Should camo fade when you move fast like in Reach or always keep you transparent like in Halo 3?
I think it should keep you transparent. You are obvious enough when moving while in camo, no reason to make it easier to see.
We didn’t need motion activated camo -Yoink- tiness to make it balanced. It isn’t that good.
Full transparency while moving.
Depends if it’s a map pick up liek in halo 3 or an armor ability liek in reach. Halo 3 camo would be far too good as an armor ability
Make it like the reach beta, it could walk and stay invisible but if you to start running and jumping it would fade slightly.
AC style camo punishes movement when the ability is active.
Full invis all the way.
Should keep the jammer effect though.
This is one thing that I wanted to mention,too but with the addition of overshield. You should see it when somebody has activated overshield and you should stay invisible all the time until camo expires. I don’t know why Bungie did it like it is in Reach, but I think because they focused too much on Armor Abilities…
Keep it the oldschool way, please, we would appreciate it.
The working kind? Like Halo 3’s…
if i remember correctly (its been a long time)
doesnt halo 3 camo fade when shooting / beating down?
thats how i believe it should be, as long as its a map pick up.
Full camo.
> if i remember correctly (its been a long time)
>
> doesnt halo 3 camo fade when shooting / beating down?
>
> thats how i believe it should be, as long as its a map pick up.
Yes. It also fades when being shot.
yea new camo sucks for ghostbusters…
> yea new camo sucks for ghostbusters…
And predator.
Sheds tear
> AC style camo punishes movement when the ability is active.
>
> Full invis all the way.
>
> Should keep the jammer effect though.
Meh, rather than have the jammer effect, i think you should just be taken off radar. Some people buy really expensive tvs where camo is super easy to see, if you look in the general direction.
Also, radar jammer in reach was more of a problem than actualy being invisible…
The Halo CE camo. The pyramid that you could grenade towards you.
As an AA, the movement version should be full when crouched, and down to poor when going fast.
As a spawn trait, Halo 3.