WHERE IS THE LIMIT?

Well, i think is a easy individual question, some people havent limits an others are purist about it. But is a hard question when you are searching balance, (consensus?) im sure the 343 guys are full agree with me here n.n.
Well, i want know where is the limit between changes and evolution for you Halo fan, Halo without BR is Halo? Halo without nades is Halo? Halo without Shields is Halo? A spartan must run, jump, fly, swim, maybe dive too?.. Where is your limit? Opinions please.

Note: English isnt my native language, apologizes by my gramm mistakes.

I think the key elements of halo are the even starts, the regenerating energy shields, The distinct human v covenant weaponry, grenades, melee, and vehicles. Just don’t change the balance in terms of the dynamics between those elements.

Tweaks to mobility do not bother me, as long as they don’t screw with fair starts (ala reach and H4) and are well balanced. For example, H2 had some MASSIVE changes to mobility and health management when compared to Halo:CE, but the core elements were still at play.

For me Halo is defined by its lore and Universe, so as long as it makes sense (ex: a spartan is supposed to be an advanced high tech soldier so it makes sense to have thrusters, sprint, and all sorts of abilities)

Im in favor of changing things up, as long as its balance (for every offense there is a defense) im good with it.

> 2533274873910058;3:
> For me Halo is defined by its lore and Universe, so as long as it makes sense (ex: a spartan is supposed to be an advanced high tech soldier so it makes sense to have thrusters, sprint, and all sorts of abilities)
>
> Im in favor of changing things up, as long as its balance (for every offense there is a defense) im good with it.

This is where people like you start to ruin games.

GAMEPLAY >>>>>> -Yoink- MAKING SENSE

This is a VIDEO GAME! Nothing in this game has to make any sense. IT’S FAKE!
Games like Halo should focus on gameplay and making it work well.

Leave that kiddie crap in the books and movies. I bet you would want Buzz Lightyear DLC too.

Double

> 2676692992818466;2:
> I think the key elements of halo are the even starts, the regenerating energy shields, The distinct human v covenant weaponry, grenades, melee, and vehicles. Just don’t change the balance in terms of the dynamics between those elements.
>
> Tweaks to mobility do not bother me, as long as they don’t screw with fair starts (ala reach and H4) and are well balanced. For example, H2 had some MASSIVE changes to mobility and health management when compared to Halo:CE, but the core elements were still at play.

Your opinion about H5 shields? Quick dropping, quick boosting.

> 2533274873910058;3:
> For me Halo is defined by its lore and Universe, so as long as it makes sense (ex: a spartan is supposed to be an advanced high tech soldier so it makes sense to have thrusters, sprint, and all sorts of abilities)
>
> Im in favor of changing things up, as long as its balance (for every offense there is a defense) im good with it.

Crysis, Titanfall and AW have supersoldiers too, Halo is a skin?
All sort of abilities… All is a big word. Holo, jetpack, GP, add new SAs… all in a spartan by default? armour lock too? How you can balance it?

I never said they should add every plausible ability, just to add abilities that make sense, and balance them. Seems like they are doing just that.

> 2533274873910058;8:
> I never said they should add every plausible ability, just to add abilities that make sense, and balance them. Seems like they are doing just that.

I understood wrong “all sort”? Ok, sorry. Want you the SA in your spartan or in map like Power Ups?

Halo isn’t an arena shooter. It does not have the same pacing or style of play. Halo isn’t even remotely comparable to Quake, and is only somewhat comparable to Unreal Tournament. Halo is a game that blends arena shooter elements with slower, more tactical shooters.

I hate Sprint for many reasons, but I’m not a fan of extreme base speed either. To me, walking at a brisk pace is perfectly fine. The game isn’t and never has been about flying across the map, although I do agree older Halo’s were a bit too slow and could use the 10-20% boost. As much as I like Quake, it’s not Halo, and it made me miss Halo.

I’m not a fan of Ground Pound, but unlike Sprint I don’t believe it actually breaks the entire feel of the game. It’s just a mildly annoying gimmick to deal with instead.

