*Playlist dilution is huge now because there are so many playlists:
-CTF isn’t apart of Team Objective? And why the heck not? It’s objective…
-Extraction and Dominion have their own playlists too and that doesn’t make sense. Maybe Extraction is an exception because it’s semi-new still and blah blah blah.
-FFA Regicide? That can be cycled out by now surely, Majestic has it in it’s playlist for one, and on another note how many times does it actually get picked?
-Team Snipers could be cycled out and an off and on thing with Team SWAT, no need to continuously have them both their own playlists.
-H3 had it right with Grifball AND Flood by not making it a permanent playlist but by making it a special event every so often, once a month, if that. That to me just made more sense.
Glitches are glitches, but when you call in Ordnance and you pick it up instantly and the icon just hovers there telling you what weapon/thing you spawned in when you already picked up that weapon/thing is an extreme annoyance, and how you can sometimes see where’s it’s going to land an other times it gets called in and you have no clue where it lands and it doesn’t show up on your map. Little things like that ruin the idea and concept. Well, and the fact that the random drops are annoying as heck and make no sense, sometimes they glitch out and for whatever reason say they’re all spartan Lasers and on top of how fast weapons can disappear just make it even more irritating.
Another thing I would like to see that’s NOT going to happen is make the spawns like H3 did, not have set teams have set spawns but instead make 2 of every map where it doesn’t matter what team you are, you can spawn on both sides. Make 2 of every map, switch up the team/color spawn points and wallah, easy. People see what color team their on and bam, they back out. Exile is famous for tank spawn/Gauss Hog spawn and on Dominion of that same map one side always has the advantage of Rockets and whatnot. Haven is a great well laid out map and it makes sense and is fair, it’s just the initial spawns are annoying and etc etc with all the other maps. Reach’s Boneyard and Boardwalk were prime examples of the stupid set initial spawns every game. I liked the way H2 Lockout and H3 Guardian felt. You planned out what was to happen and knew what you had to do and when, when the game started… not in lobby. Maybe I’m just oldschool like that. It’s whatever.
I had faith in 343i at the beginning, and a week after games release but now there’s really no faith, hence the reason I believe this is my first real topic or even post on Waypoint? I know I play H4 a lot, but not as much as I could be, or want to be. I have a completionist tendency and it keeps me going with the Commendations but I disagree with how they made this game. I disagree with what direction Halo is headed in. But here’s my voice and here’s my opinion. If I want to try and help make Halo into what I believe would make it better by doing the easy changes and not changing any of game then I might as well say it. I believe this post would only help. Population dilution and too much of a variety. Sure 343i is scared people will leave Halo and the population will drop if this or that happens, but seriously the stats already show the decline in population since it’s release, the little peaks of when the maps came out and now. It’s getting lower and lower day by day. Try the ORIGINAL approach. I’m sure people will like it A LOT BETTER.
I’m going to go now, and honestly I don’t really care about this post and nor do I think I will be getting on Waypoint often, as scarce as I do anyways. I don’t care about these little changes honestly, I just think they would better H4 or spark some new(ORIGINAL HALO, BUNGIE LIKE) ideas for H5 or H6.
Have a nice day/week/month/year/life.
-Andrew