Where do we go from here?

What makes a competitive gamer? What makes an MLG player? While we’re at it, what makes a casual gamer? More importantly then those questions is where is the respect which should be in this franchise? Some of you may be thinking how this is a message about the kinds of players out there, but you will see by the end of this letter that the message here transcends that. Some of you will get it… others will not. Some will shrug their shoulders, some will say its impossible, which is why it will be. But this letter is not designed for people to understand or even like it, its designed that we can find the common ground where a previous decade of gamers failed at.

As you read, I hope you can understand where I am coming from, but the honest truth is I don’t expect half of you to appreciate what I am saying. Whether by character flaw or difference in personality, someone won’t agree with what is written here, but I’m still willing to give benefit of the doubt that you will understand how better this franchise can be and finally be able to say that what is written here can help people acknowledge that what I have to say could help this Halo community as someone who has seen this franchise become a great one in just eleven years of my life.

Many think a competitive gamer is a gamer willing to do their best and try to attain a win in any match they go into. Many think an MLG player is a win-at-all-cost player who will utilize any advantage they can get to have an upper hand against others. Many think casuals are players who don’t have a single competitive bone in their bodies, that it’s just about being a super human cyborg with a gun and no thumbs for shooting. These definitions are not incorrect, but they are far, as many of you who are laughing, smiling, or shrugging right now realize, from being anything noteworthy of the full player base within the Halo community.

Sure, MLG gamers see losing as a complete failure, SOMETIMES. Sure, competitive gamers are willing to rack their brains and try their best to find the way to win, SOMETIMES. And sure, casual gamers like having fun over winning, SOMETIMES. It’s needless to say the exceptions to these definitions are the people who find themselves finding attributes of many or all the groups above. That if they lose, it’s just a game. If they win, they played competitively better than the other team. If they work hard, day and night possibly, to make it to a LAN tournament and finish in X place, that they earned that with all the work they put in over everyone else who didn’t make it as far or may have put in more/less hard work to be good.

The real question now is, where is the middle ground where all gamers, regardless of stance or nature, can actually agree to find a level of respect and acknowledgement for each other to the point we aren’t asking ourselves if this can work, but instead asking ourselves why it was so difficult to ever achieve such a status.

Fact is the youthful people of the Halo community have always indicated positive attributes which point at the traits we can see in each other and earn that self-respect. Desire. Passion. Creativity. Willingness to learn. Discipline. Dedication. Loyalty, among others. Every one of us see’s Halo as something different and unique with the number of reasons ranging in the uncountable regions and as competitive… casual… MLG… children, young adults, and adults alike, we can find the common ground both in our differences AND our similarities.

Not to get too over-the-top or give you guys a possible misunderstanding, but as it stands right now, we are the molders in this experience just as much as the next person and the one after that. It isn’t our pride that should drive us, though it should be important, it’s about acknowledgement that each has something they bring to the table others do not. From a great forger, to the unbeatable MLG champion, there is a place each player can say they like and acknowledge as a home of sorts within this community. It is in those differences players should be able to say, “I don’t have to like you, or the way you play, or the kind of people you are friends with… but I will still respect you because someone else in this franchise likes you, because you bring them something I can’t and that person is made better because you are who you are.” The day you can honestly accept that is the day you will know a little about what I’ve learned over the past eleven years as a former MLG turned competitive casual, but also as a walker in the middle for all sides of the courtyard.

The divide that is present today between the Halo player communities is manageable, it’s ok right now. However, if you fail at understanding each other, you’re doomed to make the mistakes which have already been made and I for one, want to avoid that. I’d rather see the Halo community acknowledge the potential it has had since it first became recognized as Game of the Year in 2001, and became the franchise we all know.

Maybe not one, two, or three particular Halo games, heck, maybe there’s not a single Halo game where you enjoyed everything about it, but there was that one feature you can see in Halo 4, that one or few elements which bring a smile to your face because they are still the same as they were back then and if you can’t see those, if you can’t find anything you like about the previous decade or in Halo 4, then I implore you to not leave, to not pick up another game, but to actually sit down and ask yourself what you can possibly like about this new game and find the loyalty to back everything else in it that you can’t stand.

