Take it or leave it, but here is all I have to say on Halo 4, and where I think it went wrong. I’m sure it’s all been said before and will be said again, oh well.
Removing Weapon Spawns
Lets start with the biggest mistake. The one that that ruins the traditional feel of Halo, and does the most damage to what could have been a great game. Removing weapons from maps. I don’t know how anyone who has been a long time fan of the series, as the people calling shots at 343 should be, could have thought this was a good idea. Halo has always been a balanced game of ability and strategy. If you don’t have the controller dexterity to win, you could make smart use of maps, teammates, and weapon spawns. The very best teams could do both. Weapons gave maps flow, a reason to leave the base, a reason to fight for ground. Removing weapon spawns from maps, and making spawns totally random removed any reason to move around the map, eliminating one of Halo’s great strengths, strategic map control.
Ordinance Drops
This compounds the problem of removing weapon drops. Not only is there no incentive to push for map control, now power weapons come to you right in your own base. Now, half way through a game on Valhalla, there are suddenly 6 snipers clinging to each base. Trying to hold top mid is only a liability, since it is the only place you can’t get a weapon. Games become massive standoffs that are simply no fun to play once the weaker team turtles in their base with care packages and random spawns delivering them weaponry.
Unlockables
Again, Halo has always been about balance. Both teams enter the game even, the better team comes out on top because they played better. Whether it be by sheer talent, better communication, or better map control, the better team won. Now, players are given advantages based on how often they play, or what they paid for the game. That’s why I always preferred Halo over Battlefield or COD. How much you played didn’t matter, each win has to be earned. Now, wins are given away through superior abilities, specializations, and starting weapons. Don’t think they make a difference, fire up a new account and hop in a game with your high level friends. See how much fun it is being the only one who can’t use a jetpack or carry a boltshot secondary. This is simply not Halo gameplay.
The above three gameplay changes, IMO, ruined Halo 4, and for me, the series. They removed strategy and fairnesss from the game. Without those, Halo is just your standard FPS indistinguishable from the crowd. Now, the minor grievances.
Lobby UI
Lobby UI is inferior to all previous games. You should be able to see who is in your party at a glance without opening menus to find it. You should also be able to see who else in the game is partied together in the pre and post game lobby.
Theater
Missing for forge sessions, ops, and campaign. Kind of lame to step back in features.
Firefight
Was way better than Spartan Ops. Since ops just recycles campaign levels, could have easily done the same with firefight. The code you inherited already had it, so again, why remove features?
MM install requirement.
The game shipped with two discs, requiring 8 gigs of HDD space is poor design. Offer a lower res option like Battlefield did for people who have slims, arcades, or launch models. Shouldn’t have to buy hardware to play a standard console game.
Boltshot
Absolutely ridiculous that this is a starting weapon. It is one shot kill, as powerful as a shotgun, with significant range.
Active camo
Anyone who thinks this should be a persistent ability has never had to play the game on a small monitor. Gives advantage to whoever has a better TV. Also encourages hiding and drawn out, boring games.
Forge
Why no zoom while moving pieces? I like the new menus, magnets, and duplicate options, but remove zoom really kills some fine tuning. Also, why must the monitor be so annoyingly noisy?
Custom game options
Sad to see some of my favorite gametypes cannot be recreated due to lack of custom game options. Can never disable sprint, can’t race, can’t remake soccer or skiball, and can’t score passenger vehicle kills.
At it’s core, Halo 4 could have been a solid game. It is Reach re-skinned and re-lit, with many of the changes we hoped for. Reduced bloom and spread, more jump height, a tad faster movement, all of these good things. Things look good, sound good, and the networking is great. But the removal of weapons from the map, addition of care packages and perks took a great start to a Halo game and made it a cheap COD knock-off. All the removal of gametypes and features found in previous Halo games was just insult to injury.