Where is the classic halo we were told about?

Im not saying Infinite will be bad or that i hate it. These are just my thoughts so far (they can and more than likely will change based on the more i play and see)

All through the E3 press and 343i streams we were told “we’re bringing back classic halo” and yet i don’t see it really in this Infinite test so far.

Yes the battle rifle is great and they nerfed sprint but so far it’s nothing like classic halo.

Classic halo had no sprint, not alot of delay to the sniper shooting. No grappling like a batman game. I’ve seen people grapple so much I’m pretty sure someone’s gonna get to the top of the map to find the commissioner with the masterchief signal haha.

The sniper is just not a classic halo sniper, the AR handles eh at best and movement feels clunky at the best of times.

AR and pistol starts, we really going down that route again 343industries?

The more they say classic halo, the further they push away from it.

Now you have repulsor, grapples, throwing explosive barrels. What about that is “classic halo” it’s just poor.

What is classic about picking up an overshield and being able to save the use til you decide is “classic halo” just no.

What is classic about having a timer on power weapons and powerups when in “classic halo” you had to time them by looking at the time you picked them up and calling it out to your team mates.

Even the streams aren’t “classic halo” anymore. They hold the streams as if it’s a news broadcaster interviewing a medical professional, it’s slow paced and lacking passion, knowledge and humour.

Get a real gamer like a random fan someone that isn’t working on the game to be there to host so they can bring some energy. Alot of the streams by 343industries seem to have a host that awkwardly brings up bullet point issues and someone that is playing the game like it’s a chore because they’re so bored of it now.

Where is the passion? Where is the fun?

Hold a weekend of play for a few people (not big streamers) to be picked to play and then be asked on stream about their likes and dislikes about the game)

Halo really did start to decline after 3. The community is heavily fractured from what is once was, the competitive scene is lacking because it’s too overly funded by organisations and not by real teams. The streams are mediocre at best, campaign has gone all over the top tactical map like it’s the division and the only thing “classic halo” about Infinite, is the artwork.

I can’t see halo being considered a blockbuster franchise after this if it doesn’t bring back the simple maps that halo 1-3 had, not these overly packed maps with accessories and aesthetics that a map doesn’t need, fast simple BR fight action that made halo what is is. Teams based spawns to encourage teamwork to manage spawns and overall and just simple fast paced fun.

My god, Halo purists are the worst. Just fire up the MCC and play 1-3.

Summary: I want Halo Infinite to be Halo 3 1:1

We all know that Halo 3 was a great game but I really like how 343i took infinite.
The sprint feels really nice in this game. Its not too fast and gives good movement tech.
Ar/Pistol start has always been there.
“Now you have repulsor, grapples, throwing explosive barrels. What about that is “classic halo” it’s just poor.” - This was something that I was worried about too because it was new but it was crazy to see everyone’s reaction to these equipments. There were so many people making clips and trick shots that it seemed like they were pretty positive and accepted by the community. W in my book.

And It’s completely obvious that 343i have passion for Halo…

I think you want things that are unreasonable, Halo needed to evolve after 3, if Halo 3 released in todays market it wouldn’t hold up. Those games are fantastic, they have the reputations they have because they’re special, but they’re a product of their time. We can’t keep getting the same over and over. Infinite has tried to innovate in areas that don’t affect the core gameplay loops that have existed since the beginning. You don’t have grapple constantly, you have to earn it, it has a strategic placing on the map, same way you could argue the power drain was in h3, for example. I wouldn’t blame you for being skeptical considering 343’s track record but I do believe you’re being a little harsh, this game is the most “Halo” Halo’s felt in years.

The Repulsor and Grappleshot and throwing fusion coils are literally classic Halo philosophy, sandbox tools to manipulate the environment, I agree the overshield is pretty annoying though, it shouldn’t be in your, ‘pocket.’ I do also agree the sniper felt a bit weird but I didn’t get to use it much. It felt… Sluggish, with shooting? Anyhow, this is my take as a, ‘classic’ Halo fan, my favourite being Halo 3: This is the best Halo sandbox since Halo 3. Yes, it’s better than Halo Reach’s, (mainly just because the DMR was so -Yoinking!- obnoxious.) Trust me, this game has a looooot of potential, a few tweaks here and there and I think the game is on track to be very popular. I do think sprint should just go away, especially as it’s only like a 5% increase to speed. No point to it, really. But uhh, yeah. Needler feels amazing, commando feels great as long as it’s not close range. Heatwave is very fun, (if a bit underpowered, feels like my shots do really inconsistent damage.) Shock rifle is amazing and I love the mechanic utility it has against vehicles, same with the Skewer. Oh and Grapplejacking is really damn fun, maybe slightly too easy to pull off, though.

> 2533274842428280;3:
> Summary: I want Halo Infinite to be Halo 3 1:1

Yeah I don’t exactly know if OP thought Infinite was going to be a Halo 3 remaster or what. 343 never said Infinite was going to be a copy of classic Halo. People who hate on modern Halo’s just because they’re different than what they grew up on it whatever are not the kind of fans that are good for this franchise in my opinion. Things change over time and people should understand that.

I can definitely see pieces of Classic Halo in Infinite. But I like the modern twist in those classic elements. Sure things aren’t perfect but changes will be made in the future and I am optimistic that the game will only get better.

I didn’t get to play as much multiplayer as I would’ve liked this preview but I enjoyed multiplayer and I liked the pace of battle. Things that really made me not happy were the gravity hammer and grenades not having any gravity effect to them.

Once I read sprint on there I stopped reading. I already knew it was going to be a cry-fest the rest of your post. There have always been new additions to the Halo experience with every installation. Some people love and they’re brought into the next games and others aren’t so loved and get worked on/left behind. It literally happens in every game. Take off the rose-tinted-glasses.

This dude does raise “some” good points… But goes about it in the wrong way.
Instead of just listing things that aren’t like they were in Halo 3 offer some compormises or improvements that they could make.
I don’t agree that the grapple shot, repulsor and throwing barrels is bad. Personally I can’t wait to use the new equipment/weapons. Unfortunatley I haven’t been invited to either of the Infinite flights so I can’t talk much on how the weapons feel… However most of them look fun, even though they all sound pretty much the same. The UNSC weapons all sound like a nuke going off when they fire and the Banished/Forerunner weapons all sound like Star Trek weapons. To be honest though I can get past that.

However I do understand that a lot of old school players aren’t big on Infinite’s new movement. I have been a fan since 2001 and remember the days of getting lost on 343 Guilty Spark in CE.

My biggest issue is with clamber, slide and sprint. To me it takes a way a lot of the control and locks players into animations that take away from the fluidity of classic Halo. I think a great way to keep people happy would be to rotate in a “classic” style playlist. 343 could increase base movement speed and jump height as well as disable the slide mechanic. Personally I like a lot of what I see with infinite but I think this issue in particular is what makes it feel less like the Bungie era.

> 2533275012076335;9:
> My biggest issue is with clamber, slide and sprint. To me it takes a way a lot of the control and locks players into animations that take away from the fluidity of classic Halo. I think a great way to keep people happy would be to rotate in a “classic” style playlist. 343 could increase base movement speed and jump height as well as disable the slide mechanic. Personally I like a lot of what I see with infinite but I think this issue in particular is what makes it feel less like the Bungie era.

I respect your take on locking players into an animation but for me the positives outweigh the negatives. Going back to playing Halo 3 (or pre-5 Halo games) being a little bit shy from reaching the jump can be a somewhat frustrating experience when it doesn’t have to be.

As for being locked into an animation to climb this should be a part of the decision making a player makes when tackling a map. Bazaar is a great example of this. when getting to the “cafe” in the second tier of the map, you can either go around and take the safer but slower to reach stairway the end of the map or you can take the clamber route where you jump on the ledge to the AC unit into the side window. Adding these optional routes which come with risk for me make the maps more dynamic and enjoyable. I can tell you I have been shot several times attempting to go this way but I’m glad it exists.

You do realize that games change over iterations, right? By your same logic halo 2 isn’t “Classic halo” becasue the movement speed is increased and you can dual wield weapons

> 2535440774349632;10:
> > 2533275012076335;9:
> > My biggest issue is with clamber, slide and sprint. To me it takes a way a lot of the control and locks players into animations that take away from the fluidity of classic Halo. I think a great way to keep people happy would be to rotate in a “classic” style playlist. 343 could increase base movement speed and jump height as well as disable the slide mechanic. Personally I like a lot of what I see with infinite but I think this issue in particular is what makes it feel less like the Bungie era.
>
> I respect your take on locking players into an animation but for me the positives outweigh the negatives. Going back to playing Halo 3 (or pre-5 Halo games) being a little bit shy from reaching the jump can be a somewhat frustrating experience when it doesn’t have to be.
>
> As for being locked into an animation to climb this should be a part of the decision making a player makes when tackling a map. Bazaar is a great example of this. when getting to the “cafe” in the second tier of the map, you can either go around and take the safer but slower to reach stairway the end of the map or you can take the clamber route where you jump on the ledge to the AC unit into the side window. Adding these optional routes which come with risk for me make the maps more dynamic and enjoyable. I can tell you I have been shot several times attempting to go this way but I’m glad it exists.

Yeah I can see where you’re coming from, I suppose it’s mainly down to preference. I do see how it is supposed to be a risk reward system. Personally I just feel like the system was there.

For me missing that jump is part of the decision making and skill that you mentioned. I think it takes more skill to line up and pull off a jump without the game making sure you made it, and you would still have to decide if it was worth the risk doing. But I can understand the frustration that some players might have and I won’t just say “get gud” like some would.

I didn’t get into the either of the infinite flights so unfortunatley can’t really comment on the map design since i’ve only seen videos. Same phillosphy could apply though, you can still have these alternate routes, look at Halo 2’s lockout for example.

I think before I can say too much more I’d have to play the game on launch since I don’t get invited to Infinite flights. But thanks for your comment, i’m glad at least it’s not so dependant like in Halo 5.

> 2533275012076335;12:
> > 2535440774349632;10:
> > > 2533275012076335;9:
> > > My biggest issue is with clamber, slide and sprint. To me it takes a way a lot of the control and locks players into animations that take away from the fluidity of classic Halo. I think a great way to keep people happy would be to rotate in a “classic” style playlist. 343 could increase base movement speed and jump height as well as disable the slide mechanic. Personally I like a lot of what I see with infinite but I think this issue in particular is what makes it feel less like the Bungie era.
> >
> > I respect your take on locking players into an animation but for me the positives outweigh the negatives. Going back to playing Halo 3 (or pre-5 Halo games) being a little bit shy from reaching the jump can be a somewhat frustrating experience when it doesn’t have to be.
> >
> > As for being locked into an animation to climb this should be a part of the decision making a player makes when tackling a map. Bazaar is a great example of this. when getting to the “cafe” in the second tier of the map, you can either go around and take the safer but slower to reach stairway the end of the map or you can take the clamber route where you jump on the ledge to the AC unit into the side window. Adding these optional routes which come with risk for me make the maps more dynamic and enjoyable. I can tell you I have been shot several times attempting to go this way but I’m glad it exists.
>
> Yeah I can see where you’re coming from, I suppose it’s mainly down to preference. I do see how it is supposed to be a risk reward system. Personally I just feel like the system was there.
>
> For me missing that jump is part of the decision making and skill that you mentioned. I think it takes more skill to line up and pull off a jump without the game making sure you made it, and you would still have to decide if it was worth the risk doing. But I can understand the frustration that some players might have and I won’t just say “get gud” like some would.
>
> I didn’t get into the either of the infinite flights so unfortunatley can’t really comment on the map design since i’ve only seen videos. Same phillosphy could apply though, you can still have these alternate routes, look at Halo 2’s lockout for example.
>
> I think before I can say too much more I’d have to play the game on launch since I don’t get invited to Infinite flights. But thanks for your comment, i’m glad at least it’s not so dependant like in Halo 5.

Haha, all good. I liked what you were saying for the most part. I hope you get to experience the game soon. It’s not without flaws but overall I’ve found it to be a great time.

> 2533274930687454;11:
> You do realize that games change over iterations, right? By your same logic halo 2 isn’t “Classic halo” becasue the movement speed is increased and you can dual wield weapons

I don’t support all of OPs thoughts, but some do resonate with me. I can’t put my finger on it, but Infinite just doesn’t have that Halo feel for me. It may be because I grew up with the best Halos (CE, 2, &3) and I’m just getting to the point where those games peaked the FPS genre for me.

It could be the fact that the AR is literally the best gun in the infinite meta right now or the TTK is different or that the maps just never been able to be good after the OG trilogy. It just may be that this franchise is no longer fun in my eyes, who knows, but it’s very saddening to see that game you used to love playing with you friends no longer have that same feel as it used to.

I’ll give it a try at launch, as I always do for each halo, but my expectations are at an all time low.

> 2556731038472681;2:
> My god, Halo purists are the worst. Just fire up the MCC and play 1-3.

Not a bad idea. Those games mainly 1-2 are superior.

> 2533274855834457;1:
> Im not saying Infinite will be bad or that i hate it. These are just my thoughts so far (they can and more than likely will change based on the more i play and see)
>
> All through the E3 press and 343i streams we were told “we’re bringing back classic halo” and yet i don’t see it really in this Infinite test so far.
>
> Yes the battle rifle is great and they nerfed sprint but so far it’s nothing like classic halo.
>
> Classic halo had no sprint, not alot of delay to the sniper shooting. No grappling like a batman game. I’ve seen people grapple so much I’m pretty sure someone’s gonna get to the top of the map to find the commissioner with the masterchief signal haha.
>
> The sniper is just not a classic halo sniper, the AR handles eh at best and movement feels clunky at the best of times.
>
> AR and pistol starts, we really going down that route again 343industries?
>
> The more they say classic halo, the further they push away from it.
>
> Now you have repulsor, grapples, throwing explosive barrels. What about that is “classic halo” it’s just poor.
>
> What is classic about picking up an overshield and being able to save the use til you decide is “classic halo” just no.
>
> What is classic about having a timer on power weapons and powerups when in “classic halo” you had to time them by looking at the time you picked them up and calling it out to your team mates.
>
> Even the streams aren’t “classic halo” anymore. They hold the streams as if it’s a news broadcaster interviewing a medical professional, it’s slow paced and lacking passion, knowledge and humour.
>
> Get a real gamer like a random fan someone that isn’t working on the game to be there to host so they can bring some energy. Alot of the streams by 343industries seem to have a host that awkwardly brings up bullet point issues and someone that is playing the game like it’s a chore because they’re so bored of it now.
>
> Where is the passion? Where is the fun?
>
> Hold a weekend of play for a few people (not big streamers) to be picked to play and then be asked on stream about their likes and dislikes about the game)
>
> Halo really did start to decline after 3. The community is heavily fractured from what is once was, the competitive scene is lacking because it’s too overly funded by organisations and not by real teams. The streams are mediocre at best, campaign has gone all over the top tactical map like it’s the division and the only thing “classic halo” about Infinite, is the artwork.
>
> I can’t see halo being considered a blockbuster franchise after this if it doesn’t bring back the simple maps that halo 1-3 had, not these overly packed maps with accessories and aesthetics that a map doesn’t need, fast simple BR fight action that made halo what is is. Teams based spawns to encourage teamwork to manage spawns and overall and just simple fast paced fun.

Couldn’t disagree more, a lot of people are having fun with halo infinite, i’ve literally seen people saying it’s too much like 1 - 3, and then other people saying it’s too much like 5, i’ve seen people completely contradicting what it is, point is unless you have something constructive to actually contribute, wtf are you doing? You can go play halo 1 - 3, you don’t have to come here and make vague ambigious references to it not being Halo? I’m pretty sure it is. It has the sandbox which was a massive element of halo 3, I like the sprint, as do many others. Your sugguestion would be just to remove the grapple and sprint? Which many people disagree with. What makes your opinion more importan than theirs ?

> 2533274855834457;1:
> Im not saying Infinite will be bad or that i hate it. These are just my thoughts so far (they can and more than likely will change based on the more i play and see)
>
> All through the E3 press and 343i streams we were told “we’re bringing back classic halo” and yet i don’t see it really in this Infinite test so far.
>
> Yes the battle rifle is great and they nerfed sprint but so far it’s nothing like classic halo.
>
> Classic halo had no sprint, not alot of delay to the sniper shooting. No grappling like a batman game. I’ve seen people grapple so much I’m pretty sure someone’s gonna get to the top of the map to find the commissioner with the masterchief signal haha.
>
> The sniper is just not a classic halo sniper, the AR handles eh at best and movement feels clunky at the best of times.
>
> AR and pistol starts, we really going down that route again 343industries?
>
> The more they say classic halo, the further they push away from it.
>
> Now you have repulsor, grapples, throwing explosive barrels. What about that is “classic halo” it’s just poor.
>
> What is classic about picking up an overshield and being able to save the use til you decide is “classic halo” just no.
>
> What is classic about having a timer on power weapons and powerups when in “classic halo” you had to time them by looking at the time you picked them up and calling it out to your team mates.
>
> Even the streams aren’t “classic halo” anymore. They hold the streams as if it’s a news broadcaster interviewing a medical professional, it’s slow paced and lacking passion, knowledge and humour.
>
> Get a real gamer like a random fan someone that isn’t working on the game to be there to host so they can bring some energy. Alot of the streams by 343industries seem to have a host that awkwardly brings up bullet point issues and someone that is playing the game like it’s a chore because they’re so bored of it now.
>
> Where is the passion? Where is the fun?
>
> Hold a weekend of play for a few people (not big streamers) to be picked to play and then be asked on stream about their likes and dislikes about the game)
>
> Halo really did start to decline after 3. The community is heavily fractured from what is once was, the competitive scene is lacking because it’s too overly funded by organisations and not by real teams. The streams are mediocre at best, campaign has gone all over the top tactical map like it’s the division and the only thing “classic halo” about Infinite, is the artwork.
>
> I can’t see halo being considered a blockbuster franchise after this if it doesn’t bring back the simple maps that halo 1-3 had, not these overly packed maps with accessories and aesthetics that a map doesn’t need, fast simple BR fight action that made halo what is is. Teams based spawns to encourage teamwork to manage spawns and overall and just simple fast paced fun.

I truly believe that Halo infinite is a “classic halo aiming system” away to be an absolute banger.
Sadly, the actual aiming system makes it infuriating to play. That, and the “skill gap” obsession by elitists.

> 2533274855834457;1:
> Im not saying Infinite will be bad or that i hate it. These are just my thoughts so far (they can and more than likely will change based on the more i play and see)
>
> All through the E3 press and 343i streams we were told “we’re bringing back classic halo” and yet i don’t see it really in this Infinite test so far.
>
> Yes the battle rifle is great and they nerfed sprint but so far it’s nothing like classic halo.
>
> Classic halo had no sprint, not alot of delay to the sniper shooting. No grappling like a batman game. I’ve seen people grapple so much I’m pretty sure someone’s gonna get to the top of the map to find the commissioner with the masterchief signal haha.
>
> The sniper is just not a classic halo sniper, the AR handles eh at best and movement feels clunky at the best of times.
>
> AR and pistol starts, we really going down that route again 343industries?
>
> The more they say classic halo, the further they push away from it.
>
> Now you have repulsor, grapples, throwing explosive barrels. What about that is “classic halo” it’s just poor.
>
> What is classic about picking up an overshield and being able to save the use til you decide is “classic halo” just no.
>
> What is classic about having a timer on power weapons and powerups when in “classic halo” you had to time them by looking at the time you picked them up and calling it out to your team mates.
>
> Even the streams aren’t “classic halo” anymore. They hold the streams as if it’s a news broadcaster interviewing a medical professional, it’s slow paced and lacking passion, knowledge and humour.
>
> Get a real gamer like a random fan someone that isn’t working on the game to be there to host so they can bring some energy. Alot of the streams by 343industries seem to have a host that awkwardly brings up bullet point issues and someone that is playing the game like it’s a chore because they’re so bored of it now.
>
> Where is the passion? Where is the fun?
>
> Hold a weekend of play for a few people (not big streamers) to be picked to play and then be asked on stream about their likes and dislikes about the game)
>
> Halo really did start to decline after 3. The community is heavily fractured from what is once was, the competitive scene is lacking because it’s too overly funded by organisations and not by real teams. The streams are mediocre at best, campaign has gone all over the top tactical map like it’s the division and the only thing “classic halo” about Infinite, is the artwork.
>
> I can’t see halo being considered a blockbuster franchise after this if it doesn’t bring back the simple maps that halo 1-3 had, not these overly packed maps with accessories and aesthetics that a map doesn’t need, fast simple BR fight action that made halo what is is. Teams based spawns to encourage teamwork to manage spawns and overall and just simple fast paced fun.

The game is supposed to be a spirituel reboot, not a remake. And I can’t find it, but when did they say about “we’re bringing back classic halo”?

I’m just more concerned that they said this game would be inviting to new players, but the aiming seems to be accomplishing the opposite. Grapples and maps and throwing fusion coils and new stuff is badass, sorry you don’t like it.

Halo infinite doesn’t have either the classic bungie gameplay and the 5, 4 gameplay 343 previously made, honestly feels like a reboot of the franchise, hell I even dare say doesn’t feel like halo at all, feels like one of those horrible halo clones you saw back in the day on pc, the maps, the new weapons, what they plan to sell in the daily store, absolutely nothing resembles or respects both 343 and bungie’s style, I get insulted a lot by this manchildren community for saying this but infinite doesn’t deserve to be called halo, at least multiplayer wise