I say this because I, as well as others, don’t want to see anyone honestly leave the franchise. The fact is, when you think that way, when you say, “get lost” to someone else, your killing part of the experience someone else who is still a Halo player would have enjoyed because they had that person on their team, because, for lack of a better phrase, that person made anothers experience meaningful. Looking back now, more than ever before, this franchise needs to find that bottom level and build upon it. It’s the start of a new trilogy, a new decade, and a new series where each of us plays a part somewhere. It may be in forge. It may be in customs. It may be being the best MLG player in the history of this decade or just possibly enjoying something about the Halo games to come. Whatever the case, this franchise has only existed because we are still around.

From Reach to CE, that fact has never changed: players caring about the experience we forge for ourselves. We have a new trilogy, a new experience and while it’s a safe bet to say one post by an unknown Halo player is a long shot through a dark tunnel, which may or may not change people’s mind or look at this post through tinted glass, it’ll always be worth it to someone who loves this franchise and wants only the best for it, which is the same love I can say I see in 343 and Bungie before them. Not because of the things they say or do, but because they created and now continued the torch for a franchise we are all part of.

In short, acknowledge your abilities, the fact you do impact someone else in these games, and more than that, that whether it’s getting a sniper overkill, competing in LAN tournaments, forging a masterpiece, or flipping a chain warthog four times and still managing to get that kill somehow, there is a place in Halo for everyone.

i agree i guess but i dont know what your trying to accomplish, i doubt anyone is disagreeing with these statements.

Im a avid mlg player, but i also love forging insane custom infection games/maps. The mlg thing is certainly lacking in catering from 343, but ill still have sick amounts of fun in infection.

Its a shame they gave MLG players the shaft though, with no ranks, large maps, grey forge (since they will have to forge their own), bloom, significant lack of custom game options, no koth, no assault, etc.

This is one huge reason i hate when people say “if you dont like it, dont buy it”. Not only is that statement completely idiotic, just because i wont like it for MM doesnt mean i wont like it for Campaign, forge, customs, etc.

> i agree i guess but i dont know what your trying to accomplish, i doubt anyone is disagreeing with these statements.

Honestly, just trying to ease some of the bickering and create a little more unison among Halo gamers…

> Im a avid mlg player, but i also love forging insane custom infection games/maps. The mlg thing is certainly lacking in catering from 343, but ill still have sick amounts of fun in infection.

If there is such a thing as a jack of all playlists, that is me. I can stay with a single playlist for hours if I want to, but ever since sometime in Halo 3, something just snapped and I simply had to play every playlist. Honestly, I’m glad I did too. Met some great people cause of it…

> Its a shame they gave MLG players the shaft though, with no ranks, large maps, grey forge (since they will have to forge their own), bloom, significant lack of custom game options, no koth, no assault, etc.

I do concur that many of the issues MLG has been talking about aren’t in. But honestly, its like I said, “No excuses. Find the reason(s) to co-exist.” I try every day and somehow I still manage to tick someone off, which is expected, but at the same time, the pm’s I get about it don’t understand where I’m coming from. Part of that is vented above.

> This is one huge reason i hate when people say “if you dont like it, dont buy it”. Not only is that statement completely idiotic, just because i wont like it for MM doesnt mean i wont like it for Campaign, forge, customs, etc.

Yeah, my philosophy about that kind of thinking is just because of anger. The fact is, I’ve watched more then my fair share of good people leave this franchise and if I had a choice to go back and not repeat some of the things I said, I’d take the chance in a heartbeat.

If only i could expand that much in my college papers.

> If only i could expand that much in my college papers.

LOL.

My original, just typing away, was three posts long before I realized I had somehow gone from types of gamers, to why faith in 343 was a wise thing, and ultimately to explaining my background and how that was relevant to all other gamers who shared similar thoughts. All of that because college professors taught me to type out everything… they soon regretted those words…

> If only i could expand that much in my college papers.

Im so glad I finished my GE’s, but I still have papers from time to time.

If I were to pick one thing to answer the question of what I love about Halo, I would choose the community.

I was fortunate enough to attend PAX this year, and it was my first time at such an event. I met up with many people who I had only known through online communication, yet it was as if we had known each other face-to-face for quite some time! I continued to meet other people over those few days, and it was just amazing at how vast the community within Halo is. The young and the old, those who play “for teh lulz” and those who want to win at any cost, and those from all over the world; many of us were different from one another and had different experiences, yet we bonded because we had one thing in common: a love for Halo!

