It’s not my fault the situation here is unpalatable.
I also fully agree that dresses are not content…I think my feelings were pretty clear in my earlier post.
But a lot of people think otherwise (I will now use the word ‘people’ instead of ‘idiots’, so as to not bring the mood down haha!).
People want dresses.
People pay for dresses.
By paying for dresses people are showing devs that sub-par releases with minimal playable and enjoyable content, with huge day one issues / day one updates, issues that take months / years / never to get fixed, and indeed the worthless, scummy, overpriced dresses themselves, are all ok.
This is all content that would’ve released in the ideal launch. i.e no delay/extension to season 1. Each season is supposed to last ~3 months, so getting small drops of 2 maps every 3 months isn’t that bad. However, we’re having launch content that was supposed to tide us over for 3 months being stretched out to about twice what it is supposed to be. Don’t get me wrong, I’m not happy with the way things are, but it’s the hand we’ve been dealt. The least I expect from 343 however is to not be radio silent like they’ve been. I fully expected we’d have a roadmap by now…
I realise there is two maps coming, but that’s still at least 8 weeks away.
Meaning the first added maps took an entire SIX months after launch.
The problem with this is that an overwhelming majority of the player population has left Halo entirely, players can’t be expected to keep buying BS cosmetics and to wait an additional 3 months or more to have a progression system or forge to just make the game the least bit enjoyable.
It absolutely does have something to do with them.
They want a lot of money and often, and that means live service.
Live service means the games need a lot of content to stay relevant over time.
For publishers and studios who don’t want to spend a lot on employees, that means drip-feeding content.
Also, if they released everything at once, they wouldn’t have major content drops (co-op, Forge, Firefight, etc.) to try to bring back players periodically.
That’s true, and I haven’t spent any money on Infinite so far (aside from the $1 Game Pass to play the campaign), though I’ve still been playing.
However, having hope that a game will change in the year after its release isn’t bad.
We’d be getting those alright…but with a subscription costing $10-$20 or more.
However, if we were to accept the ridiculous prices cosmetics are being sold at, we’d likely end up with that subscription at some point anyway…
I agree with most of your post besides that.
The least I’d expect from a AAA game is a lot more than just a roadmap.
I’d expect that from an indie developer, and even then, there should be somewhat more done than what’s being done for Infinite.
What’s happening now reminds me of the period before the PS Vita died by Sony’s lack of support…
If 343 only release 2 new maps per season then this game is not going to survive the year. Once the new end of year titles come out like Modern Warfare 2 and the like, Infinite won’t stand a chance. A live service game needs constant updates every two months.
Literally the model that Call of Duty has done for three games in a row now. 343 have already proven their incapable of doing that though because they’re too focused on ‘priority zero’ which is making sure they don’t get ‘crunched’ in development.
I’m not saying ‘dev crunch’ should be accepted, not at all. But they should have foreseen this happening when they decided to make it a ‘live service’ game, whatever that means nowadays.
You missed the point. What I’m referring to is the quality of the work being put into the content being created. Stockholders have nothing to do with that, that has to do with being creative, talent, etc…
As far as the last part goes P, if they need to hold things way back in hopes to get players to come back, then they are doing something wrong. It’s being held back because they have more problems then they care to admit, and co-op being pushed back twice now literally shows it.
Besides all that, they are milking players using the stupid shop.
I believe it was mentioned that content had to be pushed back to figure out why so many peoples PC’s are screwing up playing this game.
I mean, getting more people to be able to play the game first sounds more important then new content does. Since you know, so many people are having trouble just playing the game and all.
Right, release an incomplete game with no content so that your players base leaves, that doesn’t sound very profitable to me. You’ll be better off releasing a complete game that people will stick around for, and finding a way to get them to look at the store every day (i.e. playing to earn in-game currency).
I don’t mind the lack of content as much as the lack of thought or insight into anything at all.
Don’t run a two week event with only enough content for 6-8 hours of play. Don’t sell us a season battle pass that can be completed at a casual pace of less than 2 months. Make challenges that encourage good gun mechanics or good team play. Make challenges progressive. Make some armour customizations hard to get and rare. For example, include a secondary ultimate challenge that is insanely hard with one item that most won’t get.
If there is no content, good enough. But don’t waste our time with garbage. Spend the little bit of efforts you do have available and put out one well thought out event before season two. Stop waste time with random challenges and bottom of the barrel armour customizations.
To be fair, the initial pacing of the battle pass progression was probably about perfect, but the player base threw a hissy fit that it was too slow. The real problem was that there wasn’t enough customization options to start with. Players saw all those unlocks and didn’t want to spend 1-2 hours for each level. So 343 amped the rate of progress, now here we are.
No idea why you shortened “periodically”, but I already explained why I think they’re holding things back as well as why there are such obvious technical issues.
That being they likely don’t want to hire many employees and keep them long enough to actually get the game to be in a good state.
As for the shop, of course they’re milking players with it.
This whole game seems to have just been designed as a milking machine.
Bare minimum (good gameplay and graphics) with everything designed to make people spend.
However, as a result, even the bare minimum is suffering with issues.
Halo’s development being given to a Microsoft company was the worst decision ever made for the series.
Look at most AAA games these days, and I think you’ll see they don’t seem to understand that.
They want as much money as possible as quickly and easily as possible, but it’s bringing the quality down drastically since they’re cutting corners everywhere and designing around shops instead of trying to make the games worth playing.