Which armour unlock system do you want in Halo 6?

I currently hate the pack system as this is all down to luck and would much rather use the Halo Reach system. I like that in Halo Reach everyone has a chance to get the armour that they want. I also prefer Halo reach because it has such a smaller amount of armour variations and each armour customisation option is unique but Halo 5 just completely ruins it by having hundreds of armour options that all just look too similar. I also like the credit system and the ranks as these felt much ‘cooler’ to have instead of just level __. Halo 3 was also a good system as this rewards players for getting certain achievements which is why in Halo 5 I only use Helioskrill because I felt that I had actually earned it by completing all Halos on legendary. I really don’t want to see the Halo 5 armour system in Halo 6 and would want Halo reach’s as you can fully control the armour like chest, arms, wrist and leg accessories and even add more things to it like attachments to the helmets. I think the colours should also be a lot more ‘gritty’ and less like the power rangers in Halo 5. These are just my thoughts so please tell me which system you would like in Halo 6

Req packs to unlock different reqs for warzone and reach armor system and no armor variants like recruit proven and recruit charred or anything you will have the choice to put flames or stripes on your armor for credits and please get rid of ugly armor cough cough legionnaire cough cough sorry allergies must be acting up :slight_smile:

Feel free to use the wishlist threads. :slight_smile: