Who asked for a new engline?

been hearing alot of noise about 343 spending 2 or 3 years on just the engine and im just tihnking whaat?? that sounds crazy to me, let me explain why in 3 points.

Point 1
The game is on ancient hardware, it will hold back the scope of the game, i understand making a new engine if it was exclusive to the series x but for the xbox one too? just upgrade the halo 5 engine it was perfectly fun and even THAT had to be downgraded to run on the OG xbox one.

Point 2
Just use unreal engine 5, seriously even crysis 3 which is ancient by now looks way better than the slipspace engine, just use unreal 5 folks it will look better, it will play better and be optimized for the latest hardware and best of all its completely free! well its too late now… but maybe for halo 7, dont see the fuss for a new engine when it looks so average titanfall2 type visuals.

Point 3
waste of time and money see MGSV. alot of fuss was made about metal gear solid 5’s fox engine, and it ultimately held the game back, konami even ended up ditching the engine for unreal 5 after a couple of games. Essentially sunk costs for little return. There’s little point in developing expensive engines these days folks when unreal engine 5 is free for all to use.

imo the cons far outweigh the pros, i want a complete game with as much content as possible see halo reach, i couldn’t care less about the visuals. Least of all when its being held back by ancient hardware anyway.

> 2535464188613195;1:
> been hearing alot of noise about 343 spending 2 or 3 years on just the engine and im just tihnking whaat?? that sounds crazy to me, let me explain why in 3 points.
>
> Point 1
> The game is on ancient hardware, it will hold back the scope of the game, i understand making a new engine if it was exclusive to the series x but for the xbox one too? just upgrade the halo 5 engine it was perfectly fun and even THAT had to be downgraded to run on the OG xbox one.
>
> Point 2
> Just use unreal engine 5, seriously even crysis 3 which is ancient by now looks way better than the slipspace engine, just use unreal 5 folks it will look better, it will play better and be optimized for the latest hardware and best of all its completely free! well its too late now… but maybe for halo 7, dont see the fuss for a new engine when it looks so average titanfall2 type visuals.
>
> Point 3
> waste of time and money see MGSV. alot of fuss was made about metal gear solid 5’s fox engine, and it ultimately held the game back, konami even ended up ditching the engine for unreal 5 after a couple of games. Essentially sunk costs for little return. There’s little point in developing expensive engines these days folks when unreal engine 5 is free for all to use.
>
> imo the cons far outweigh the pros, i want a complete game with as much content as possible see halo reach, i couldn’t care less about the visuals. Least of all when its being held back by ancient hardware anyway.

They actually wanted to make this engine a long time ago, it was supposed to be introduced for Halo 5 to be made on. But apparently they were told to move on to 5 anyway. As someone who doesn’t know the technicalities of using a personalized engine versus a premade one by another company, I can’t say why they chose to use their own over UE5.

> 2533274879757912;2:
> > 2535464188613195;1:
> > been hearing alot of noise about 343 spending 2 or 3 years on just the engine and im just tihnking whaat?? that sounds crazy to me, let me explain why in 3 points.
> >
> > Point 1
> > The game is on ancient hardware, it will hold back the scope of the game, i understand making a new engine if it was exclusive to the series x but for the xbox one too? just upgrade the halo 5 engine it was perfectly fun and even THAT had to be downgraded to run on the OG xbox one.
> >
> > Point 2
> > Just use unreal engine 5, seriously even crysis 3 which is ancient by now looks way better than the slipspace engine, just use unreal 5 folks it will look better, it will play better and be optimized for the latest hardware and best of all its completely free! well its too late now… but maybe for halo 7, dont see the fuss for a new engine when it looks so average titanfall2 type visuals.
> >
> > Point 3
> > waste of time and money see MGSV. alot of fuss was made about metal gear solid 5’s fox engine, and it ultimately held the game back, konami even ended up ditching the engine for unreal 5 after a couple of games. Essentially sunk costs for little return. There’s little point in developing expensive engines these days folks when unreal engine 5 is free for all to use.
> >
> > imo the cons far outweigh the pros, i want a complete game with as much content as possible see halo reach, i couldn’t care less about the visuals. Least of all when its being held back by ancient hardware anyway.
>
> They actually wanted to make this engine a long time ago, it was supposed to be introduced for Halo 5 to be made on. But apparently they were told to move on to 5 anyway. As someone who doesn’t know the technicalities of using a personalized engine versus a premade one by another company, I can’t say why they chose to use their own over UE5.

oh so it was an ego trip for them, unfort.

