> 2533274835799405;2:
> have you played warzone? that arc map has that one wall on both sides that you can break, its so much fun. /sarcasm
LOL good one!
> 2533274975200231;3:
> What if we had maglevs/trains going around a map, and to get to the other side you could just hop on?
Oh man, you reminded me… I forgot about the train that went around on that map in Halo 2 (Name once again escapes me) That was great!
> 2533274808793619;4:
> Im curious about this aswell. They were showing off all the amazing things you can do in the H2A maps and i was sat there thinking “omg Halo 5 is going to be amazing if they’re doing stuff like this” aaaaand they’re gone. What!?
Funny, I was saying this to my friends the other day. They went “Oh yaaaaaaaa” They were really showing off those features of TMCC and I thought the same as you. Halo 5 maps are going to be amazing!!! and like you… ya… there is nothing lol VERY disappointing!!
> 2533274820562966;5:
> I would love that for clans and stuff to have opening closing doors would be great for clan maps and even fun costume game zombie stuff need to survive and wait till the door opens would be amazing and the train ideal sounds absolutely amazing.
Ya being able to open and shut doors on maps would be cool (obviously you could only do it every so offend lol, like how you activated the shield on H2A)
> 2533274858827953;6:
> Interactive maps on halo 5 that i know of.
> Eden: 1-2: Two seperate pillars that rise if shot. 3: Box lowers if shot and two walls rise.
> Fathom: 4: Four seperate block/ramps on the streets that lower if shot
> The rig: 1: Ivis platform can be shot and dropped. 2: Set off an easter egg(even in matching) that has a massive creature eat another rig in the distance.
> I think there is another but it escapes me.
I had no idea about the massive creature in the distance!! Wicked! I’ll have to check that out. Thanks man!! Ya I think you have them all. Pretty sad how those are it and nothing too crazy…
> 2533274808793619;7:
> > 2533274858827953;6:
> > Interactive maps on halo 5 that i know of.
> > Eden: 1-2: Two separate pillars that rise if shot. 3: Box lowers if shot and two walls rise.
> > Fathom: 4: Four separate block/ramps on the streets that lower if shot
> > The rig: 1: Ivis platform can be shot and dropped. 2: Set off an Easter egg(even in matching) that has a massive creature eat another rig in the distance.
> > I think there is another but it escapes me.
>
>
> There not exactly on the same scale as the H2A ones, they’re just tiny “meh” ones you don’t even really bother with during a match. On H2A you activated the shield on Zenith (Ascension) in the middle as it changed that map up a lot. You also activated the waterfall on Shrine (Sanctuary) to screw over there sniper who is sat in there base. Stuff like that changed the match up, some moving boxes …etc. don’t really do that, heck even Halo 4 had a map that was more interactive then the Halo 5 maps. The map was Vertigo and you had 2 “bases” on the map and each area had an object you could shoot that would send an electric current around that “base” causing everyone there to loose there shields.
Agreed!!! and I think no god anywhere does too. He was just pointing them out.
Ya I knew about vertigo too, but I know hardly anyone played it due to you never got DLC maps in Halo 4 lol… Heck I only ever got that map once!! LOL but yes it was cool! H2A just did it SO WELL!!
Thanks for the posts everyone, keep them coming!! Glad to see I’m not the only one who noticed how none of this great stuff was in
Lets make sure 343I hear us and puts this stuff in in future maps!