Where did Halo Go?

I have tried to keep a positive mind on Halo 4. I am a long time Halo fan, playing all the games, LAN parties, midnight launches, and everything, and from what I’ve seen so far Halo 4 seems so far from the feel of Halo. Campaign wise I think it’ll be good, no worries there. What worries me is how 343 has taken the multiplayer and turned it into a virtual “call of duty: future warfare.” This stems from The Loadouts, Ordinance Drops, Armor Abilities and Point based gameplay.

Loadouts? Really? The beauty of Halo multiplayer is the fact that each person is set up with the same basic equipment, making the match not about who had the best planned loadout, but who is just better skill wise. A HUGE part of ALL Halo multiplayer is teamwork with a focus on both map and power weapon control. From what has been shown, this is ABSENT from Halo 4. No longer will there be strategy for map set up, power weapon timing, or anything, just run around and go at it. Ordinance Drops seem like an interesting idea, but in the end its just a simple way of saying Killstreak. Just another way of leaving the Halo feel and going to CoD.

Personally, I’m not a fan of Armor Abilities in general. Hated them in Reach. Its the same argument as Loadouts, where instead of just focusing on who is better skilled the gameplay then turns to who was the best ability chosen. Armor Lock and Jetpacks are great examples, where players who are truly terrible at the game can have an easy way out instead of just playing and honing their skill.

Point based gameplay really killed it for me. Halo Slayer has always been about simply kills. This is the most evident shift from Halo to Call of Duty/every other modern war shooter I’ve seen, and its incredibly dissapointing. I’m surprised at the amount of people who seem ok with this. I was looking and praying for 343 to bring back the true feel of Halo multiplayer, that was So evident in the original trilogy. That was what got Halo on the map and made it what it was.

There’s all of that, and just confusing factors. Why would the DMR be in there at all? It was the experimental precursor to the BR, and was no longer issued after the fall of Reach and the BR’s introduction. It doesn’t even make sense in the mythos of the Halo universe.
you can go on, blah blah blah, “you haven’t played it yet you wouldn’t know,” but even from simple observation it doesn’t feel like Halo. What happned to the Halo that kept us up all hours of the night? The Halo that had us lugging our Xboxes and TVs to our friend’s house so we could do 4v4, the Halo that established the MLG circuits?

FOR THE LAST -Yoink!- TIME, THE POINT SCORING IS ONLY IN ONE -Yoinking!- GAME TYPE!!!

points at Halo 4

Found it! :smiley:

> FOR THE LAST -Yoink!- TIME, THE POINT SCORING IS ONLY IN ONE -Yoinking!- GAME TYPE!!!

For emphasis

FOR THE LAST -Yoink!- TIME, THE POINT SCORING IS ONLY IN ONE -Yoinking!- GAME TYPE!!!

Your nostalgia is misplaced. As someone who has played every Halo game multiple times front to back; who spent days and weeks playing CE at lan parties and getting on Halo 2 XBox Live for hours on end, I can tell you I am stoked for Halo 4, and am ready for the changes.

Games change and evolve. Halo included.

> I am a long time Halo fan

Similar to saying the word “skill”, apparently if you say you’re a long time Halo fan you can say whatever the hell you want and expect to be treated more serious for it, and can ignore every other user making the same statement if their opinion differs from yours.

Can I just say that Ordnance Drops and Point-based gameplay is ONLY in the Infinity Slayer gametype. You still have the choice of playing with Halo’s traditional gametype settings.

It’s right here, Op.

Seriously, quit crying.

> > FOR THE LAST -Yoink!- TIME, THE POINT SCORING IS ONLY IN ONE -Yoinking!- GAME TYPE!!!
>
> For emphasis
>
> FOR THE LAST -Yoink!- TIME, THE POINT SCORING IS ONLY IN ONE -Yoinking!- GAME TYPE!!!

For moar emphasis

FOR THE LAST -Yoink!- TIME, THE POINT SCORING IS ONLY IN ONE -Yoinking!- GAME TYPE!!!

>

That gif is fantastic.

Loadouts aren’t that bad. Makes you unique, and makes you think. ALot of people will go with say… the BR and I will go with the DMR. They are both good, but for different situations. I think loadouts are a great addition.

It’s still stuck in 2007.

> > > FOR THE LAST -Yoink!- TIME, THE POINT SCORING IS ONLY IN ONE -Yoinking!- GAME TYPE!!!
> >
> > For emphasis
> >
> > FOR THE LAST -Yoink!- TIME, THE POINT SCORING IS ONLY IN ONE -Yoinking!- GAME TYPE!!!
>
> For moar emphasis
>
> FOR THE LAST -Yoink!- TIME, THE POINT SCORING IS ONLY IN ONE -Yoinking!- GAME TYPE!!!

For Ev7n moar emphasis

FOR THE LAST -Yoink!- TIME, THE POINT SCORING IS ONLY IN ONE -Yoinking!- GAME TYPE!!!

Emphasis limit Reached!!!

I’ve been enjoying the new changes, and I’ve been around since CE. I think if Halo were to keep the exact same gameplay and mechanics with a new layer of graphics each time, old players would soon grow bored (as hard as it is to get bored of Halo) and new players would become harder to come by, as the game would no longer fit into current generations. Loadouts are all part of the customize your character and weapons to your play style. As much as it sucks, Halo needs to follow the mainstream a bit or it will get lower sales. As far as it goes, it’s always been Xbox’s crown jewel.

Its right there. A new Halo, yes. But Halo nonetheless.

Trust me… Halo 4 may not entirely look like it, but it will feel nothing like CoD when playing it. You will feel Halo when playing it, just give it a chance. Don’t shut yourself out now with hate and dislike… keep a poitive mind so there is still room to enjoy Halo 4 when it releases.

Ordinance Drops are not in any way like CoD. They are power weapons dropped at not-so-random times at somewhat random (pre-determined) positions around the map. No influence what-so-ever from the players. It keeps gameplay moving around the map. Everyone knows where it will drop ahead of time, so its possible to coordinate an effort to flank and take the weapon before enemies can. Strategy. Personal Ordinance can be for teamwork too. Call in what will help your team most, and perhaps coordinate an strategic attack with it.
Loadouts can also promote strategy. 343i said that at the E3 booth, players would sometimes choose their loadout based on teamates. Such as a couple HLSs for cover, thruster for covering ground, and Pro. Vision for picking out targets. Ultimate strategy, if used right. If also helps personalise your playstyle. Make things unique for you, make things how you want to play. 343i is working hard to balance it. There will be pre-determined loadouts suitable for each map.

343i is working to balance everything. Each ability will have downsides and counters. They won’t be as bad as Reach. Reach was more like “Rock, Paper, Paper, Paper”. Halo 4 will be more like they’re supposed to be, “Rock, Paper, Scissors”. They can be used skillfully and for strategy… just coordinate your team. Hopefully Halo 4 will match you up better, so things like this can happen.

As previously addresses, the point-based scoring will not be featured accross all playlists. There are classics too. The new gametypes like Infinity Slayer are specific playlists too.

The BR and DMR are different weapons with different situations. They can both be effectively used in Halo’s growing sandbox. Not all DMRs were destroyed in Reach, contrary to apparently popular belief.

Its a new Halo, yes. But its still Halo. Save final judgement until release, please. I don’t want to have to write another essay explaining why jumping to conclusions is unconstructive and doesn’t help anything.

> I have tried to keep a positive mind on Halo 4. I am a long time Halo fan, playing all the games, LAN parties, midnight launches, and everything, and from what I’ve seen so far Halo 4 seems so far from the feel of Halo. Campaign wise I think it’ll be good, no worries there. What worries me is how 343 has taken the multiplayer and turned it into a virtual “call of duty: future warfare.” This stems from The Loadouts, Ordinance Drops, Armor Abilities and Point based gameplay.
>
> Loadouts? Really? The beauty of Halo multiplayer is the fact that each person is set up with the same basic equipment, making the match not about who had the best planned loadout, but who is just better skill wise. A HUGE part of ALL Halo multiplayer is teamwork with a focus on both map and power weapon control. From what has been shown, this is ABSENT from Halo 4. No longer will there be strategy for map set up, power weapon timing, or anything, just run around and go at it. Ordinance Drops seem like an interesting idea, but in the end its just a simple way of saying Killstreak. Just another way of leaving the Halo feel and going to CoD.
>
> Personally, I’m not a fan of Armor Abilities in general. Hated them in Reach. Its the same argument as Loadouts, where instead of just focusing on who is better skilled the gameplay then turns to who was the best ability chosen. Armor Lock and Jetpacks are great examples, where players who are truly terrible at the game can have an easy way out instead of just playing and honing their skill.
>
> Point based gameplay really killed it for me. Halo Slayer has always been about simply kills. This is the most evident shift from Halo to Call of Duty/every other modern war shooter I’ve seen, and its incredibly dissapointing. I’m surprised at the amount of people who seem ok with this. I was looking and praying for 343 to bring back the true feel of Halo multiplayer, that was So evident in the original trilogy. That was what got Halo on the map and made it what it was.
>
> There’s all of that, and just confusing factors. Why would the DMR be in there at all? It was the experimental precursor to the BR, and was no longer issued after the fall of Reach and the BR’s introduction. It doesn’t even make sense in the mythos of the Halo universe.
> you can go on, blah blah blah, “you haven’t played it yet you wouldn’t know,” but even from simple observation it doesn’t feel like Halo. What happned to the Halo that kept us up all hours of the night? The Halo that had us lugging our Xboxes and TVs to our friend’s house so we could do 4v4, the Halo that established the MLG circuits?

