White Building Aesthetic is Already Old

Seriously, why is every building white?

It got old back in Halo Reach with Boardwalk, but improved slightly with Highlands.

Then it returned in Halo 4 with Complex. A map with a dirt surface and white buildings. Then we get Harvest - literally the same exact pallet. Why? I don’t know. Could we not have gone for the desert feeling? Or covenant aesthetic? No?

Then I see Shatter. It looks pretty eery, like Waterworks with the green glow, but I notice the same white buildings with red/blue trim. Same curved angles on the rooftops. Same everything.

Then you have Forge. Literally every map in this game will be white before you know it.