Where did the content go?

Halo 5 seems to have an embarr-Yoink-ingly low amount of content. The only included default gametypes in multiplayer are Slayer, Strongholds, Warzone, and CTF. Halo: Reach included Slayer, CTF, -Yoink-ault, Territories, King of the Hill, Headhunter, Invasion, Stockpile, VIP, Race, Juggernaut, Oddball, and Infection. Reach shipped with 8 “real” maps as well as the Forge World maps. Halo 5 shipped with 8 maps (two of which are rehashes of the other 6) and a few Forge maps. Reach also included Firefight and Forge at launch, as well as campaign scoring.

Breakout, SWAT, and Warzone -Yoink-ault don’t really count as unique gametypes - they’re just custom settings applied to other gametypes.

Also, Reach included the Grenade Launcher.

Don’t forget file share.

Seriously, where did the content go?

The more complex games get technologically, the harder it becomes to make the same amount of content on the same budget.

> 2533274842918190;2:
> The more complex games get technologically, the harder it becomes to make the same amount of content on the same budget.

This isn’t how development works, especially with a game like Halo.

Halo: Reach was built off of Halo 3. Halo 4 was built off of Halo: Reach.

From the looks of it, Halo 5 is built off of Halo 4

Generally speaking, an audience doesn’t expect less content out of each release.

It’s downright inexcusable.

> 2533274800315955;3:
> > 2533274842918190;2:
> > The more complex games get technologically, the harder it becomes to make the same amount of content on the same budget.
>
>
> This isn’t how development works, especially with a game like Halo.
>
> Halo: Reach was built off of Halo 3. Halo 4 was built off of Halo: Reach.
>
> From the looks of it, Halo 5 is built off of Halo 4
>
> Generally speaking, an audience doesn’t expect less content out of each release.

Halo 5 is using an all new engine built for the Xbox One

You dont go from Charizard back down to Charmander, NO!

Why do they call it a Xbox 360…Because when you see it you turn around and walk away!

> 2533274800315955;3:
> > 2533274842918190;2:
> > The more complex games get technologically, the harder it becomes to make the same amount of content on the same budget.
>
>
> This isn’t how development works, especially with a game like Halo.
>
> Halo: Reach was built off of Halo 3. Halo 4 was built off of Halo: Reach.
>
> From the looks of it, Halo 5 is built off of Halo 4
>
> Generally speaking, an audience doesn’t expect less content out of each release.

Every halo game, with the exception of Halo 3: ODST; has ran on a new engine.

> 2533274883849234;5:
> > 2533274800315955;3:
> > > 2533274842918190;2:
> > > The more complex games get technologically, the harder it becomes to make the same amount of content on the same budget.
> >
> >
> > This isn’t how development works, especially with a game like Halo.
> >
> > Halo: Reach was built off of Halo 3. Halo 4 was built off of Halo: Reach.
> >
> > From the looks of it, Halo 5 is built off of Halo 4
> >
> > Generally speaking, an audience doesn’t expect less content out of each release.
>
>
> Halo 5 is using an all new engine built for the Xbox One

A new graphics engine, maybe. Halo: Reach as also getting a “from the ground up” engine, and it turned out that Bungie was only talking about the graphics engine for Reach. The only thing that seems different about the way Halo 5 treats objects is that they seem to be global instead of per-map, though it’s possible this isn’t the case. I’d almost bet it isn’t the case, given how large the DLC was for four forge maps and some basic tweaking - if it functions like previous games, the armor additions actually require each individual map file to be replaced with a map file containing the armors.

Also, each new Halo DOES NOT use a new engine. There’s a reason the Reach DMR and Sword are just kind of hanging out in Halo 4. There’s also a reason that dual-wielding “kind of” works in Reach.

Does anyone get that the game just came out?! You can’t plant a seed and expect a tree the next day. Jeez, if your looking for some reason to Yoink and complain about the game, at least be more creative.

> 2533274807544947;7:
> > 2533274800315955;3:
> > > 2533274842918190;2:
> > > The more complex games get technologically, the harder it becomes to make the same amount of content on the same budget.
> >
> >
> > This isn’t how development works, especially with a game like Halo.
> >
> > Halo: Reach was built off of Halo 3. Halo 4 was built off of Halo: Reach.
> >
> > From the looks of it, Halo 5 is built off of Halo 4
> >
> > Generally speaking, an audience doesn’t expect less content out of each release.
>
>
> Every halo game, with the exception of Halo 3: ODST; has ran on a new engine.

Nope

This is the flag ship of the machine, give us MORE!! You need to make halo fans content if you never do for any other game. Halo built xbox!

> 2535431266475781;9:
> Does anyone get that the game just came out?! You can’t plant a seed and expect a tree the next day. Jeez, if your looking for some reason to Yoink and complain about the game, at least be more creative.

How can anyone possibly defend this lack of content? These are some of the same complaints that had huge mega-threads following Halo 4’s release.

> 2533274799829147;6:
> You dont go from Charizard back down to Charmander, NO!
>
> Why do they call it a Xbox 360…Because when you see it you turn around and walk away!

(That would mean you spin all the way around to face it again, shh)

I remember 343i saying in a video that H5 still uses the original engine, just a heavily retooled version of it. Same with the rest of the Halo games. None have ever had a completely brand new engine.

Why do they call it a Xbox 360…Because when you see it you turn around and walk away!

That would be a 180 then??

All the Halo content died with Halo: Reach.

“Remember Reach”

It doesn’t matter that the game was new. When Halo 3 was new, it was feature complete. When Halo: Reach was new, it was feature complete.

Reach’s “official” Forge maps looked way better than the mess in BTB, too. Some of the community creations (Wayont, especially) looked amazing and original.

> 2533274842918190;2:
> The more complex games get technologically, the more incapable game-developers become to make the same amount of content on the same budget.

Fixed.

> 2535431266475781;9:
> Does anyone get that the game just came out?! You can’t plant a seed and expect a tree the next day. Jeez, if your looking for some reason to Yoink and complain about the game, at least be more creative.

Nobody paid for a seed, we paid for a tree, a completed product.

Wtf have they been doing this whole time that there are only 4 BTB maps that are made in forge, and only a handful of regular maps, some of which are also made in forge?

We don’t even know for sure if there are gonna be any non-forge BTB maps, nor have we heard anything about nearly half of the gametypes that were in past Halo games.

Wow! so much crying in here. All you babies should stop playing Halo and find something else. CoD perhaps. It’s hilarious how $60 makes you all feel so entitled. If you’re all such Halo fans, you knew what was gonna be there at launch and what wasn’t. You should’ve waited till 2016 to buy it so you wouldn’t annoy the hell out of those of that enjoy it.