The Banshee from ODST in multiplayer would be a little overpowered, IMO. Can hover without moving. Can face completely downward. No fuel rod arc. Whatever version they go with, I hope they return the camera and tricks back to similar how they were in Halo 3.
Gameplay wise, I would like the Halo CE Banshee, it was great. Model/texture wise, I could care less, as long as it looked like a banshee, and it’s cool looking.
The Halo 3: ODST Banshee is perfect in every regard. I’d love a return to that, especially appearance-wise. The Reach and Halo 4 Banshees are absolutely disgusting looking.
> The Halo 3: ODST Banshee is perfect in every regard. I’d love a return to that, especially appearance-wise. The Reach and Halo 4 Banshees are absolutely disgusting looking.
I completely agree with aesthetically reach and 4 were off. but I think reach and 4 mechanic’s combined it would be right
I don’t like it how snipers and small arms fire wreck the Banshee in Reach and 4, but appearance wise I like Halo 4’s. Would look even better if they made its wings a little longer.
An exact reskin of the Halo Reach Banshee (without the Fuel Rod Lockon) would be perfect in my opinion. I liked the aesthetic design better, and I felt that it was overall more balanced. I especially liked the immense improvements that were added to the evasive maneuvers.
> The Banshee from ODST in multiplayer would be a little overpowered, IMO.
> Can hover without moving.
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Well, it can almost hover without moving.
> It still moves very slowly.
> But anyways, I love that about it.
> I feel the Banshee should be able to hover.
> > Can face completely downward.
> I agree that this is a little much.
> So we can leave that out.
> > No fuel rod arc.
> The Reach Banshee could lock-on.
> This was obviously over-powered.
> But the Halo 3 Banshee arcs.
> But this seems too weak.
> So a non-arcing, non-lock-on Banshee is perfect!
> > Whatever version they go with, I hope they return the camera and tricks back to similar how they were in Halo 3.**
> Agreed.
I’m rolling the idea in my head that the Banshee be split into two separate vehicles. One with the Plasma Cannons and the other with the Fuel Rod Cannon. The former is the dogfighter and the ability to flip and evade, the latter is the close air support with the boost.
OT: Reach Banshee (maybe with slightly thicker skin and stronger Plasma Cannons) with one very needed change: Boosting and evading needs to share the power meter.
> I felt that it [Reach Banshee] was overall more balanced.
Remember Gamesagers? Remember people complaining that Banshees didn’t fly through the air so much as they did have an epileptic seizure through it?
> I’m rolling the idea in my head that the Banshee be split into two separate vehicles. One with the Plasma Cannons and the other with the Fuel Rod Cannon. The former is the dogfighter and the ability to flip and evade, the latter is the close air support with the boost.
>
> OT: Reach Banshee (maybe with slightly thicker skin and stronger Plasma Cannons) with one very needed change: Boosting and evading needs to share the power meter.
>
>
>
> > I felt that it [Reach Banshee] was overall more balanced.
>
> Remember Gamesagers? Remember people complaining that Banshees didn’t fly through the air so much as they did have an epileptic seizure through it?
Ooh!
This gives me an idea!
You’ve explained and have stated that you’d like to split the current Banshee and it’s functions into two seperate Banshees with split functions.
While the idea is interesting, I can see many complaining about not having the old Banshee.
Instead, why don’t we take a similar approach to the Halo 3 Hornets.
One overly-powerful version; great for Custom Games and Campaign.
And one weaker version that’s better suited for MP MM.
> Just for people’s reference, here’s the different styles:
>
> Halo CE
> (Halo CEA)
> Halo 2
> Halo 3
> Halo ODST
> Halo Wars
> Halo Reach
> Halo 4
>
> I have trouble remembering each style, the only two that stick out for me is 3 and reach.
>
>
> For me, either ODST or reach, halo 4’s wings are too stubby
That’s kinda funny dude, because the Reach, Anniversary, and H4 banshees are the exact same model just with different textures/animations
Personally, for me: Make a NEW model. Get rid of the Reach Banshee, that stupid-looking thing has haunted us for 3 games now.
Gameplay wise, make it like the H3 one.
> > The Halo 3: ODST Banshee is perfect in every regard. I’d love a return to that, especially appearance-wise. The Reach and Halo 4 Banshees are absolutely disgusting looking.
>
> I completely agree with aesthetically reach and 4 were off. but I think reach and 4 mechanic’s combined it would be right
Lol we are exact opposites! I prefer Reach/4’s appearance but like Halo 3/ODST’s mechanics better.