Where Halo is going, and competitive gaming.

I know that alot of you are concerned about where Halo is going and what Halo is going
to be like, and I can understand that. I’ve been arguing with alot of you guys without
really trying to understand you.

What I guess are so concerned about is randomness and the amount of luck in the game,
which makes it less competitive. Think about Chess, no luck, no randomness, it’s all
on skill. The most skillful person wins. And that’s very fun and competitive.

So you guys want Halo to be like this, you want everyone to start with the same weapons
and everyone to start with the same abilities at the start of the game. This makes every-
-thing even and everyone only using their brains.

But now Halo is changing, we will have perks and AAs. It will be random, but it will still
be fun, and competitive. AAs are competitive because you have to learn how to use them
and you have to learn to counter them. It just adds a whole new level in skill.

And IMO Halo Reach is not random except for bloom (which still has a purpose), why it’s not random is because everyone has access to the same AAs which makes it fair. So it’s not random, and no team has the advantage, because both teams have access to the same perks.

Also alot of you think bloom is just super-duper random. And it ruins the whole game
because you might miss a headshot you should have. But that rarely happens anyway
because the headshot hit marker is actually about twice the size of their head.
Look at this:
http://www.youtube.com/watch?v=_-45vC8_sXQ

To the argument that bloom only rewards spammers, you are right. But only at close range
(which is what most encounters are) and not really at medium range. Why bloom is there
is so someone can’t just spam across blood gulch. The farther you are the longer it
takes to kill. So the DMR isn’t OP.

Halo 4 will be random because they will have perks and AAs, but that doesn’t mean it wont
be competitive. But it won’t really be fair considering that you have to rank up to
unlock perks.

So anyway, you guys have to see that Halo 4 will be the most random Halo ever, even more
than Reach. But it will still have some of that competitive nature we all know and love.

Also remember, if you don’t like Halo 4, Halo 3 will also be there, and maybe they will
make Halo 5 less random.

:slight_smile:

Post too long my brain hurts.

While i agree, there is a counter.

Its still random. Its not unfair, but its random. You are up to fighting people who you dont know what they have, you cant tell. All you know is they have one of four armor abilites (this argument only works in reach BTW).

So if you think about it its still random, especially if one AA (Cough cough armor lock/jetpack/AC) is better than another.

That argument wont work with halo 4 except for jetpack and AC. However, you cant be certain just how many shots it wil take to kill someone if they have a perk that gives them more damage resistance.

Once again, i dont see any problem above. The AA returning arent monumentally gamebreaking if maps are properly designed (Jetpack should be a map pickup though) and the perks dont seem gamechanging.

You just have to be ready to deal with different situations. Just like you would be if they have oversheild, just like you would be if they had rocket. Just think up strategies to deal with certain things. The moment you knwo which one they have, throw that strategy in.

> While i agree, there is a counter.
>
> Its still random. Its not unfair, but its random. You are up to fighting people who you dont know what they have, you cant tell. All you know is they have one of four armor abilites (this argument only works in reach BTW).
>
> So if you think about it its still random, especially if one AA (Cough cough armor lock/jetpack/AC) is better than another.
>
> That argument wont work with halo 4 except for jetpack and AC. However, you cant be certain just how many shots it wil take to kill someone if they have a perk that gives them more damage resistance.
>
> Once again, i dont see any problem above. The AA returning arent monumentally gamebreaking if maps are properly designed (Jetpack should be a map pickup though) and the perks dont seem gamechanging.
>
> You just have to be ready to deal with different situations. Just like you would be if they have oversheild, just like you would be if they had rocket. Just think up strategies to deal with certain things. The moment you knwo which one they have, throw that strategy in.

Hmmm… I worded that wrong, your right, it IS random, but it’s not unfair and it
doesn’t add luck.

Halo 4 can still be competitively, no doubt.

But it’s the skill gap the game will have that will determine whether it has any longevity as a competitive game. AA’s and Perks are basically game mechanics that hold new and casual players hands, giving them a possible trump card when playing against players that are better than them.

> Halo 4 can still be competitively, no doubt.
>
> But it’s the skill gap the game will have that will determine whether it has any longevity as a competitive game. AA’s and Perks are basically game mechanics that hold new and casual players hands, giving them a possible trump card when playing against players that are better than them.

Well the better players also have these perks, and should be able to use them better than
the noobs. And like I said, good players will easily learn how to counter them.

I’m willing to TRUST 343i like they said.

If Halo 4 is wretched and wrecked then I’ll be the 1st one to RAISE HELL you can believe it…

Halo 4 won’t be random. It may seem like that, but in the end it’s just a game of rock, paper and scissors. They’re removing that “all around gun/ability” problem that Halo had since the beginning. In Halo 1 the weapon used the most was the pistol because of its overpowered three head shot capability. In Halo 2 and 3 the BR was the basic “god” weapon of the game because it could shoot technically from anywhere. In Reach, sprint was the widely used ability since it was able to perform efficiently from a defensive and offensive standpoint. In Halo 4, you can see that they want players to really utilize each weapon so that each of them serve their purpose well and they gave everyone sprint so that everyone can have the ability equally. The return of some old and new AAs will be different, but at this point we can assume that they have learned from Halo: Reach’s problems,

> I’m willing to TRUST 343i like they said.
>
> If Halo 4 is wretched and wrecked then I’ll be the 1st one to RAISE HELL you can believe it…

You really think it will help? I mean all it will do is start a civil war, and no one
likes when people do that.

> Halo 4 won’t be random. It may seem like that, but in the end it’s just a game of rock, paper and scissors.

Rock, paper, scissors is luck much of the time.

Obviously some players have subconscience patterns that can be learned but for the most part you don’t know what some random XBL players is going to do.

I dont get why some people demand to know every little detail of the enemy team at all times or they declare the game ‘unfair’. Its quite arrogant really.

There is such a thing as the fog of war. There are always unknown quantities in war, that doesnt make them random or unfair, it just makes them unknown until you know them. Not even bloom i totally random because you know that if you wait your shots properly its razor accurate. Christ you couldnt even tell what weapons an enemy was packing until halo 3, so you could easily get a surprise sword shoved up your -Yoink- and people still hail halo 2 as some sort of jesus game, work that one out.