Seriously, why is every building white?
It got old back in Halo Reach with Boardwalk, but improved slightly with Highlands.
Then it returned in Halo 4 with Complex. A map with a dirt surface and white buildings. Then we get Harvest - literally the same exact pallet. Why? I don’t know. Could we not have gone for the desert feeling? Or covenant aesthetic? No?
Then I see Shatter. It looks pretty eery, like Waterworks with the green glow, but I notice the same white buildings with red/blue trim. Same curved angles on the rooftops. Same everything.
Then you have Forge. Literally every map in this game will be white before you know it.