Not exactly a great comparison, but as someone who has played both of those games, War Thunder has massively better graphics, and framerates, on much larger scale maps with a lot more going on than Halo Infinite does.
Slipspace is not a well optimized engine, and it shows, especially when you see the performance vs the graphics (enabling dynamic resolution causes the game to fall to essentially 720p at all times because of an engine bug, and is the only way to get even 60fps…on an RTX 3070. Native 1080p falls to 40fps.)
I can play War Thunder’s 40+ player battles in huge 4km detailed maps, with the complete max settings (movie+), at an almost completely locked 60fps at 1080p on my i5-8400+RX 580 8GB and 16GB DDR4 RAM@3200MHz.
Halo Infinite has me running at sub-20fps at basically 800x600 lowest possible settings with DRS on somehow, on an already graphically worse game.
(For those who are coming to say it’s “just me”)
Yes, I’ve tried updating drivers, yes I’ve tried reinstalling the game, yes I’ve tried reinstalling Windows, yes I’ve tried upgrading from Windows 10 to Windows 11, uninstalling the HD textures, forcing a higher value for DRS, using the MS Store version, and if you can think of something else, I’ve tried that too.
YouTube™ Video: Halo Infinite PC Performance - it’s not pretty…
Views: 42,646
Today we’re back with another extensive benchmark video, this time we take a close look at the Halo Infinite campaign. Dominic benchmarks a total of 29 GPUs, looking at Medium and Ultra settings over…
(RTX 3070/2080 Ti falling below 60fps at 1080p, Source: Kitguru)
I didn’t test the 3070 personally, that gpu specifically was tested by Digital Foundry, Hardware Unboxed, and Kitguru who all got those same results during the campaign, they all played 1080p ultra settings without DRS enabled. I know a few friends of mine who have top-end builds as well and had similar performance drops
My own findings were on the following hardware:
Build 1: i5-8400+RX 580 8GB+16GB DDR4@3200MHz
Build 2: i5-8400+GTX 1050 Ti+16GB DDR4@3200MHz (just a gpu swap)
Build 3: R9 5950x+Nvidia A4000 (RTX 3070 equivalent with 16GB VRAM)
edit: This build also had a 2070 Super for a very small amount of time but don’t have the average framerates from then, it was around 30fps average
Build 4 (Not mine, just know someone who uses it): R9 5900+RTX 3090+64GB DDR4
Build 5 (Friend of mine, same as above really): R9 5800+RTX 3070+32GB DDR4@3000MHz
All these tests were in Outpost Tremodious, Ultra 1080p
Build 1 got 18 - 27fps
Build 2 got 20 - 29fps (WTF? I don’t get this performance change from any other game other than Infinite, it’s the opposite everywhere else from my 580)
Build 3 got 35 - 52fps
Build 4 got 59 - 74fps
Build 5 got 47 - 57fps
Which seems in-line with Kitguru’s benchmarks.
That’s from the steam thread I asked the same question