Wheres the SMG?!

I’m sure we’ll get it somewhere down the line if it isn’t there at launch. They’re planning to support this game for a long time, it’ll get more guns as the time goes on.

I kind of like it, now weapons I pick up actually feel like they have meaning beyond the “better version of gun I currently have” mentality born from having 5 precision weapons that all do the same thing. Choices are much more significant now, and cutting down on redundant weapons seems to be a sad but necessary side effect of that.

The problem was that in the beginning of Halo 5 the SMG was a beast, especially in breakout, people got angry, complained to 343 and they decided to nerf it, the joke was that they nerfed it so much until it became a useless weapon, I can’t tell you why they removed it from infinite, but well, it’s probably because of what I told you here.

Don’t believe everything you hear. Ascend hyperion bs’d hard with that video. Nobody was complaining about the sandbox being redundant in halo and if they were they were the minority and rightfully so. There can be different weapons of different niches in the game. It’s ridiculous for 343 to remove weapons that not only create no harm, but also in some ways are different. The dmr can coexist with the br, the saw and smg can coexist with the ar, the plasma rifle can coexist with any automanic human weapon, the list goes on. This was never a problem and 343 didnt “call out” anyones bluff. They are once again trying to fix what isnt broken.

Ascent who? I just know it from idiots that I talk to.

The SMG may not be in the game on its release, but there is always the possibility of it being added post-launch in a content update. 343i know we want some of the more familiar weapons back like the Magnum and classic shotgun, so we shall see.

As it stands I don’t think it would fit in the current sandbox but I hope they add it after launch.

We’ve already seen all the weapons that will be in on launch, minus variants.

He’s a YouTuber. Pretty much said the following thing you said word-for-word.

It might make a return, when the Flights were active the Needler was labeled as an SMG when hovering over it so I really do think it has a chance of returning

I dont really see what point the SMG has, in Halo 2-3, it was mainly just “the dual wieldable assault rifle”, and in Halo Reach and 4, it wasn’t there at all, but in 4 and 5, it was replaced by the SAW, which i think would be a better addition then the SMG, as they are rather similar.

I want to take this opportunity to say that I wish in the future that 343i ends up adding more and more weapons to Halo Infinite even though these are redundant for the gameplay, perhaps leaving them available for the academy, forge and custom games, but that they add more and more existing weapons in the Halo universe and its variants.

On to something right here, from the get go going full ODST SMG. I can’t imagine the time to kill on the weapon but I can easily see the SMG find its place in the sandbox of Halo Infinite.

Hard disagree there. The sandbox needs to be unique. Have weapons do basicly the same makes them pretty much useless. Did anyone ever genuinly use the Supressor in H4?

Infinite already has a lot of weapons, I don’t think an SMG is needed. We already have the Assault Rifle that fills a similar role.

It better be left in the campaign.

Needed no, wanted yes.

As for a place, as I mentioned earlier they can give the ODST SMG with the suppressor, giving it a stealth play roll at the cost of range.

there is also the fact it has 60 rounds so if the rounds to kill is 11 rounds it would be a good pre fire weapon to prevent corner camping. Which I did see a bit of in the BTB preview.

Most likely with weapon roles the SMG will be replaced by the Brute Plasma Rifle since the function basically the same.

Not really, the SMG is a suppression weapon, where a brute plasma rifle is a shield stripper. while both are in the same class they excel in different situations.

Maybe in time we will know

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