New hardware we can understand a new engine but for ancient hardware? I think we would rather 2 or 3 years extra dev time for the game than a new engine dawgs.

> 2535464188613195;3:
> > 2533274879757912;2:
> > > 2535464188613195;1:
> > > been hearing alot of noise about 343 spending 2 or 3 years on just the engine and im just tihnking whaat?? that sounds crazy to me, let me explain why in 3 points.
> > >
> > > Point 1
> > > The game is on ancient hardware, it will hold back the scope of the game, i understand making a new engine if it was exclusive to the series x but for the xbox one too? just upgrade the halo 5 engine it was perfectly fun and even THAT had to be downgraded to run on the OG xbox one.
> > >
> > > Point 2
> > > Just use unreal engine 5, seriously even crysis 3 which is ancient by now looks way better than the slipspace engine, just use unreal 5 folks it will look better, it will play better and be optimized for the latest hardware and best of all its completely free! well its too late now… but maybe for halo 7, dont see the fuss for a new engine when it looks so average titanfall2 type visuals.
> > >
> > > Point 3
> > > waste of time and money see MGSV. alot of fuss was made about metal gear solid 5’s fox engine, and it ultimately held the game back, konami even ended up ditching the engine for unreal 5 after a couple of games. Essentially sunk costs for little return. There’s little point in developing expensive engines these days folks when unreal engine 5 is free for all to use.
> > >
> > > imo the cons far outweigh the pros, i want a complete game with as much content as possible see halo reach, i couldn’t care less about the visuals. Least of all when its being held back by ancient hardware anyway.
> >
> > They actually wanted to make this engine a long time ago, it was supposed to be introduced for Halo 5 to be made on. But apparently they were told to move on to 5 anyway. As someone who doesn’t know the technicalities of using a personalized engine versus a premade one by another company, I can’t say why they chose to use their own over UE5.
>
> oh so it was an ego trip for them, unfort.
>
> New hardware we can understand a new engine but for ancient hardware? I think we would rather 2 or 3 years extra dev time for the game than a new engine dawgs.

I mean, whatever helps you sleep at night bud lol. Assume all you want, you and I both can’t know the finer details without being in the loop.

> 2533274879757912;4:
> > 2535464188613195;3:
> > > 2533274879757912;2:
> > > > 2535464188613195;1:
> > > > been hearing alot of noise about 343 spending 2 or 3 years on just the engine and im just tihnking whaat?? that sounds crazy to me, let me explain why in 3 points.
> > > >
> > > > Point 1
> > > > The game is on ancient hardware, it will hold back the scope of the game, i understand making a new engine if it was exclusive to the series x but for the xbox one too? just upgrade the halo 5 engine it was perfectly fun and even THAT had to be downgraded to run on the OG xbox one.
> > > >
> > > > Point 2
> > > > Just use unreal engine 5, seriously even crysis 3 which is ancient by now looks way better than the slipspace engine, just use unreal 5 folks it will look better, it will play better and be optimized for the latest hardware and best of all its completely free! well its too late now… but maybe for halo 7, dont see the fuss for a new engine when it looks so average titanfall2 type visuals.
> > > >
> > > > Point 3
> > > > waste of time and money see MGSV. alot of fuss was made about metal gear solid 5’s fox engine, and it ultimately held the game back, konami even ended up ditching the engine for unreal 5 after a couple of games. Essentially sunk costs for little return. There’s little point in developing expensive engines these days folks when unreal engine 5 is free for all to use.
> > > >
> > > > imo the cons far outweigh the pros, i want a complete game with as much content as possible see halo reach, i couldn’t care less about the visuals. Least of all when its being held back by ancient hardware anyway.
> > >
> > > They actually wanted to make this engine a long time ago, it was supposed to be introduced for Halo 5 to be made on. But apparently they were told to move on to 5 anyway. As someone who doesn’t know the technicalities of using a personalized engine versus a premade one by another company, I can’t say why they chose to use their own over UE5.
> >
> > oh so it was an ego trip for them, unfort.
> >
> > New hardware we can understand a new engine but for ancient hardware? I think we would rather 2 or 3 years extra dev time for the game than a new engine dawgs.
>
> I mean, whatever helps you sleep at night bud lol. Assume all you want, you and I both can’t know the finer details without being in the loop.

