So how is Halo 4? I love it go ahead and write your reasons for you choosing that answer.
Halo 4 is a terrible game as it is now and here’s why:
> But I will tell you what’s exciting. It’s exciting to know that if you die, you will wait 3 seconds before you spawn. If you die, you are giving your opponent the chance to grab weapons, to create a counter offensive in an objective based game, to seize control of the map and effectively make it harder for your teammates, whom are now down to 3 players as you are still spawning, to keep a cool and stay alive. What matters is that you’re dead, and your teammates need you more than ever because of this.
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> sprinting slows down the game and is a “Casual mechanic.” People will try to sprint away from aggressors whom they believe have an advantage over them (either because they’ve had the first shot, you’re screwing up, or they’ve caught you by surprise, etc). So in the end you try and escape - you try and prolong the inevitable. Sprint slows down the game in this sense. Sprint would also be completely stupid to use as an offensive method. Rushing into the enemy won’t give you any sort of advantage. It’ll get you killed. There’s a higher chance the opponent has an ally next to him. Not only that but when you sprint you’re offense-less and in most cases, especially in gametypes with radar, you will get shot first as you sprint.
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> Sprint is a horribad addition to the series.
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> Also, AA are most definitely not substitutes for Halo 3’s equipment. You had to grab the equipment from its spawn area. Here you spawn every time with some ability. Two different things.
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> Skill is an important factor when determining sprint’s (and instant respawns) legitimacy. Why should you be given the chance to escape a death you deserve? Why should your enemy have to suffer from a 2 v 1 when actually you spawned far enough that his 1 v 1 was a potential success (if you didn’t have sprint)? In this sense, in fact, it is hard to make good decisions when taking the offensive: you never know when an opponent is going to come at you, when normally, without sprint (and instant respawns), you were able to correctly understand the tensions on the map, where your enemies could be, and how much time you have to pursue someone or something. Instant respawning only helps sprint in this respect (in fact instant respawning is as responsible or even more so in this regard). Again, this analysis supports the classic run-and-gun freestyle chaos of a FPS that Halo never was until today.
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> Weapons don’t spawn on map and only at the beginning with signs telling you where they are for everyone. Ordinance drops rewards players. Not only that but it creates randomness and chaotic matches. Map control becomes irrelevant at this point. Sprint for the casuals as well. Armor abilities, you know the deal: they need to be eliminated.
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> Also, the incentive for teamwork is to win a match, not to scrap “points.” This is some superficial aspect forced on Halo since Reach (with all the glorifying of medals and -blam!-). Selfish ambition doesn’t always equate to mutual efforts. In fact it really is the other way around, encouraging players to do things on their own in pursuit of personal satisfaction. Winning? Who cares about winning in Halo 4? All you need to do to advance is to play.
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> the new game design since reach has encouraged players to give their teammates the middle finger when asked to play cooperatively. I remember saying this in a thread about hating Halo 4 if you disliked Halo Reach.
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> It’s so sad. Halo 4 went even further into this direction. As a long time admirer of Halo, I can’t help but say that I was right at the time, and that I am right today.
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> Halo 4 has the potential to be good, just like the review said. It just needs to take away and/or severely tweak these new game designs. Ordnance drops…instant respawns…no weapon spawns…armor abilities. People who think this is good don’t know what Halo was and why it was praised.
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> Revisit Halo 2 to check on that run speed. There’s an unnoticeable difference. I don’t even think it’s faster than CE’s, and if it’s faster than 3’s, barely. And that’s not enough to warrant some incredibly game changing mechanic like sprint. (Honestly it just doesn’t belong in this series).
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> And what genre are you trying to take Halo as? It’s a motherucking FPS. You don’t need to be next to the opponent to be “in the action.” You spawn at Banshee on Ascension and you are visible from both towers of the map. That’s the great thing about Halo multiplayer. The maps are well designed in that you take advantage of its layout and what’s in it. Constantly engaged, but constantly just arms length away from protection. Sprint is totally unnecessary.
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> Sprint increases the pace of the game, meaning that things are happening very quickly. “Rushing” occurs very often (run-and-gun). People are constantly heading in and out of battle and things are chaotic. That’s what I mean by fast. The sense of slowing down is in the case of chasing/dueling. Solid dueling encounters (better man wins scenarios) are less frequent and kills in this regard are prolonged. Without sprint, the pace of the game is slower. Coordination as a team becomes more prevalent and engagements are a steady pace.
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> What people don’t seem to understand about what made Halo Halo was the fact that everything was a fight. With regards to AA’s, these are not found in the map to be picked up and used by the player. In stead, you are free to use it at almost any time at will to give yourself an advantage over your opponent - this is, to the very core, unfair. What would make it different is that you had to fight for that advantage.
