t mean more bruv, it’s just less we get to work with.
> >
> > We’re I agree with you, is that there is some pointless cosmetic items that simply clog customization. Such as five different green visors.
>
>
> Less time working on dress up and more time(or even the impression) of working on gametypes/maps over armor is much better. I’ll get more fun out of new game modes over them making brand new armor that I’ll see for 3 seconds on a matchmaking game from the start and won’t see it after. If halo wee an rpg or mmo of the sort, sure mess with armor custimization all you want but halo is a fps.

I see, but it dosn’t change the fact that there are people who do care, including myself. Halo 4 had an awesome customization, and I loved it. Know it’s just lack luster, not bad, but it leaves something to be desired.

So here’s my point, you want new gametypes, they want new armour, how do we make this balance so neither side feels that the other is over bearing?

If you ask me, halo 5 is the best example of it not being balanced very well, hence everyone’s complaints.

it actually was never about seeing or not seeing it in-game, it was always about checking that stuff out in the pre-game lobby, which is also non existent in h5.

> 2570804787298309;15:
> I just want new maps. That’s it. I don’t care for all the stupid special weapons they modify, the armors, the skins. I justwant to shoot other players on Xbox. That is it. You people play a game where the premise is to kill each other. Why the heck do you care what your dude looks like while doing that? I’ll never understand. Just give me new maps.

It is just one thing in the grand scheme. Yes, we all want more maps but some of us like dress up too! :wink:

Yeah no go ahead and call me out like that. Not like I care or anything. But go on, call me out on why we should have all these wonderful cosmetics to look at in a lobby where you can’t even see anything more than the emblem.

> 2533274883849234;26:
> Yeah no go ahead and call me out like that. Not like I care or anything. But go on, call me out on why we should have all these wonderful cosmetics to look at in a lobby where you can’t even see anything more than the emblem.

He wasn’t calling you out. He was making note that your argument was incredibly generalized and was responding to it. Just because someone disagrees with you doesn’t mean its an attack against you, jeez.

As for OP, well said, and thank you for not necro-ing that other thread. I have to agree on everything, except I would also make note to 343i that Halo 6 should have Reach-Level of customization.

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> > The people that notice it are people who do Machinamas and stuff like that. It is those details that add a whole array of a character and make them us. Sure people will not see that, But it is for us. I felt more attached and felt like I was the Spartan because I was able to do so much with the armor. Halo 5, I just don’t feel that way
>
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> This is an excellent point. That there is a whole sub-community of Halo that have been affected by the lack of customization, and it has nothing to do with not noticing the customization in game.

I tried to shorten it so it only contained what I had posted and I did not do a good job with it.
I mean don’t get me wrong, I feel like the customization that we have is great for halo 5, just wish it was introduced in a different way with a little bit more options.

> 2533274915643658;9:
> I don’t quite get why people are advocating for less content in our games. I’ve always liked having options, even if I don’t use them much.

Because it can flood the system and put stress on the servers to have to load in those hard to notice customizations

> 2535405450804460;29:
> > 2533274915643658;9:
> > I don’t quite get why people are advocating for less content in our games. I’ve always liked having options, even if I don’t use them much.
>
>
> Because it can flood the system and put stress on the servers to have to load in those hard to notice customizations

Umm, actually no. Its no harder on the servers to have more in-depth customization and fewer spammy armors (we all know the ones).
Besides, Reach didn’t have issues caused by customization, and we should be better tech wise now.

> 2533274810945725;3:
> Reach overcomplicated it in my opinion. So much small detail that you don’t even notice it in the game.
> Sure it’s nice to look at stuff in the menus, but before you know it, people will be asking for customisable finger armours.

And look at what happened in Halo 4 and Halo 5!

People complained because options were taken away from them. I understand Halo 5’s reason for anger but Halo 4’s was not needed. So you lost your ammo bag on your left leg and your wrist thing, who cares? You still have legs and arms to customize on top of the basic features introduced in Halo 3. It’s not like they locked your helmet to Recruit.

Halo 5 is a FPS arena shooter where you and others engage in battle on maps using a variety of weapons and tactics to win. You don’t need to spend 2+ hours on customizing your Spartan to make him just right in your eyes, this isn’t Fallout 4. I’ve been kicked from lobbies in Reach because I was taking to long to find the knee guards I wanted or to see which attachment looked better. I’m not going to lie and say I took my time to make my Spartan “perfect” in my eyes back in the day but over the years I’ve come to just not give a damn. If the helmet and armor I like mesh well, then I’m going to use that pairing.

We don’t need advanced customization options, we need simple yet diverse. That’s what the system I laid out gives us. We have five parts of the armor to customize. Five parts for the eighty or so armor sets to mix and match with, again on top of all the skins for those eighty or so armor sets.

> 2533274923562209;21:
> > 2533274847563380;20:
> > > 2533274923562209;17:
> > > > 2533274915643658;9:
> > > > I don’t quite get why people are advocating for less content in our games. I’ve always liked having options, even if I don’t use them much.
> > >
> > >
> > > Cuz not everyone considers cosmetics “content” nor should they be a priority. I could go on and on about armor custimization but in the end, I just don’t care cuz people would rather they add in armor or guns over more content that we actually play on example being maps or new game modes.
> >
> >
> > No, if the base game has quality armour and armour customization, then it can be fun to play virtual dress up with a super solder. Less dosn’t mean more bruv, it’s just less we get to work with.
> >
> > We’re I agree with you, is that there is some pointless cosmetic items that simply clog customization. Such as five different green visors.
>
>
> Less time working on dress up and more time(or even the impression) of working on gametypes/maps over armor is much better. I’ll get more fun out of new game modes over them making brand new armor that I’ll see for 3 seconds on a matchmaking game from the start and won’t see it after. If halo wee an rpg or mmo of the sort, sure mess with armor custimization all you want but halo is a fps.