i sleep soundly for years now dawg, ever since i finished the halo 5 campaign my expectations have been ZERO with just hopes for a reutrn to form for halo

> 2535464188613195;5:
> > 2533274879757912;4:
> > > 2535464188613195;3:
> > > > 2533274879757912;2:
> > > > > 2535464188613195;1:
> > > > > been hearing alot of noise about 343 spending 2 or 3 years on just the engine and im just tihnking whaat?? that sounds crazy to me, let me explain why in 3 points.
> > > > >
> > > > > Point 1
> > > > > The game is on ancient hardware, it will hold back the scope of the game, i understand making a new engine if it was exclusive to the series x but for the xbox one too? just upgrade the halo 5 engine it was perfectly fun and even THAT had to be downgraded to run on the OG xbox one.
> > > > >
> > > > > Point 2
> > > > > Just use unreal engine 5, seriously even crysis 3 which is ancient by now looks way better than the slipspace engine, just use unreal 5 folks it will look better, it will play better and be optimized for the latest hardware and best of all its completely free! well its too late now… but maybe for halo 7, dont see the fuss for a new engine when it looks so average titanfall2 type visuals.
> > > > >
> > > > > Point 3
> > > > > waste of time and money see MGSV. alot of fuss was made about metal gear solid 5’s fox engine, and it ultimately held the game back, konami even ended up ditching the engine for unreal 5 after a couple of games. Essentially sunk costs for little return. There’s little point in developing expensive engines these days folks when unreal engine 5 is free for all to use.
> > > > >
> > > > > imo the cons far outweigh the pros, i want a complete game with as much content as possible see halo reach, i couldn’t care less about the visuals. Least of all when its being held back by ancient hardware anyway.
> > > >
> > > > They actually wanted to make this engine a long time ago, it was supposed to be introduced for Halo 5 to be made on. But apparently they were told to move on to 5 anyway. As someone who doesn’t know the technicalities of using a personalized engine versus a premade one by another company, I can’t say why they chose to use their own over UE5.
> > >
> > > oh so it was an ego trip for them, unfort.
> > >
> > > New hardware we can understand a new engine but for ancient hardware? I think we would rather 2 or 3 years extra dev time for the game than a new engine dawgs.
> >
> > I mean, whatever helps you sleep at night bud lol. Assume all you want, you and I both can’t know the finer details without being in the loop.
>
> i sleep soundly for years now dawg, ever since i finished the halo 5 campaign my expectations have been ZERO with just hopes for a reutrn to form for halo

We can’t all be satisfied, if you’re so upset with the state Halo is in now, then maybe that’s a sign that Halo just isn’t for you these days? Idk what to tell you.

