Please answer the poll honestly. I made a bet with my friend XD
For those who may not know:
Equipment, introduced in Halo 3, were one use items such as radar jammers or trip mines that could be found around the map. Armor abilities, introduced in Halo Reach, are reusable but work on a cooldown system.
I would definitely go with Equipment over Armour Abilities. While AAs are an interesting concept, some of them are far too powerful/imbalanced to really be fun. Furthermore, Equipment’s one-time use was far more strategic than the infinite use that comes with armour abilities. You had to be smart to use equipment properly, while the same can’t really be said for most Armour Abilities. (with some exceptions, like Thruster Pack and Auto Turret)
Of course both should be in the game. It’s just how they adjust the settings for MM that could be the issue.
I play a lot of 4v4 over big team so I don’t face many of the issues that occur in big team.
I also use the Thruster pack so I don’t think I cause anybody any grief.
But apparently having people spawn with this equipment is a problem but in my experience I can’t fault AAs. They all have counters and basic strategies to beat them. 343 certainly has a better grasp over the concept they were the ones that nerfed and then finally removed armor lock.
Equipment could be fun but I don’t want troll devices like the trip mine to return.
There’s different ways to set this out of course.
You could spawn with an AA and have to pick up equipment. (What I want)
You could spawn with equipment and have to pick up AAs.
You could spawn with neither and then you could spawn with both.
There will be a lot of trial and error involved in changing the set up for this so problems will ensue.
> I like armor abilities but I also like equipment so both. I do not understand why everyone does not like them, I think they are cool.
Some of the Armour Abilities, such as Active Camo, Jetpack and, formerly, Armour Lock are somewhat broken and it’s very annoying to play against players using them. The concept of Armour Abilities isn’t a bad one, but their implementation has yet to be all that great… Halo 4 definitely improved over Reach in this aspect, but there’s still more that needs to be fixed.
AA’s are staying so put up with it, if they’re balanced then its fine:
Remove jetpack that cant be balanced unless its made like a jump pack
AC should have its duration increased and movement shouldn’t affect visibility like the arbiters camo in H2 to encourage movement with it
Personally I don’t see the problem with PV but just reduce duration
AL should return (wait one minute before rage) the concept was good but it should only last 2.5 seconds at the most just enough time to prevent splatter and reduce the EMP range a tiny bit (recharge time stays the same)
Have a button to alternate between equipment and AA
I don’t think AA’s are going anywhere really, but tweaks can be made, remove the jet pack and make it a jump pack (like the dark trooper in star wars battlefront 2), make active camo and pick up, and armour lock was replaced by the hardlight shield already
> I don’t think AA’s are going anywhere really, but tweaks can be made, remove the jet pack and make it a jump pack (like the dark trooper in star wars battlefront 2), make active camo and pick up, and armour lock was replaced by the hardlight shield already
AL when used how it was intended was actually supported and worked its just that it could be abused in the sense that it would stall an inevitable death from a wraith waiting in front of the AL user
> > I don’t think AA’s are going anywhere really, but tweaks can be made, remove the jet pack and make it a jump pack (like the dark trooper in star wars battlefront 2), make active camo and pick up, and armour lock was replaced by the hardlight shield already
>
> AL when used how it was intended was actually supported and worked its just that it could be abused in the sense that it would stall an inevitable death from a wraith waiting in front of the AL user
I liked using AL for it’s intended purpose, it’s satisfying to destroy a Ghost with it :3 but I think people hate it due to the stally deaths
> > > I don’t think AA’s are going anywhere really, but tweaks can be made, remove the jet pack and make it a jump pack (like the dark trooper in star wars battlefront 2), make active camo and pick up, and armour lock was replaced by the hardlight shield already
> >
> > AL when used how it was intended was actually supported and worked its just that it could be abused in the sense that it would stall an inevitable death from a wraith waiting in front of the AL user
>
> I liked using AL for it’s intended purpose, it’s satisfying to destroy a Ghost with it :3 but I think people hate it due to the stally deaths
Which normally resulted in teammates coming to save them…
> > > > I don’t think AA’s are going anywhere really, but tweaks can be made, remove the jet pack and make it a jump pack (like the dark trooper in star wars battlefront 2), make active camo and pick up, and armour lock was replaced by the hardlight shield already
> > >
> > > AL when used how it was intended was actually supported and worked its just that it could be abused in the sense that it would stall an inevitable death from a wraith waiting in front of the AL user
> >
> > I liked using AL for it’s intended purpose, it’s satisfying to destroy a Ghost with it :3 but I think people hate it due to the stally deaths
>
> Which normally resulted in teammates coming to save them…
True on small maps but not in big team and some people thought it stalled the game to much
All 343 has to do is find a midpoint which is balanced which would work with a beta. Their reason for not having one with halo 4 is understandable however the majority of those replying will understand what theyre on about (I.E the people from the forums like us)