So it seems like the consensus is that bloom and AAs, as they currently exist, are out.
I have no problem with bloom being gone, but I’m not as feverish as some of you guys. But the solution, I think, is not to move backwards. The static reticle of Halo 3 makes the game look and feel dated and robotic. The game needs a visual representation of the effect of firing a weapon, it just adds to the immersive feel to a game.
I think I’m in the minority when I say I enjoyed the AAs. I feel like they added strategy in an attack, and provided an “out” when someone has the drop on you. Personally, I was not a fan of Halo 3’s equipment, but I think that was more due to their awkward placement on the “x” button. In Halo 4, I would like to see a mixture of AAs and equipment, I think. Have AAs that make sense, like Sprint, Evade, Jetpack, and Active Camo and even them out with one/off equipment, retaining the Power drain, regenerator and the bubble shield. Also, these would act like power weapons on the map and not as loadouts.
The ranking system is also something that should be tweeked. I enjoy the cR and rewards rank system, but a return to a numbered rank BASED ON WINS AND LOSSES would be extremely welcome. The thing(for me) that always seperated Halo from lesser quality titles like CoD and such is that people actually cared about winning, over their own personal stats…for the most part.
Also, Invasion. Keep Invasion. It’s loads of fun that creates an interesting blend of objective and slayer in which obtaining the objective actually prolongs the game. Which is cool.
Comments, opinions, discussions. All welcome.