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> > > > 2535464188613195;3:
> > > > > 2533274879757912;2:
> > > > > > 2535464188613195;1:
> > > > > > been hearing alot of noise about 343 spending 2 or 3 years on just the engine and im just tihnking whaat?? that sounds crazy to me, let me explain why in 3 points.
> > > > > >
> > > > > > Point 1
> > > > > > The game is on ancient hardware, it will hold back the scope of the game, i understand making a new engine if it was exclusive to the series x but for the xbox one too? just upgrade the halo 5 engine it was perfectly fun and even THAT had to be downgraded to run on the OG xbox one.
> > > > > >
> > > > > > Point 2
> > > > > > Just use unreal engine 5, seriously even crysis 3 which is ancient by now looks way better than the slipspace engine, just use unreal 5 folks it will look better, it will play better and be optimized for the latest hardware and best of all its completely free! well its too late now… but maybe for halo 7, dont see the fuss for a new engine when it looks so average titanfall2 type visuals.
> > > > > >
> > > > > > Point 3
> > > > > > waste of time and money see MGSV. alot of fuss was made about metal gear solid 5’s fox engine, and it ultimately held the game back, konami even ended up ditching the engine for unreal 5 after a couple of games. Essentially sunk costs for little return. There’s little point in developing expensive engines these days folks when unreal engine 5 is free for all to use.
> > > > > >
> > > > > > imo the cons far outweigh the pros, i want a complete game with as much content as possible see halo reach, i couldn’t care less about the visuals. Least of all when its being held back by ancient hardware anyway.
> > > > >
> > > > > They actually wanted to make this engine a long time ago, it was supposed to be introduced for Halo 5 to be made on. But apparently they were told to move on to 5 anyway. As someone who doesn’t know the technicalities of using a personalized engine versus a premade one by another company, I can’t say why they chose to use their own over UE5.
> > > >
> > > > oh so it was an ego trip for them, unfort.
> > > >
> > > > New hardware we can understand a new engine but for ancient hardware? I think we would rather 2 or 3 years extra dev time for the game than a new engine dawgs.
> > >
> > > I mean, whatever helps you sleep at night bud lol. Assume all you want, you and I both can’t know the finer details without being in the loop.
> >
> > i sleep soundly for years now dawg, ever since i finished the halo 5 campaign my expectations have been ZERO with just hopes for a reutrn to form for halo
>
> We can’t all be satisfied, if you’re so upset with the state Halo is in now, then maybe that’s a sign that Halo just isn’t for you these days? Idk what to tell you.

no one is satisfied with no co op at launch lol

> 2535464188613195;7:
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> > > > > 2535464188613195;3:
> > > > > > 2533274879757912;2:
> > > > > > > 2535464188613195;1:
> > > > > > > been hearing alot of noise about 343 spending 2 or 3 years on just the engine and im just tihnking whaat?? that sounds crazy to me, let me explain why in 3 points.
> > > > > > >
> > > > > > > Point 1
> > > > > > > The game is on ancient hardware, it will hold back the scope of the game, i understand making a new engine if it was exclusive to the series x but for the xbox one too? just upgrade the halo 5 engine it was perfectly fun and even THAT had to be downgraded to run on the OG xbox one.
> > > > > > >
> > > > > > > Point 2
> > > > > > > Just use unreal engine 5, seriously even crysis 3 which is ancient by now looks way better than the slipspace engine, just use unreal 5 folks it will look better, it will play better and be optimized for the latest hardware and best of all its completely free! well its too late now… but maybe for halo 7, dont see the fuss for a new engine when it looks so average titanfall2 type visuals.
> > > > > > >
> > > > > > > Point 3
> > > > > > > waste of time and money see MGSV. alot of fuss was made about metal gear solid 5’s fox engine, and it ultimately held the game back, konami even ended up ditching the engine for unreal 5 after a couple of games. Essentially sunk costs for little return. There’s little point in developing expensive engines these days folks when unreal engine 5 is free for all to use.
> > > > > > >
> > > > > > > imo the cons far outweigh the pros, i want a complete game with as much content as possible see halo reach, i couldn’t care less about the visuals. Least of all when its being held back by ancient hardware anyway.
> > > > > >
> > > > > > They actually wanted to make this engine a long time ago, it was supposed to be introduced for Halo 5 to be made on. But apparently they were told to move on to 5 anyway. As someone who doesn’t know the technicalities of using a personalized engine versus a premade one by another company, I can’t say why they chose to use their own over UE5.
> > > > >
> > > > > oh so it was an ego trip for them, unfort.
> > > > >
> > > > > New hardware we can understand a new engine but for ancient hardware? I think we would rather 2 or 3 years extra dev time for the game than a new engine dawgs.
> > > >
> > > > I mean, whatever helps you sleep at night bud lol. Assume all you want, you and I both can’t know the finer details without being in the loop.
> > >
> > > i sleep soundly for years now dawg, ever since i finished the halo 5 campaign my expectations have been ZERO with just hopes for a reutrn to form for halo
> >
> > We can’t all be satisfied, if you’re so upset with the state Halo is in now, then maybe that’s a sign that Halo just isn’t for you these days? Idk what to tell you.
>
> no one is satisfied with no co op at launch lol

I can’t say I agree, while some people may be bummed about it, there are quite a few people who really could care less and have no problem waiting. I personally couldn’t give a Halo 3 rat’s -Yoink!- about co-op.

