Where did the apologists go?

For a long time after Halo 4’s release, a large number of people on this forum made every effort to defend the changes 343i made to the series. Everyone was told to “adapt,” yet now this mentality seems to be dead.

Sprint, armor abilities, the menu interface, art direction, and random drops seem to be despised by a dominating majority of the community. Did the “new game” effect just wear off?

Keep in mind that this forum is not an accurately representative sample of the community, but I think that said changes are not exactly gone for good. That isn’t a bad thing, though. People asking for Halo 3’s this and Halo 2’s that are probably going to be disappointed. Halo 5 is going to have it’s own stuff. Just because it’s competitive doesn’t mean that it’ll be exactly the same as the old games, and that’s a good thing.

This is still 343’s Halo, it’s just that now the majority of the community seem to like it better.

I got bored of having the same arguments over and over again. Better to just not engage.

They probably went to go enjoy the game they wanted.

The “adapt” argument started on Bungie.net back during the Reach days. It didn’t have anything to do with Halo 4 or even 343i for that matter. Just saying.

I actually like 343i’s changes. From visual designs and art style to the story.

I also don’t think the majority thinks that 343i is doing a bad job.

I was a strong supporter of the continuation, adjustment and perfection of load outs and I still am. Though even I admit that Halo 4’s system was a bit of a mess.

Loadouts are a hard argument to support. It’s a system that requires a lot of thought and a near perfect sense of balance and understanding of Halo’s sand box. A loadout supporter could create walls of text that span over two pages of what they think loadouts could be if tried again but it’s always just a complected hypothetical with lots of room for error and nothing else. There’s no proof the system would work, there’s no proof the system could be fun, and there’s no proof that it could keep the game competitive.

It’s not only that, loadout supporters don’t just have to worry about identical starts supporters countering their ideas, they have to worry about other loadout supporters that disagree with them too. Loadouts are a complicated system to balance and that means that there’s a lot of ways to go about doing so and this means there are a lot of ideas that people are gonna come up with that others are gonna disagree with. This ultimately leads to loadout supporters turning against themselves before an identical start supporter has even entered the discussion.

In contrast, identical starts is a simplistic system that doesn’t require the sandbox to have near perfect balance and all someone has to do to support it is to know that it worked in past Halo games while there hasn’t been a good example of a load out system in any Halo at all. Identical start supporters all want the same thing, there isn’t any room for them to disagree with each other because identical starts by definition means it’s all the same and nothing’s different.

So to sum up if you want to come onto Waypoint and try and support loadouts you’re in for a hell of a time. It’s way more work to show people your ideas on how it could work over how it doesn’t. You’re also likely to have way more opposition from both those that are on the opposite side of the argument and those who almost agree with but don’t. If you want to go on an anti-loadout thread and oppose those ideas you could end up having to create giant walls of text just to make your point which isn’t a problem for identical start supporters because their beliefs are simple and easy to explain in nature.

Believe me I’d love to defend loadouts on a regular basis but it’s time consuming, difficult, frustrating, and it’s just so easy to make mistakes.

I still believe people should be able to adapt to varying game styles, especially if they are as good as they like to proclaim they are. That said, everyone has their preferences. I enjoyed Halo 4, I seemed to get on with it and felt like I was competitive. If 343 move away from that, I’ll deal with it and adapt. I may not succeed but as long as I have fun, that’s all I want :slight_smile:

Cultural survival is not about preservation, sequestering indigenous peoples in enclaves like some sort of zoological specimens. Change itself does note destroy a culture. All societies are constantly evolving. Indeed a culture survives when it has enough confidence in its past and enough say in its future to maintain its spirit and essence through all the changes it will inevitably undergo.

Apologies but I will not apologize.

People can adapt, but it’s the type of changes that affects how we would react to them

The reason why halo 4 was quite a mess was simply because 343 added to many changes that made it stray from halo’s arena style gameplay.

I don’t mind 343 making changes in halo 5, but these changes must not make it stray off halo’s arena styled gameplay…

You’ve got to open your mind up and embrace the change… Allow yourself to evolve and see the bigger picture. Don’t just live in a self-contained box and hope nothing ever changes.

After all, it liberates the vandal to travel–you never saw a bigoted, opinionated, stubborn, narrow-minded, self-conceited, almighty mean man in your life but he had stuck in one place since he was born and thought God made the world and dyspepsia and bile for his especial comfort and satisfaction.

People have been known to change their minds. Halo 4’s population decline in particular was a major wake-up call; opinions are all very well when you’re arguing over armour effects, but they can’t sway solid numbers.

> For a long time after Halo 4’s release, a large number of people on this forum made every effort to defend the changes 343i made to the series. Everyone was told to “adapt,” yet now this mentality seems to be dead.
>
> Sprint, armor abilities, the menu interface, art direction, and random drops seem to be despised by a dominating majority of the community. Did the “new game” effect just wear off?

I love Halo 4 and am still here.

The issue of adaption applies still. When Halo 5 comes out, I will try my best to adapt to the mechanics. And guess what? You are also going to have to adapt because Halo 5 will simply not be a Halo 2 re-skin…

The choice is simple for everyone: If it is not fun, people will not play.

> I got bored of having the same arguments over and over again. Better to just not engage.

This.

> For a long time after Halo 4’s release, a large number of people on this forum made every effort to defend the changes 343i made to the series. Everyone was told to “adapt,” yet now this mentality seems to be dead.
>
> Sprint, armor abilities, the menu interface, art direction, and random drops seem to be despised by a dominating majority of the community. Did the “new game” effect just wear off?

They’re still very much around.

> > For a long time after Halo 4’s release, a large number of people on this forum made every effort to defend the changes 343i made to the series. Everyone was told to “adapt,” yet now this mentality seems to be dead.
> >
> > Sprint, armor abilities, the menu interface, art direction, and random drops seem to be despised by a dominating majority of the community. Did the “new game” effect just wear off?
>
> I love Halo 4 and am still here.
>
> The issue of adaption applies still. When Halo 5 comes out, I will try my best to adapt to the mechanics. And guess what? You are also going to have to adapt because Halo 5 will simply not be a Halo 2 re-skin…
>
> The choice is simple for everyone: If it is not fun, people will not play.

I’m sure most people are biting their tongues and holding their fingers back from the keyboard at this.

Your adaption argument is invalid and contradictory. You say in your other posts how you feel Halo 4 style of playing such as sprint and loadouts shouldn’t be removed or changed in Halo 5 and you talk about adapting? And you want everyone else who started playing before you to “adapt”. You can’t tell people to adapt if you don’t want to yourself. I can use your same weak argument of telling you to adapt to no loadouts or no sprint in Halo 5 (if it would be like that) and win.

Your argument of “adaption” is tried and old and has been around for years. Please, just give it a rest and if you want to prove a point, get a better argument.

After some discussion, we’ve decided to lock this topic. The subject matter isn’t all that constructive, and past topics have always ended up in heated debate. Thank you to everyone who did post for keeping a cool head.

-Toa Freak