Thrusters do add the ability to pull off cool maneuvers, but at the same time they do let you escape situations you otherwise couldn’t. I’m about 50/50 on these.

> 2533274819302824;10:
> Halo isn’t an arena shooter. It does not have the same pacing or style of play. Halo isn’t even remotely comparable to Quake, and is only somewhat comparable to Unreal Tournament. Halo is a game that blends arena shooter elements with slower, more tactical shooters.
>
> I hate Sprint for many reasons, but I’m not a fan of extreme base speed either. To me, walking at a brisk pace is perfectly fine. The game isn’t and never has been about flying across the map, although I do agree older Halo’s were a bit too slow and could use the 10-20% boost. As much as I like Quake, it’s not Halo, and it made me miss Halo.
>
> I’m not a fan of Ground Pound, but unlike Sprint I don’t believe it actually breaks the entire feel of the game. It’s just a mildly annoying gimmick to deal with instead.
>
> Thrusters do add the ability to pull off cool maneuvers, but at the same time they do let you escape situations you otherwise couldn’t. I’m about 50/50 on these.

And what about clamber? My shield is empty in Guardian S1, you naded my from botton mid (hammer) i try crouch jump for S2 miss and im dead… I try it with clamber, miss, push A button twice and im live. Where is your limit for “cool manouvers” for run away?

For my H5 “skill” for run away is like Life of Brian gladiator skill n.n, for you?

343 has well enough balanced out everything thats in the beta for how many people that have played it wait till you actually play to give a judgement

I forgot to mention clamber (actually I forgot to mention a lot of things, but I’d be here all day).

No, I don’t like Clamber. Crouch Jumping does the same thing as far as getting upwards is concerned, but without the “you missed the jump, so climb up” aspect.

That said I don’t believe Clamber is that big of a deal. You can still pull off trick jumps with it, it’s tolerable.

I don’t believe the game should give you any tools to run away. If you want to run away, you should need to use proper positioning.

> 2535410733314725;12:
> 343 has well enough balanced out everything thats in the beta for how many people that have played it wait till you actually play to give a judgement

I dont making judgments, im asking opinions. The jugdement is for the finished game not for a beta, in my opinion.

> 2533274819302824;13:
> I forgot to mention clamber (actually I forgot to mention a lot of things, but I’d be here all day).
>
> No, I don’t like Clamber. Crouch Jumping does the same thing as far as getting upwards is concerned, but without the “you missed the jump, so climb up” aspect.
>
> That said I don’t believe Clamber is that big of a deal. You can still pull off trick jumps with it, it’s tolerable.
>
> I don’t believe the game should give you any tools to run away. If you want to run away, you should need to use proper positioning.

Im agree with you. The clamber keep tricky jumps? Maybe, i dont know maps yet. Clamber is a tool for run away when you miss a jump? Sure.
Perhaps we have 3 easy tools for run away: Clamber, sprint and thruster

> 2533274819302824;13:
> Crouch Jumping does the same thing as far as getting upwards is concerned.

No it doesn’t, crouch jump only works vertically, while clamber jump works in any direction to bridge gaps.

> 2535425649312293;4:
> > 2533274873910058;3:
> > For me Halo is defined by its lore and Universe, so as long as it makes sense (ex: a spartan is supposed to be an advanced high tech soldier so it makes sense to have thrusters, sprint, and all sorts of abilities)
> >
> > Im in favor of changing things up, as long as its balance (for every offense there is a defense) im good with it.
>
>
> This is where people like you start to ruin games.
>
> GAMEPLAY >>>>>> -Yoink- MAKING SENSE

Well, more abilities means better chances for creativity and unique play styles. Thus better gameplay. The more empty a game is, the blander the gameplay becomes.

> 2533274873910058;16:
> > 2533274819302824;13:
> > Crouch Jumping does the same thing as far as getting upwards is concerned.
>
>
> No it doesn’t, crouch jump only works vertically, while clamber jump works in any direction to bridge gaps.

Your reading comprehension is amazing.

As for horizontal jumping, that could be solved by just making ledges extend out more…

This thread can be locked. Good luck 343… :wink: