I’m sure everyone has run into a game where you think you have the best set of players then they turn out to be team killers bent on taking that sniper rifle from you, shotgun, rocket, incineration cannon, etc. Or -Yoink- who think they can use a mantis better but end getting steamed you have it first and just follow you around shooting your shield down.
Me? I know there is a betrayal boot button? But I’m usually the guy who never gets it first death.
THEN there are the guys who have nooooo idea what they’re doing! They don’t defend, they can’t attack properly and you? You end up picking up the slack and it’s never enough!
I’m tired of being betrayed for a weapon or holding up the team. I am tired of JIP games where I’m placed on the losing side. Hell I get banned for leaving JIP games! No justice in that. I just want a team with mics who know what they’re doing. Just like in Halo 3 and Halo Reach.
Halo 4 was designed for players who teamkill for power weapons (Personal/Random Ordnance) and play their own way regardless of the team (custom loadouts). Of course the players who are drawn to it will be players who teamkill and are indifferent to the team.
I complain a lot about Halo 4’s mechanics, but incompetent and selfish teammates and bad skill matches are what actually drove me away. I want to play and enjoy Halo 4 even with its flaws, but I can’t stand having noncompetitive teammates who act as if there’s no such thing as win or lose.
In my first game of Shotgun Ricochet last night, I managed to get two Triple Kills in the first 15 seconds of the game. In the same 15 seconds, the fourth player on the other team managed to run the ball in the score. That fourth player with the ball outplayed all three of my other teammates with shotguns. facepalm Reminded me why I stopped playing.
> Halo 4 was designed for players who <mark>teamkill for power weapons</mark> (Personal/Random Ordnance) and play their own way <mark>regardless of the team</mark> (custom loadouts). Of course the players who are drawn to it will be players who teamkill and are indifferent to the team.
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> I complain a lot about Halo 4’s mechanics, but incompetent and selfish teammates and bad skill matches are what actually drove me away. I want to play and enjoy Halo 4 even with its flaws, but I can’t stand having noncompetitive teammates who act as if there’s no such thing as win or lose.
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> In my first game of Shotgun Ricochet last night, I managed to get two Triple Kills in the first 15 seconds of the game. In the same 15 seconds, the fourth player on the other team managed to run the ball in the score. That fourth player with the ball outplayed all three of my other teammates with shotguns. facepalm Reminded me why I stopped playing.
I believe it be the other way around. Why would you teamkill for a power weapon if there are so common, dropping 5 every 2 minutes on most maps and you can call in your own every 5 or so kills. And custom loadouts just increase the possibilities of team play, as you can have a teammate who is your designated driver, gunner, marksman, medic or pointman, and these roles can be made even more specialised with AAs and AUs.
Also, could you not consider that some players are good at the game and can avoid your shotgun toting teamates? Or do you think skill could never come into play in Halo 4?
> Why would you teamkill for a power weapon if there are so common, dropping 5 every 2 minutes on most maps and you can call in your own every 5 or so kills.
Exactly. Hence my statement that Halo 4 was designed for players who would teamkill for a power weapon. Why kill a teammate for his power weapon when you’ll get your own in just a few more points, or perhaps one will randomly appear next to you?
Competitively, power weapons are not individual advantages, but team advantages. Power weapons and power ups are meant to be used for the win, not for individual gratification. It doesn’t matter who gets the Rocket Launcher as long as he’s not on the other team. Unfortunately for competitive players (by “competitive,” I mean anyone who plays to win, not just “pros”), according to 343i, Halo 4 was specifically designed to help players “earn power weapons that they might never have got a chance to use in multiplayer before” (source). In other words, because some players didn’t like never getting to use the Rocket Launcher, 343i decided that everyone will get a Rocket Launcher at some point.
> And custom loadouts just increase the possibilities of team play, as you can have a teammate who is your designated driver, gunner, marksman, medic or pointman, and these roles can be made even more specialised with AAs and AUs.
That only occurs in theory. Loadouts differentiate players enough to make them better in specific roles, but not enough to necessitate teamwork through specialization. When was the last time you played with or against a party of players who coordinated their loadouts? I can’t say I have ever.
In practice, you’ll often find three of your five teammates defending your flag because they chose defensive CQC loadouts, or a teammate waiting at the Mantis spawn so he can put his Wheelman and Gunner to use, or a teammate waiting at the Sniper Rifle spawn so he can use it in conjunction with his Ammo perk and Active Camouflage, which would be ineffective elsewhere.
The number 1 thing I can’t stand in halo and multiplayer games in general are teammates. I’m pretty good player, I’m not pro but I’m good, then I have teammates that cant shoot straight or when I’m doing objective they don’t go for the flag or ball. When they ignore the objective they can’t barely gets kills, I mean really!!! The other team is nothing but good players that half the time have mics. I’m surprise I didn’t quiet halo like the same reason I quiet cod.
That happened to me a lot when I took the initial ordnance in Dominion. Sometimes a team member goes insane and doesn’t stop attacking me until I let him betray me so I can boot him.