Halo Infinite will feature “the most cutting edge AAA game engine on the planet.”
That’s according to 343 architect Daniele Giannetti, who has made bold claims about the capabilities of the developer’s new Slipspace Engine.
Can he not fix the desync? Too cutting edge?
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The engine is nothing special, at all and nothing that hasn’t already been done. UE4 is miles better and it’s nearly 20 years old! What’s so special about Slipspace? Are they proud that low settings don’t look much different than ultra settings? This is true, low settings really don’t look that much different than ultra but neither is the performance between the two, the engine is still taxing on hardware no matter the settings.
Edit: Meant 10 years.
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UE4 is 8 years old.
But yes I agree slipspace is nothing to really get excited over. The game looks ‘okay’ for 2022 and but with its performance you’d think it was doing something earh shattering.
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He’s registered with GDC 2022 as Principal Architect, 343 Industries and is scheduled to present a session titled One Frame in ‘Halo Infinite’ on March 23. I hope I can find a recording of the questions he gets asked by game developers from competing companies.
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Don’t mind me, brain fart.
No no guys you dont understand. The edge cuts so fast that its superluminal, so the edge cuts you before you even see it. /s
I’m actually really interested to see if I can watch that whole presentation. There was so much in the old iteration of the engine that was tied to framerate, really curious to see if they get into how stripping all of that away and allowing for arbitrary framerates to provide the same experience went and what it meant for the engine. Also think it’ll shed light into what they did that made it so heavy at native res. IMO, it looks/feels like they’ve got a GI system at play that could be similar to UE’s SSGI system, which is known to be very heavy at higher settings, and I’m hoping they touch on that.
I guess question behind this question would be that if this guy is still kicking around at 343i and not a contract dev, why then are they not able to find issues? He wrote the code, can he not read and debug his own code?
Reading the code and identifying why it’s doing what it’s doing for the customer can be very different things.
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I mean, developers can make any bs claim they want about a digital product like that. It’s just marketing fluff to hype up the game. Their word is about as good as the product they have to show for it, and looking at the current product… I’m going to remain skeptical of anything 343 says.
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I’m neither Halo Infinite’s biggest fan nor it’s biggest critic but honestly I can’t think of anything that Halo Infinite seems to be best in class at in fact there are many games more than half a decade old that are vastly superior on a technical level.
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He was probably cycled out with the other contractors