<mark>This post has been edited by a moderator. Please do not post spam.</mark>
*Original post. Click at your own discretion.

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> > > > > > > > 2535464188613195;1:
> > > > > > > > been hearing alot of noise about 343 spending 2 or 3 years on just the engine and im just tihnking whaat?? that sounds crazy to me, let me explain why in 3 points.
> > > > > > > >
> > > > > > > > Point 1
> > > > > > > > The game is on ancient hardware, it will hold back the scope of the game, i understand making a new engine if it was exclusive to the series x but for the xbox one too? just upgrade the halo 5 engine it was perfectly fun and even THAT had to be downgraded to run on the OG xbox one.
> > > > > > > >
> > > > > > > > Point 2
> > > > > > > > Just use unreal engine 5, seriously even crysis 3 which is ancient by now looks way better than the slipspace engine, just use unreal 5 folks it will look better, it will play better and be optimized for the latest hardware and best of all its completely free! well its too late now… but maybe for halo 7, dont see the fuss for a new engine when it looks so average titanfall2 type visuals.
> > > > > > > >
> > > > > > > > Point 3
> > > > > > > > waste of time and money see MGSV. alot of fuss was made about metal gear solid 5’s fox engine, and it ultimately held the game back, konami even ended up ditching the engine for unreal 5 after a couple of games. Essentially sunk costs for little return. There’s little point in developing expensive engines these days folks when unreal engine 5 is free for all to use.
> > > > > > > >
> > > > > > > > imo the cons far outweigh the pros, i want a complete game with as much content as possible see halo reach, i couldn’t care less about the visuals. Least of all when its being held back by ancient hardware anyway.
> > > > > > >
> > > > > > > They actually wanted to make this engine a long time ago, it was supposed to be introduced for Halo 5 to be made on. But apparently they were told to move on to 5 anyway. As someone who doesn’t know the technicalities of using a personalized engine versus a premade one by another company, I can’t say why they chose to use their own over UE5.
> > > > > >
> > > > > > oh so it was an ego trip for them, unfort.
> > > > > >
> > > > > > New hardware we can understand a new engine but for ancient hardware? I think we would rather 2 or 3 years extra dev time for the game than a new engine dawgs.
> > > > >
> > > > > I mean, whatever helps you sleep at night bud lol. Assume all you want, you and I both can’t know the finer details without being in the loop.
> > > >
> > > > i sleep soundly for years now dawg, ever since i finished the halo 5 campaign my expectations have been ZERO with just hopes for a reutrn to form for halo
> > >
> > > We can’t all be satisfied, if you’re so upset with the state Halo is in now, then maybe that’s a sign that Halo just isn’t for you these days? Idk what to tell you.
> >
> > no one is satisfied with no co op at launch lol
>
> I can’t say I agree, while some people may be bummed about it, there are quite a few people who really could care less and have no problem waiting. I personally couldn’t give a Halo 3 rat’s -Yoink!- about co-op.

Lol

A new engine made by 343 Industries specifically for the Halo franchise is pretty legendary. Not alot of other games do this, that i’m aware of.
And yeah, them releasing Halo Infinite on the Xbox One would overtime hold the game back, but hardly anyone even has a Series S or X right now so what’s the point?

> 2533274882898126;10:
> A new engine made by 343 Industries specifically for the Halo franchise is pretty legendary. Not alot of other games do this, that i’m aware of.
> And yeah, them releasing Halo Infinite on the Xbox One would overtime hold the game back, but hardly anyone even has a Series S or X right now so what’s the point?

Well what’s the point of a new engine then

> 2535464188613195;11:
> > 2533274882898126;10:
> > A new engine made by 343 Industries specifically for the Halo franchise is pretty legendary. Not alot of other games do this, that i’m aware of.
> > And yeah, them releasing Halo Infinite on the Xbox One would overtime hold the game back, but hardly anyone even has a Series S or X right now so what’s the point?
>
> Well what’s the point of a new engine then

Because this is a next generation game, a platform for the franchise for the next 10 years. Using old engines would not be a good idea. And they didn’t make a new engine for the Xbox One, they made it for the game which happens to be releasing on Xbox One at much lower graphic quality and fps.
The point of the new engine is to optimize additions and modifications to Halo Infinite. It makes sure the game will run smoothly now and years from now, makes it easy to add new things into the game instead of using the old and beaten BLAM! engine or outsourcing to Unreal like everyone else is.
It’s the difference between practicality and quality. I could buy a burger like everyone else, or I could grill it myself and make it perfect for my tastes. You get what I mean?

