Where is what I paid for?

343i you are ripping us, your fan base, off. I’ve played 10 games of SWAT this morning and here is what my map choices were for each game:

Game 1: Complex, Haven, Abandon
Game 2: Haven, Abandon, Abandon
Game 3: Complex, Adrift, Complex
Game 4: Complex, Abandon, Shutout
Game 5: Haven, Solace, Adrift
Game 6: Haven, Abandon, Solace
Game 7: Haven, Solace, Shutout
Game 8: Haven, Abandon, Solace
Game 9: Solace, Haven, Black Site
Game 10: Adrift, Haven, Complex

How is it that after 10 games every three choices look almost identical? How is it that I am not paired up with people holding the Majestic pack or Daybreak off Castle? That is 4 maps that should be drawn up but instead I am given the same old thing game after game. The biggest problem is pairing anything up with Haven. Everyone always picks it. I love the map itself and the same goes for the rest but what is wrong with throwing variety in to the mix?

I would say this is more because many players don’t have the DLC. Fewer players with DLC leads to fewer matches with DLC.

Well since there are few players who owns the DLC the chances of you or any other DLC owner getting to play on those maps outside a DLC playlist is very small.

That’s no excuse. To me the matchmaking should be optimized to place DLC holders together first. The fact that people don’t get DLC even as options says you need to make distinct lists like Rank and Social like Halo 3. They had the casual gametypes on Social and hardcore on ranked. It was nice because rank required DLC so therefore you knew you were getting what you paid for all the time. I think when Ghost Town came out I saw that map so many times on Halo 3 as the default.

> That’s no excuse. To me the matchmaking should be optimized to place DLC holders together first. The fact that people don’t get DLC even as options says you need to make distinct lists like Rank and Social like Halo 3. They had the casual gametypes on Social and hardcore on ranked. It was nice because rank required DLC so therefore you knew you were getting what you paid for all the time. I think when Ghost Town came out I saw that map so many times on Halo 3 as the default.

Thing is if they did that the search times would be really long and the connection quality would most likely be very bad.

Halo 3 still had a peak hourly population well over 100k when they forced DLC on some playlists, doing that for Halo 4 would basically be another nail in the coffin for this game.

I get very frustrated that I hardly ever get to play on DLC maps, but the other day Skyline popped up and I got excited that’d I’d finally get to play it again.
The only problem when it matches you up with DLC before CSR is that you can get teamed up with really good players or really bad players. I got teamed up with two 50’s and needless to say the match was way out of my league and they cleaned up every kill.
I know it gets annoying playing the same maps all the time but I have more fun getting teamed up with players of equal skill, over players with the same maps.
The underlying problem will always be Halo 4’s low population, it won’t allow for these pre-match searches to work optimally.

> That’s no excuse. To me the matchmaking should be optimized to place DLC holders together first. The fact that people don’t get DLC even as options says you need to make distinct lists like Rank and Social like Halo 3. They had the casual gametypes on Social and hardcore on ranked. It was nice because rank required DLC so therefore you knew you were getting what you paid for all the time. I think when Ghost Town came out I saw that map so many times on Halo 3 as the default.

It does but then has to default back to open searching to get players into game in a reasonable amount of time. It’s what happens when people don’t buy DLC in a game that can’t hold 20k people online.