> If I were to pick one thing to answer the question of what I love about Halo, I would choose the community.

suck up. /sarcasm

> I was fortunate enough to attend PAX this year, and it was my first time at such an event. I met up with many people who I had only known through online communication, yet it was as if we had known each other face-to-face for quite some time! I continued to meet other people over those few days, and it was just amazing at how vast the community within Halo is. The young and the old, those who play “for teh lulz” and those who want to win at any cost, and those from all over the world; many of us were different from one another and had different experiences, yet we bonded because we had one thing in common: a love for Halo!

To be honest, I do owe DeepCee a thank you. When I was writing this, his signature of “It is Halo that binds us.” popped into my head…

MLG = Very Serious people, who Very seriously play the game, and their Very Serious about the results…

Competitive = Serious People who play the Game Seriously and their Serious about the results…

Non-Competitive = Serious People, who play game seriously, but don’t care about the results…

Casual = Calm Friendly People, who play the game and don’t care about anything

Wow wall of text, but good read. My frustration is that those who like competitive play tend to get forgotten more. I’m not even an MLG try hard or whatever you want to call it. But I feel like games are getting too simple and try to cater to too many people at once, which ultimately alienates people.

> MLG = Very Serious people, who Very seriously play the game, and their Very Serious about the results…
>
> Competitive = Serious People who play the Game Seriously and their Serious about the results…
>
> Non-Competitive = Serious People, who play game seriously, but don’t care about the results…
>
> Casual = Calm Friendly People, who play the game and don’t care about anything

Connotations and semantics

/post

> MLG = Very Serious people, who Very seriously play the game, and their Very Serious about the results…
>
> Competitive = Serious People who play the Game Seriously and their Serious about the results…
>
> Non-Competitive = Serious People, who play game seriously, but don’t care about the results…
>
> Casual = Calm Friendly People, who play the game and don’t care about anything

I agree. Like I said though, the failures to not understand the desires behind anyone who affiliates in these categories will lead to a less diversified Halo community. I’ve seen enough of that and I can’t deny I’ve dabbed in those waters, watching people who I’m sure would still be enjoying the franchise (barring a few things), but they are gone and left a long time ago.

Here’s to hoping the next ten years and new gamers into this salad bowl of Halo gamers can find the means to staying with the franchise. I want to see Halo get more popular then all previous Halo games, on all standards…

> Wow wall of text, but good read. My frustration is that those who like competitive play tend to get forgotten more. I’m not even an MLG try hard or whatever you want to call it. But I feel like games are getting too simple and try to cater to too many people at once, which ultimately alienates people.

There’s no doubt about it. A less unified community is clearly not working in many people’s favors and if we aren’t willing to set aside the issues now, it is very much possible we could lose an entire section of the Halo community. All for petty arguments and differences in the grand scheme of things…

> > MLG = Very Serious people, who Very seriously play the game, and their Very Serious about the results…
> >
> > Competitive = Serious People who play the Game Seriously and their Serious about the results…
> >
> > Non-Competitive = Serious People, who play game seriously, but don’t care about the results…
> >
> > Casual = Calm Friendly People, who play the game and don’t care about anything
>
> Connotations and semantics
>
> /post

I agree its a good list, but the truth of the matter is players shouldn’t be discouraged with placing themselves in these categories. I find it difficult to be able to respect others if you first can’t say your part of a specific group while also standing by the fact you are unique enough to have another opinion or input.

> Wow wall of text, but good read. My frustration is that those who like competitive play tend to get forgotten more. I’m not even an MLG try hard or whatever you want to call it. But I feel like games are getting too simple and try to cater to too many people at once, which ultimately alienates people.

ALL that is needed to cater to all types of players in MM:

Social/Ranked/Classic nuff said.

What did HR not have? Ranked and lack of classic options.

What did the Halo trilogy have that kept everyone from flaming each other for “Statting” in social or getting clearly unfair matches? RANKED/SOCIAL BALANCE.

IT DONT EVEN HAVE TO BE VISIBLE IF YOU GIVE US SUFFICIENT PLAYLISTS.

> ALL that is needed to cater to all types of players in MM:
>
> Social/Ranked/Classic nuff said.

Fact is, we don’t know the matchmaking setup. We don’t. Many will rally behind the fact they need, absolutely need, the listings like above. To be honest though, when it comes to playlists and a few other things, you can never stay the same. Looking at Reach right now, the format is something to actually take note of:

Competitive/Title Update/Community
Social/Ranked/Classic

Given the circumstances and a consequence of this in the future is if 343 caved on this and made the playlists as described above (Social/Ranked/Classic) then future gamers would be left with few gametypes, spread out over three playlists when one of those (Classic) is limited to a few elements, among other ramifications.