> 2535464188613195;1:
> been hearing alot of noise about 343 spending 2 or 3 years on just the engine and im just tihnking whaat?? that sounds crazy to me, let me explain why in 3 points.
>
> Point 1
> The game is on ancient hardware, it will hold back the scope of the game, i understand making a new engine if it was exclusive to the series x but for the xbox one too? just upgrade the halo 5 engine it was perfectly fun and even THAT had to be downgraded to run on the OG xbox one.
>
> Point 2
> Just use unreal engine 5, seriously even crysis 3 which is ancient by now looks way better than the slipspace engine, just use unreal 5 folks it will look better, it will play better and be optimized for the latest hardware and best of all its completely free! well its too late now… but maybe for halo 7, dont see the fuss for a new engine when it looks so average titanfall2 type visuals.
>
> Point 3
> waste of time and money see MGSV. alot of fuss was made about metal gear solid 5’s fox engine, and it ultimately held the game back, konami even ended up ditching the engine for unreal 5 after a couple of games. Essentially sunk costs for little return. There’s little point in developing expensive engines these days folks when unreal engine 5 is free for all to use.
>
> imo the cons far outweigh the pros, i want a complete game with as much content as possible see halo reach, i couldn’t care less about the visuals. Least of all when its being held back by ancient hardware anyway.

Point 1: Hardly call it ancient hardware but yeh focusing on older hardware and new hardware would limit what the game can do.
Point 2: Moving engines won’t fix the problems. All this would do is lead to staff being forced to relearn a new engine. UE5 for example is not out yet and a majority of us are not ready to be making games on an unfinished game engine.
Point 3: Game engine for MGS5 was fine…the main problem was lack of story and Kojima’s disagreements with Konami.

Umm most of us want a complete game too but making games is complicated and takes time so they should take their time till the game is actually complete.

There are a few issues with your thinking

> Point 1
> The game is on ancient hardware, it will hold back the scope of the game, i understand making a new engine if it was exclusive to the series x but for the xbox one too? just upgrade the halo 5 engine it was perfectly fun and even THAT had to be downgraded to run on the OG xbox one.

Not really. There are ways to cutback various areas without hurting the scope of the launch product. We see these cutbacks in the beta on the One and the One S (resolution, detail, fps). The H5 engine was also still the Blam! engine (so is infinite but ill get into that). In the state H5 was in, Blam! was not very flexible and had major scaling issues. This is why variable resolution was so wonky in H5. We also know Blam! in that state was hard to work with and was full of spagetti code that made working with back end changes almost impossible. Since infinite was going to be built as a platform and not just a new title, it had to be reworked and using H5’s version would not of worked

> Just use unreal engine 5, seriously even crysis 3 which is ancient by now looks way better than the slipspace engine, just use unreal 5 folks it will look better, it will play better and be optimized for the latest hardware and best of all its completely free! well its too late now… but maybe for halo 7, dont see the fuss for a new engine when it looks so average titanfall2 type visuals.

Ive seen this a few times but people making it don’t actually know how engines works usually. Engines are not just for visuals, they all posses the tools and plug ins needed to do a variety of things in order to make a game. Creation engine lacked comprehensive animation tools, which is one reason why the animations were always kind of meh in those games. There are reasons for why it lacked them of course but thats not the point of this.

Halo has a specific feel to it. It has had it since CE and whether people want to admit it or not, has even had it in 4 and 5. Sure those games had other systems piled on top of it that made the gameplay feel different, but if you stripped that away, there was a feeling there only halo has. Source is very similar. Source has various physics systems that are specific to that engine and are extremely hard to replicate outside of it. Transitioning to UR 5 =/= the halo feeling will be able to be 100% replicated given the tools and pieces being used are not and or are not similar to the ones that were used to make Halo in the first place.

