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> > > > > > I know where and how to report on Xbox, but I have no clue where to report them tot 343. Anyone has any idea?
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> “And you aren’t? C’mon. Everyone is selfish about their video game experience because they only experience it from their perspective. You can’t play the altruist card and then later defend smurfing or complain about the MMR because it makes it harder for the upper tier to find games quickly.”
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> Except when the game radically changes shape, I can. Back then MMR didn’t make much of an impact for smurfs, which meant that people who were doing it were most likely doing it with malicious intent in ranked. Now with these MMR changes, some players can’t even play together or find anyone without using smurfs. So essentially I would be punished for playing with friends of similar skill level by not being able to find a match, simply because nobody of my skill level is in the party on the opposite team.
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> You can’t say it’s me being selfish when it’s just people wanting to be able to play the dam game in the first place. That’s why smurfs are needed now more than ever.
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> "The reasons you hate MMR is because you’re in that upper tier and have a smaller percentage of people to match within an acceptable skill range. "
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> And as I said, this ties into the problem of being able to find a match. Why do we need MMR on everything, including casual playlists, when all it does is just punish people who are better at the game compared to the average Joe? Are we supposed to INTENTIONALLY suck at the game to be able to find a match?
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> I can understand ranked, but not casual. Definitely isn’t needed for the social modes.
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> “But removing MMR would negatively impact far more than it would benefit. You and other high skilled players would be able to find matches easier, but average and below-average players would suffer from increased unbalanced games and blowouts.”
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> Um… no.That statement just simply isn’t true… The game is perfectly capable of matching players of similar skill levels. You could easily match 2 higher skilled players together with 10 lesser skilled players in WZ on both teams. Same with social, you could easily match 5 ok players with 1 high skilled player and 4 newbies. If it can match 6 noobs and 6 semi-decent WZ players against each other on both teams, then there shouldn’t be a problem with releasing the tight grip on MMR search restrictions.
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> “It would solve your problem but introduce more for the majority. Sounds self-centered, doesn’t it?”
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> So basically your argument is “The more dedicated halo fans who grinded in the game, got better over time, and invested playtime into this game should be punished for playing the game by having longer search times (and in some cases, not being able to match at all) and less of an ability to play with friends?”
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> And you’re saying we, the hardcore veterans and people who kept investing time into this game, are the “self centered players” because we just want to be able to play the dam game?
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> I honestly hope that you’re joking. I was expecting a better rebuttal when I saw the notification, only to be disappointed by something that’s just as comparable to EA’s PR stunt on reddit.
The reason matchmaking was good early on in Halo 5 was due to population. That’s just how matchmaking works in general. Now, 2 years after Halo 5’s launch, the population is undoubtedly smaller than back then, which means in general matchmaking will be worse than it was in the beginning. But here’s the thing that you seem to misunderstand about the tweaks to Halo 5’s MM: the majority of the changes have been to make matchmaking less strict, not more strict. The matchmaking team knows that as a game ages it population dwindles, and they adjust matchmaking settings accordingly. Sometimes they may go to far and back it up a little, but most of the matchmaking changes to Halo 5 (especially recently) have been opening up matchmaking for the purpose of helping people find games faster, especially those at the high end of the skill curve. Of course, they still have to find the right balance: too much and it results in unbalanced matches being too prevalent, while too little won’t have the desired effect. Also, not everyone has the same definition of what a “social” playlist should be as you. “Social” does not mean no skill-based matchmaking. Players in any playlist expect close matches because close matches are what most people consider fun; the benefit of the social playlists is not having to worry about public ranks or stats while you play. Nobody enjoys getting totally dumped on, and many players don’t enjoy dumping on others all that much. Social modes already have looser matchmaking compared to most ranked lists, but turning off skill-based matchmaking completely is not the direction 343i wants to go in, and I agree with that.
You are taking skill-based matchmaking personally, like it was specifically designed to ruin the fun of you and people like you of high skill. That’s not the case. It’s a tried-and-true system that’s been in use since Halo 2. It’s not perfect and has some disadvantages that really show when populations dwindle, but it’s generally a consistent system. 343i isn’t trying to keep you from finding games; quite the contrary, that’s why they continue to collect data and make changes, to try and find the happiest medium they can.
So, the next thing you talk about… that’s exactly what MMR is and what it tries to do. The reason the game knows to compensate team make up to maximize fairness is based on MMR. It already does things like find less-skilled players to put on a team of a high-skilled player when the enemy team is all average-skilled players. If you want specifics of just how strict or loose certain playlists are in terms of MMR, you should ask Josh Menke here as he can answer better than I. Ultimately, though, the answer comes down to finding the right balance of skill gap widening.
My argument was to help you see the irony of calling someone else selfish in what they want for Halo 5 when you yourself have your own selfish desires. I’m not saying wanting the game to work for you is wrong; it’s how everyone feels. I’m not saying that veterans/dedicated players/high skilled players/whatever you want to call them matter less than other players, but I’m also not saying they matter more. All players deserve to have a fun experience. Trouble is, there really isn’t a system that can guarantee that 100% of players have a 100% perfect time when playing. So, the best we can realistically hope for is a system that makes it so that most players have a good time playing. Yes, that means some players have a worse experience, but it’s a side effect. It’s not a directed attack. As time goes on and technology gets better and knowledge is gained, the systems will get better and further reduce the numbers of players who are affected by the side effects.
If my response disappoints you, then I can only surmise that you are disappointed with reality itself. Because that’s where I base my response: in realism. Turning off MMR is not the answer that solves the problem. You say it won’t cause additional problems but that’s simply not true; you’re looking at it from the standpoint of someone who only benefits from turning off MMR. Fact is, most players want fair games, and so that’s the priority 343i is going with for matchmaking.