alright, this game is the start of a NEW trilogy. it doesnt have to be like Halo 1-3. it should be Halo 4, not Halo 3.5, not Halo 3.6, Halo 4. The DMR is used by the Army while the BR is used by the Marines, both guns in the game are NEW models. Halo needs to evolve and not stay the same, otherwise it will become the game that you don’t want, COD. True fans adapt, not refuse the changes because they are similar to what was in other games.

> Its right there. A new Halo, yes. But Halo nonetheless.
>
> Trust me… Halo 4 may not entirely look like it, but it will feel nothing like CoD when playing it. You will feel Halo when playing it, just give it a chance. Don’t shut yourself out now with hate and dislike… keep a poitive mind so there is still room to enjoy Halo 4 when it releases.
>
> Ordinance Drops are not in any way like CoD. They are power weapons dropped at not-so-random times at somewhat random (pre-determined) positions around the map. No influence what-so-ever from the players. It keeps gameplay moving around the map. Everyone knows where it will drop ahead of time, so its possible to coordinate an effort to flank and take the weapon before enemies can. Strategy. Personal Ordinance can be for teamwork too. Call in what will help your team most, and perhaps coordinate an strategic attack with it.
> Loadouts can also promote strategy. 343i said that at the E3 booth, players would sometimes choose their loadout based on teamates. Such as a couple HLSs for cover, thruster for covering ground, and Pro. Vision for picking out targets. Ultimate strategy, if used right. If also helps personalise your playstyle. Make things unique for you, make things how you want to play. 343i is working hard to balance it. There will be pre-determined loadouts suitable for each map.
>
> 343i is working to balance everything. Each ability will have downsides and counters. They won’t be as bad as Reach. Reach was more like “Rock, Paper, Paper, Paper”. Halo 4 will be more like they’re supposed to be, “Rock, Paper, Scissors”. They can be used skillfully and for strategy… just coordinate your team. Hopefully Halo 4 will match you up better, so things like this can happen.
>
> As previously addresses, the point-based scoring will not be featured accross all playlists. There are classics too. The new gametypes like Infinity Slayer are specific playlists too.
>
> The BR and DMR are different weapons with different situations. They can both be effectively used in Halo’s growing sandbox. Not all DMRs were destroyed in Reach, contrary to apparently popular belief.
>
>
> Its a new Halo, yes. But its still Halo. Save final judgement until release, please. I don’t want to have to write another essay explaining why jumping to conclusions is unconstructive and doesn’t help anything.

Have you played it? If so, your post may help to alleviate some concerns. Most here already know the information you posted, but 343i saying “it feels like Halo” is about as meaningful as a pile of dirt. Of course they want everyone convinced it feels like Halo.

If not, saying it for sure will feel like Halo is about as worthwhile as someone claiming that the game sucks.

> It’s still stuck in 2007.

Yet still playable.

From my observation is looks and feels like Halo more than Reach does.

Like others have mentioned, the points system and ordinance systems will only be available in a certain game type/types. There will be other game types that offer a more classic Halo feel.

I don’t know what the ranking will be like 100% so I can’t comment there.

The aiming and shooting look more similar to original trilogy than they do to Reach. The map styles and even graphical style look more akin to the original trilogy IMO. Actually, the graphics and the lighting look fantastic. Look way better than any previous Halo game.

I’m not a big fan of Promethean vision or loadouts but it’s not like you can carry snipers or rocket launchers in your loadouts.

Sure there will be armour abilities but there are plenty of people who enjoyed them in Reach. The fans of Reach are fans too. They can’t just alienate those fans.

Halo 4 looks like it will be incorporating ideas from the original trilogy, Reach and new ideas as well. It looks like it will be a blend of various types of game play to cater to all different kinds of fans as well as to freshen it up and bring in some new ones.

I think Halo is looking better than it has since the original trilogy. Sure there are things that I don’t like, but everyone will always disagree on something. I just don’t see how people think it looks worse than Reach. =/