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> In Halo 3 you had equipment scattered in various maps such as bubble shield, or power drainer, or regenerators. Yes, if you have them, you have an offensive or defense advantage, depending on what you picked up. But what must be understood here is that that piece of equipment wasn’t given to you, it was fought over by you and your opponent (generic case). You both have equal opportunity. It’s the showdown of personal skill and/or team work. Assessment of the map and grabbing the upper hand is all in the process. That’s the skill and hence the balance that makes Halo as a FPS triumph.
this guy just lazily copy and pasted how he felt about the game, Lol what a clown
I don’t love this game, but I like playing with my rl friends regularly. I am one of the few who are holding out until Title update 1. If the game isn’t fun to play (IMO) by myself by then, I will return it.
The fact that most ppl on these forums love this game fries my head. It makes me weep for gaming culture and halo. I can only conclude that despite what they say, they must not of like orignal halo gameplay that much.
> this guy just lazily copy and pasted how he felt about the game, Lol what a clown
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> I don’t love this game, but I like playing with my rl friends regularly. I am one of the few who are holding out until Title update 1. If the game isn’t fun to play (IMO) by myself by then, I will return it.
Regardless of copy and paste, he’s completely right.
I love it because it still feels like halo even with all of the new features. Reminds me of how much fun I had playing halo 3. Campaign was solid and multiplayer is really fun.
The game isnt perfect though. Like everything else it has its flaws, a good few things I would change/tweak with it.
> this guy just lazily copy and pasted how he felt about the game, Lol what a clown
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> <mark>I don’t love this game, but I like playing with my rl friends regularly. I am one of the few who are holding out until Title update 1. If the game isn’t fun to play (IMO) by myself by then, I will return it.</mark>
This
> this guy just lazily copy and pasted how he felt about the game, Lol what a clown
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> I don’t love this game, but I like playing with my rl friends regularly. I am one of the few who are holding out until Title update 1. If the game isn’t fun to play (IMO) by myself by then, I will return it.
Your the clown!
He brought his collective posts about way this wasn’t halo anymore, a far cry more reasoned than ‘I like it’ or ‘I hate it’
I love it, but it needs improvement, fixes, and a finely tuned TU patch.
Change for the sake of change example: Descoping removal for Flinch. No, just no. Stop it 343i.
I love Halo 4 right now
The campaign was satisfying for the most part, my only real problem was I wanted more combat time with the Didact.
Spartan Ops is amazing (imo), I love the storylines in the Halo universe, Ive read many of the novels and played all the games. So giving me a secondary campaign where my Spartan IV is showcased as a member of the primary fireteam makes me excited as can be!!! Reusing the same maps will eventually get stale but for me at this time im alright with them. My favorite part is the fact that we have main characters involved…Jul 'Mdama, Dr. Halsey just to state
Multiplayer…I enjoy it, I love CQC and I can have as much of it as I want and be pretty good with it. I thing the AAs/Tatical/Support Packages are overall pretty balanced, no weapon has overly annoyed me, i have had a few encounters getting F’d by the boltshot but thats my error. so overall I do enjoy the PvP.
I’m enjoying the game just as I did with CE, Halo 2, Halo 3 and even Reach. Although the game does need some major fixing for it to be even better.
> this guy just lazily copy and pasted how he felt about the game, Lol what a clown
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> I don’t love this game, but I like playing with my rl friends regularly. I am one of the few who are holding out until Title update 1. If the game isn’t fun to play (IMO) by myself by then, I will return it.
I mean it saves time. Plus this is my main thread that also seems to get some appreciation from the community. Restating things is a drag and I’ve done it all too often in my life.
I kind of figured from now that whenever someone says something to me, i’m going to remember if I had something typed that would come as a fitting response to the person.
It’s also quite annoying when you just can’t seem to word your thoughts as well as you did the first time. 
I got love for Halo but no love for 343.
Game is stale and has some serious issues.
I really like it, the campaign was awesome and I really do enjoy multiplayer. I’m hoping for some fixes, some things could be changed, but overall it’s quite fun
Hate it
Reasons: Poor Laggy matchmaking as well as other Major issues Hitting the fan.
Thinking of just completely shelving the game and Hopping onto something Like Far Cry 3 that actually looks really good and has a lot of creativity to go along with it unlike Halo 4.
> The fact that most ppl on these forums love this game fries my head. It makes me weep for gaming culture and halo. I can only conclude that despite what they say, they must not of like orignal halo gameplay that much.
This.
I’m thoroughly enjoying it every time I play. I am however hoping for some tweaks to multiplayer.
> > this guy just lazily copy and pasted how he felt about the game, Lol what a clown
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> > I don’t love this game, but I like playing with my rl friends regularly. I am one of the few who are holding out until Title update 1. If the game isn’t fun to play (IMO) by myself by then, I will return it.
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> I mean it saves time. Plus this is my main thread that also seems to get some appreciation from the community. Restating things is a drag and I’ve done it all too often in my life.
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> I kind of figured from now that whenever someone says something to me, i’m going to remember if I had something typed that would come as a fitting response to the person.
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> It’s also quite annoying when you just can’t seem to word your thoughts as well as you did the first time. 
haha no worries, I just thought it was weird copying your 1 thread into an entirely new thread haha but whatever floats your ship, clowns are not bad people
Didn’t manage a month before I was back on Halo Wars - the best Halo game to date.