Who agrees that Halo 2 has the best maps

I have always considered Halo 2 the best Halo game and there are many reasons why I consider it the best. In this thread I want to talk about Halo 2’s fantastic maps.

I loved almost every map in the game. I felt like the Halo map quality took a down turn in Halo 3 and beyond.

Halo 2’s maps:

Launch Maps:
Lockout
Ascension
Midship
Ivory Tower
Zanzibar
Beaver Creek
Headlong
Burial Mounds
Colossus
Coagulation
Waterworks
Foundation

Bonus Map Pack Maps:
Warlock
Containment

Killtacular Map Pack maps:
Turf
Sanctuary

Maptacular Map Pack Maps:
Relic
Terminal
Gemini
Backwash
Elongation

Blastacular Map Pack (made by Certain Infinity) Maps:
Tombstone
Desolation

I love all but 4 of those maps. The only ones I did not like were Beaver Creek, Elongation, Tombstone, and Desolation. There was a phrase I commonly heard after Halo 3 released saying “Did Bungie fire their map developers when making Halo 3?” That which would not surprise me if that was the case. The quality in maps between Halo 2 and Halo 3 is huge. Halo 3 maps are not even close to being as good.

Easily had the best maps. Ascension and lockout? Pretty tough to beat those maps. Headlong? -Yoinking!- awesome.

A trend that really pisses me off about new maps is that they are made from a segment of campaign or spartan ops. I want multiplayer maps built to be so from the GROUND up.

> I have always considered Halo 2 the best Halo game and there are many reasons why I consider it the best. In this thread I want to talk about Halo 2’s fantastic maps.
>
> I loved almost every map in the game. I felt like the Halo map quality took a down turn in Halo 3 and beyond.

Map design is the one area I believe cannot be debated when comparing games in the halo series. People may have different feelings about each entry for a variety of reasons, but it’s simply fact that Halo 2 has the best maps of the series, and some of the best maps to ever grace an online multiplayer game.

For all the focus on gameplay changes made since Halo 2, I’ve actually been okay with a majority of them, despite considering myself an old school Halo player. Sure, armor abilities and excessive ordinance drops can be annoying from time to time, but the series needed to evolve yet still manage to maintain that “halo feel”. From a gameplay standpoint, I think both ends have been achieved.

The three things that have worked to sour on the halo experience since Halo 2 have been clear since day 1: subpar map design, the lack of focus on objective gametypes/maps, and an ineffective ranking system. Reach’s map selection in particular was an absolute disgrace, and no number of well forged maps entered into matchmaking could change that. While there have been a number of standouts over the years (Guardian, Haven, etc), the overall quality of map design has declined sharply. Many of the “worst” maps in Halo 2 are superior to 90% of maps the series has seen since.

Even more frustrating is the fact that the objective gametype has essentially disappeared altogether. In Halo 2 alone, just for Big Team Battle, you had fantastic maps such as Coagulation, Terminal, Containment, Headlong, and Waterworks, along with other solid entries like Zanzibar, Relic and Burial Mounds. There wasn’t a bad map among the bunch. A majority of the BTB maps we have seen since then have been catered to the team slayer crowd, even if they did host objective gametypes as well. The end result with Halo 4 is now the BTB objective gametypes have disappeared entirely. I never thought I’d see the day when such a formerly beloved gametype ceased to exist on the Halo servers.

It’s also hurt to have the ranking system so watered down that the phrase “competitive gameplay” has lost almost all meaning. I miss the old days of desperately trying to grind my way up to that 35 in BTB, only to be disappointed when I fell back down to a 33 and had to work my way back up again.

The series is going to continue to change moving forward, and I’m looking forward to whatever comes next. However, there’s really no excuse for not having the three aforementioned aspects integrated into future games in the series. For the people like us that miss the “good old days” of Halo, this is what needs to happen.

It’s not even a contest.
Halo 2 have the best maps by far, Halo 3 did get a good Midship remake eventually, it’s just a little too dark imo.

Halo: Reach and Halo 4, what happened? It’s like every single maps is designed for Big Team Battles, especially Halo:Reach.
Im starting to accept that there may never be a game like Halo 2, but i’m still hoping they don’t s*** up the next Halo games campaign by proceeding the Call of Duty path they have taken.

And also, i hate how Bungie and 343 studios also have become so color shy. Halo 4 is all about grey, dark grey, light grey, grey with patterns you name it.

I like Halo 4, it’s a lot better than Reach was gameplay wise.
But, the multiplayer maps are SO depressing and it makes me not wan’t to play the game. There is that one map, with textures similar to beaver creak that is decen’t to look at, but the rest is just…please 343, bring colors back in Halo 5.

Also, i’m still hoping for a great Halo 2 remake, i’d pay full price for a remake with online MP, Hi-ress textures, onine coop and unchanged gameplay.

To answer the topic title: Everyone who isn’t a scrub

Sorry but Halo will never have maps like these again. 343i hired Certain Affinity to make all next generation Halo maps. This means they will be large, campaign themed, and sprint/AA built for.

Even remaking H2 would not work. Look at what Bungie did with Ivory Tower. Graphically it will never be the same or work with what they have done with AA’s and other elements.

Yes H2 had the best maps.

I agree! Halo 2 definitely had the best maps! They were so good that the Headlong remake was the best map in Reach, despite the overall terrible gameplay. Halo 3’s maps definitely come in second, though. They’re pretty great as well.

Yes Yes YES!!! I love Halo 2’s maps so much I created a Lockout Tribute page on Twitter.

Nothing has come close to Halo 2’s map selection. I feel every map plays well with a variety of Gametypes.

Halo 2 and 3 are tied for me

Glad to see others that agree with me still. I hate how much the quality of maps dropped since Halo 3 released. I would say the only non-remake map from a later Halo that is good enough to be considered a Halo 2 map is Reach’s Breakpoint. Halo 3’s Longshore comes close though.