Also, again, engines are more then visuals and thinking their not is extremely ignorent. We don’t know what the back end looks like for slipspace (which is the Blam! engine modified to the point of it needed to be rebranded). However, if we look at Destiny as an example, it uses the Tiger engine (which is actually also a severely modified version of the Blam! engine). They recently reworked various tools in the engine to make development more streamlined which is why content was removed from the game so they could start porting it all over to the new frame work. The new version “supposedly” allows them to make quicker changes and additions compared to the previous Tiger version (which is now known for being extremely difficult and slow to work with). Slipspace, based on what the devs have said, appears to be something similar where there are major tools changes and backend changes to allow for quick implementation of changes and additions that are specific to Halo.

As great as UR 5 is, there is no gauruntee it would fit the needs of Halo.

> Point 3
> waste of time and money see MGSV. alot of fuss was made about metal gear solid 5’s fox engine, and it ultimately held the game back, konami even ended up ditching the engine for unreal 5 after a couple of games. Essentially sunk costs for little return. There’s little point in developing expensive engines these days folks when unreal engine 5 is free for all to use.

Making a new engine is always a gamble because of this exact point. It can be a sunk cost but in the case of MGSV, there is more then just “engine issues” that lead to the changes. Kojima had a falling out with Konami. Thats a huge factor in a lot of the changes that were done and given the shift to focusing on PS platforms, the benefits of Fox were not longer viewed as needed (main benefits being the ability to stream line cross platform development). Having an in house engine is always way more beneficial then using a third party given the devs have direct control over the entire system. If something does not work, they can go in and make the needed changes instead of trying to force and engine to do things it was not meant to and or involving a third party. Dragon Age Inquisition, Mass Effect A and Anthem are perfect examples of this where they are to be in contact talks with Dice in order to get frost bite to even work for their games (and it did not always result in a good ending).

Of course the counter would be “well other MS devs us UE and are using UE 5” and you are 100% right. However, those devs have almost exclusive exoeriance using UE. The coalition has only worked with UE and are considered some of the masters of said engine. Ninja Theory has been working hand and hand with Epic when it comes to various breakthroughs in animation using UE including real time rendering (used for HellBlade 1). All these devs have extensive prior experiance. 343 only has experiance with Blam! and the variations of Blam!. The issues with Blam! were similar to that of Tiger (makes sense). So 343 did what bungie did and made a sister enginer to Tiger with more bells and whistles that will support their needs and plans for the long term goals of the Halo platform.

Realistically, making slipspace was the best option. We can only wait and see on how it pays off.

The new engine was long overdo. Look at the problem Bethesda was in using their old -Yoink- engine. It took them a really long time to make simple changes to the game. This engine allows more expansive game development while making it dramatically easier to fine tune things. The problem is that new engines have to be ironed out to optimize them.

They rebuilt the Halo engine because it made game development more difficult. They rebuilt it in a way more people can easily make the game. Games will be easier to make, which means they will be made faster. This applies to updates as well. This needed to happen, because the old engine was outdated and an absolute pain to work with.

We all asked for this without knowing what we were asking for.

Since Porcin3 Proh3t nailed the reasons why really well all I can say is that the blam engine needed a change like Porcin3 Proh3t said since from what I’ve heard and seen the blam engine was basically spaghetti and a mess that was ductaped a lot but that also helped the Halo feel which 343 is trying to do with the ‘new’ engine slip space, if 343 decided to use UE5 it wouldn’t have that specific artistic touch that Halo has or the developers want to add to it since that’s a engine basically any developer can use so a lot of things start looking the same which was a problem with UE4. That and in my opinion UE can easily look bad or like Playdough (Sod2 for example or from what we’ve seen of B4B) but that’s just my opinion since it’s looks to cartoony which doesn’t really fit Halo’s art style

Oh another thread with a petulant child throwing his toys out of the pram.

in all seriousness, though this is ridiculous imagine complaining about a new game having a whole new engine built for it LMFAO only in this fan base. Self-entitled deluded imbeciles.

The development team themselves asked for a new engine. They requested it from 343’s executive leadership a ton after H4. Didn’t get it for H5, and then they called the executives on it. That’s when Bonnie Ross says they okayed the development of the new engine.

That’s the story as Bonnie Ross told it in a 1-1 interview with Ryan McCaffrey a few years ago at least.

I’m actually looking forward to the slipspace engine.