To take that into a broader scope and put it mildly, you could very well argue doing things like that would mean killing off part of the new player base because of the limitations. I know many don’t like to hear this, but the truth of the matter is Halo is changing and it is going to change from game to game. The classic settings which have been identified are going to be thrown away eventually just like CE was.

I honestly dislike to say this, but this day was bound to come up sooner or later. The traditional Halo environments have been untied once more and the next, “classic” Halo environment is Halo 3:ODST and Wars.

Personally, I think 343 will be removing those concepts and moving straight into Reach. Granted there’s thousands of things which could happen and 343 may very well decide that a return to the past may just be what Halo needs, if that is the case, Halo 1-3 could very well make other appearances. But if this doesn’t happen, if this is not the case, then the truth of the matter is many of the gamers I relate with, many of the CE, H2 crowd will be gone.

This is not to say it shouldn’t be like this because people should experience new things till the journey for them is complete and they can’t learn any more. But I’ve been with Halo for eleven years and that is how I see it. As the game I’ll be sticking around with for decades to come.

When that time comes, I can only hope a collection of people from all walks are still around. A few of the CE, LAN’s, PC, H2, H3, ODST, Wars, etc… I can only hope at least one from each “generation” will be just as loyal as I feel right now.

> What did HR not have? Ranked and lack of classic options.

Games, as with life, will change and evolve. The game systems we know will not be returning. Innovation is what drives the U.S., coming up with the next best game, the next best system. Classic environments simply don’t offer the excitement to many gamers. This is why I say we need to respect those differences because in truth, we do love at least one Halo game, and that same passion is present in the Reach likers, the H3 likers, all the way down to how much I love CE…

> What did the Halo trilogy have that kept everyone from flaming each other for “Statting” in social or getting clearly unfair matches? RANKED/SOCIAL BALANCE.

This is another topic, for another time, but the short story: The quality of fair and good sportsmanship will be the driving point for future systems remaining and being removed. Fact is, 343 dedicates their time and efforts to making a system which is cheat, glitch, and bug free as much as they can, but it comes down to the players who need to make sure they don’t abuse the rights the system grants them. It’s definitely a tall order, and I don’t think everyone will be able to live up to that, which is why I skipped it and immediately focused on what is possible: being flexible and positive minded about new ideas and seeing how they pan out.

> IT DOESN’T EVEN HAVE TO BE VISIBLE IF YOU GIVE US SUFFICIENT PLAYLISTS.

There are many factors which go into this, but honestly, this is also another topic, for another time. For now, lets just focus on what we can accomplish right now. We have Halo 4 coming out in a few weeks and I personally would like to see, at least, some forum users here change how they view others and at least be more… appropriate with what they say and how they say it.

> MLG = Very Serious people, who Very seriously play the game, and their Very Serious about the results…
>
> Competitive = Serious People who play the Game Seriously and their Serious about the results…
>
> Non-Competitive = Serious People, who play game seriously, but don’t care about the results…
>
> Casual = Calm Friendly People, who play the game and don’t care about anything

Why didn’t you put anyone else as Calm Friendly people

That’s just wrong…

Im very competitive and im very nice to everyone highly skilled or not

> > MLG = Very Serious people, who Very seriously play the game, and their Very Serious about the results…
> >
> > Competitive = Serious People who play the Game Seriously and their Serious about the results…
> >
> > Non-Competitive = Serious People, who play game seriously, but don’t care about the results…
> >
> > Casual = Calm Friendly People, who play the game and don’t care about anything
>
> Why didn’t you put anyone else as Calm Friendly people
>
> That’s just wrong…
>
>
> Im very competitive and im very nice to everyone highly skilled or not

I can’t speak for TopGearUSA, but I do think he meant that the casual community in his definition is the group which displays that the most. Fact is, we are all going to be different and exceptions which is why I covered the notion that gamers may identify themselves as competitive casuals (a player who has traits of competitive members, but is able to enjoy the match as much as a casual) or casual competitive (Likes to win, works to win, but if they can do it with a smile on there face, win or lose).

And even those definitions are not true to people. Either way, its just a baseline to work with is what I think he was going after…