Don’t you just hate it when the game forces you to clear out an area of enemies before it allows you to proceed but because of a faulty script one AI will stay in one place, unable to move, unable to engage? Well that is precisely what I just experienced and believe me, had it not been for the Arbiter, it would have taken me a lot longer to find the last Brute.
I have also seen few situations where enemies hide just to delay your progression. One of the most annoying examples of this is when enemies gets stuck outside the map in the Spartan Ops mission Hunting Trip (Ep3,Ch5).
This is funny lol.
It happened once where the brute was stuck below the platform. I couldn’t find him- until he killed me lol
Yes i had the same problem lol
I’ve had the same problem, it really sucks.
> 2535409171473129;4:
> Yes i had the same problem lol
> 2535408313671628;5:
> I’ve had the same problem, it really sucks.
It has happened to me three times now, one after the other, lol.
This happens to me in spartan ops