Why do more armor options mean less game types and maps? It seems to me that they would be different priorities like you say, but not one at expense of the other. At least that is not what I am advocating here.

I love variety but some armor options…you can’t even tell the difference -.-

> 2533274883849234;26:
> Yeah no go ahead and call me out like that. Not like I care or anything. But go on, call me out on why we should have all these wonderful cosmetics to look at in a lobby where you can’t even see anything more than the emblem.

Wasn’t calling you out dude. Just wanted to comment on your post but not in a necropost. I thought it would be a good discussion even if we have seen it a few times already. You felt passionate enough about it to comment. I feel passionate enough to voice my disagreement.

> 2533274874173712;30:
> > 2535405450804460;29:
> > > 2533274915643658;9:
> > > I don’t quite get why people are advocating for less content in our games. I’ve always liked having options, even if I don’t use them much.
> >
> >
> > Because it can flood the system and put stress on the servers to have to load in those hard to notice customizations
>
>
> Umm, actually no. Its no harder on the servers to have more in-depth customization and fewer spammy armors (we all know the ones).
> Besides, Reach didn’t have issues caused by customization, and we should be better tech wise now.

I think the post was meant to be sarcastic. At least I hope it was…made me laugh.

Halo 4 variety + Reach’s organization = Perfection

> 2533274923562209;17:
> > 2533274915643658;9:
> > I don’t quite get why people are advocating for less content in our games. I’ve always liked having options, even if I don’t use them much.
>
>
> Cuz not everyone considers cosmetics “content” nor should they be a priority. I could go on and on about armor custimization but in the end, I just don’t care cuz people would rather they add in armor or guns over more content that we actually play on example being maps or new game modes.

Mate, I didn’t say this in my original post, but I’m not advocating for more reskins of current armors. I’m asking for more options to customize my Spartan to my liking. You know, like in the old Halo games from the 512Mb Graphics card era. Reskins where there is an orange stripe instead of a grey stripe is stupid. I am also not advocating for armors to take over the content drops that should be used for game mode updates and maps.

In short, I want to have Halo 4 levels of armor customization; head, shoulders, arms, chest and legs. I do not like nor want the Halo 5 customization system in Halo 6, and I also do not want cosmetics to take up the majority of the content drops that we are getting.

> 2533274863544717;35:
> > 2533274874173712;30:
> > > 2535405450804460;29:
> > > > 2533274915643658;9:
> > > > I don’t quite get why people are advocating for less content in our games. I’ve always liked having options, even if I don’t use them much.
> > >
> > >
> > > Because it can flood the system and put stress on the servers to have to load in those hard to notice customizations
> >
> >
> > Umm, actually no. Its no harder on the servers to have more in-depth customization and fewer spammy armors (we all know the ones).
> > Besides, Reach didn’t have issues caused by customization, and we should be better tech wise now.
>
>
> I think the post was meant to be sarcastic. At least I hope it was…made me laugh.

A little column A a little column B, the only server stress it would give would be loading all those bits cards close to how the lag worked with starting weapons in warzone, but since you’re out of warzone it doesn’t really matter so its a joke but its also a literal aspect of it for those taking it seriously for what ever reason, and usually when ever someone mentions more armor types or req types someone would complain saying it would flood the req system which is they don’t want, which is the sarcasm part.

> 2533274883849234;31:
> > 2533274810945725;3:
> > Reach overcomplicated it in my opinion. So much small detail that you don’t even notice it in the game.
> > Sure it’s nice to look at stuff in the menus, but before you know it, people will be asking for customisable finger armours.
>
>
> And look at what happened in Halo 4 and Halo 5!
>
> People complained because options were taken away from them. I understand Halo 5’s reason for anger but Halo 4’s was not needed. So you lost your ammo bag on your left leg and your wrist thing, who cares? You still have legs and arms to customize on top of the basic features introduced in Halo 3. It’s not like they locked your helmet to Recruit.
>
> Halo 5 is a FPS arena shooter where you and others engage in battle on maps using a variety of weapons and tactics to win. You don’t need to spend 2+ hours on customizing your Spartan to make him just right in your eyes, this isn’t Fallout 4. I’ve been kicked from lobbies in Reach because I was taking to long to find the knee guards I wanted or to see which attachment looked better. I’m not going to lie and say I took my time to make my Spartan “perfect” in my eyes back in the day but over the years I’ve come to just not give a damn. If the helmet and armor I like mesh well, then I’m going to use that pairing.
>
> We don’t need advanced customization options, we need simple yet diverse. That’s what the system I laid out gives us. We have five parts of the armor to customize. Five parts for the eighty or so armor sets to mix and match with, again on top of all the skins for those eighty or so armor sets.

First, I don’t think there has been a mention of Halo 4. Halo 4 was fine in my opinion. Second, no one is talking about spending that much time decking out their Spartan. Although, I will admit I change mine often, and always have. I just like to see how all the variants look on her.

Part of my issue is that I think there has been such a large step back, and it is so frustrating because I just don’t understand the reason for it all. I liked everything about Reach armor so much more than in H5. I have done that whole Bronze, Silver, Gold pack thing, and have been on Gold for a while now so I have a lot of armor. I find myself scrolling through it over and over and only finding a few that I am even remotely interested in. I know I am not alone in this.

The whole state of the armor, in a way, is like a mirror of the generalized, state of the game. More than we need in some areas, and not enough in others.

Armor customization is meaningless to me, but I can see how some would like it. I have never customized my armor in any of the various Halos. I just don’t see the point.