Where are the Interactive maps 343I???

So I don’t know about you guys, but the little things like Shooting the rocks down in that map in Halo 2 (name escapes me) opening the doors on the Standoff bases or blasting the shutters to shut on Headlong in HALO 3 made those maps just that much more memorable!

Even better was H2A! they did this SO well!!! Activating the Waterfalls, the Shield, shooting the chucks of ice down etc. was just so amazing!!! and it looked stunning! (Especially the waterfall I think) Yet in Halo 5 there is NONE of this… WHY??? I’m glad Man cannons are back, but we need this stuff I feel.

We need more Interactive maps 343I!!! Come on!! you did it in H2A (maybe not your directly but you know what I mean) and it worked so good!! Also, who misses teleporters??? I know I do! It’s things like this that make good maps in great ones I feel. I don’t understand why 343I didn’t do anything like this in any of there maps.

What does everyone else think?

have you played warzone? that arc map has that one wall on both sides that you can break, its so much fun. /sarcasm

What if we had maglevs/trains going around a map, and to get to the other side you could just hop on?

Im curious about this aswell. They were showing off all the amazing things you can do in the H2A maps and i was sat there thinking “omg Halo 5 is going to be amazing if they’re doing stuff like this” aaaaand they’re gone. What!?

I would love that for clans and stuff to have opening closing doors would be great for clan maps and even fun costume game zombie stuff need to survive and wait till the door opens would be amazing and the train ideal sounds absolutely amazing.

Interactive maps on halo 5 that i know of.
Eden: 1-2: Two seperate pillars that rise if shot. 3: Box lowers if shot and two walls rise.
Fathom: 4: Four seperate block/ramps on the streets that lower if shot
The rig: 1: Ivis platform can be shot and dropped. 2: Set off an easter egg(even in matching) that has a massive creature eat another rig in the distance.
I think there is another but it escapes me.

> 2533274858827953;6:
> Interactive maps on halo 5 that i know of.
> Eden: 1-2: Two seperate pillars that rise if shot. 3: Box lowers if shot and two walls rise.
> Fathom: 4: Four seperate block/ramps on the streets that lower if shot
> The rig: 1: Ivis platform can be shot and dropped. 2: Set off an easter egg(even in matching) that has a massive creature eat another rig in the distance.
> I think there is another but it escapes me.

There not exactly on the same scale as the H2A ones, they’re just tiny “meh” ones you don’t even really bother with during a match. On H2A you activated the sheild on Zenith (Ascension) in the middle as it changed that map up alot. You also activated the waterfall on Shrine (Sanctuary) to screw over there sniper who is sat in there base. Stuff like that changed the match up, some moving boxes …etc don’t really do that, heck even Halo 4 had a map that was more interactive then the Halo 5 maps. The map was Vertigo and you had 2 “bases” on the map and each area had an object you could shoot that would send an electric current around that “base” causing everyone there to loose there sheilds.

> 2533274835799405;2:
> have you played warzone? that arc map has that one wall on both sides that you can break, its so much fun. /sarcasm

LOL good one!

> 2533274975200231;3:
> What if we had maglevs/trains going around a map, and to get to the other side you could just hop on?

Oh man, you reminded me… I forgot about the train that went around on that map in Halo 2 (Name once again escapes me) That was great!

> 2533274808793619;4:
> Im curious about this aswell. They were showing off all the amazing things you can do in the H2A maps and i was sat there thinking “omg Halo 5 is going to be amazing if they’re doing stuff like this” aaaaand they’re gone. What!?

Funny, I was saying this to my friends the other day. They went “Oh yaaaaaaaa” They were really showing off those features of TMCC and I thought the same as you. Halo 5 maps are going to be amazing!!! and like you… ya… there is nothing lol VERY disappointing!!

> 2533274820562966;5:
> I would love that for clans and stuff to have opening closing doors would be great for clan maps and even fun costume game zombie stuff need to survive and wait till the door opens would be amazing and the train ideal sounds absolutely amazing.

Ya being able to open and shut doors on maps would be cool (obviously you could only do it every so offend lol, like how you activated the shield on H2A)

> 2533274858827953;6:
> Interactive maps on halo 5 that i know of.
> Eden: 1-2: Two seperate pillars that rise if shot. 3: Box lowers if shot and two walls rise.
> Fathom: 4: Four seperate block/ramps on the streets that lower if shot
> The rig: 1: Ivis platform can be shot and dropped. 2: Set off an easter egg(even in matching) that has a massive creature eat another rig in the distance.
> I think there is another but it escapes me.

I had no idea about the massive creature in the distance!! Wicked! I’ll have to check that out. Thanks man!! Ya I think you have them all. Pretty sad how those are it and nothing too crazy…

> 2533274808793619;7:
> > 2533274858827953;6:
> > Interactive maps on halo 5 that i know of.
> > Eden: 1-2: Two separate pillars that rise if shot. 3: Box lowers if shot and two walls rise.
> > Fathom: 4: Four separate block/ramps on the streets that lower if shot
> > The rig: 1: Ivis platform can be shot and dropped. 2: Set off an Easter egg(even in matching) that has a massive creature eat another rig in the distance.
> > I think there is another but it escapes me.
>
>
> There not exactly on the same scale as the H2A ones, they’re just tiny “meh” ones you don’t even really bother with during a match. On H2A you activated the shield on Zenith (Ascension) in the middle as it changed that map up a lot. You also activated the waterfall on Shrine (Sanctuary) to screw over there sniper who is sat in there base. Stuff like that changed the match up, some moving boxes …etc. don’t really do that, heck even Halo 4 had a map that was more interactive then the Halo 5 maps. The map was Vertigo and you had 2 “bases” on the map and each area had an object you could shoot that would send an electric current around that “base” causing everyone there to loose there shields.

Agreed!!! and I think no god anywhere does too. He was just pointing them out.

Ya I knew about vertigo too, but I know hardly anyone played it due to you never got DLC maps in Halo 4 lol… Heck I only ever got that map once!! LOL but yes it was cool! H2A just did it SO WELL!!

Thanks for the posts everyone, keep them coming!! Glad to see I’m not the only one who noticed how none of this great stuff was in :slight_smile: Lets make sure 343I hear us and puts this stuff in in future maps!

I would take it a step further and would love to see something like Battle field 4 where theres a major even that changes the layout or atleast weather randomly rolling in on some matches; rain, high winds, dust storm, thunder lightning and dark over cast.

A better question is where are all the GOOD maps?

> 2535411242468537;9:
> I would take it a step further and would love to see something like Battle field 4 where theres a major event that changes the layout or atleast weather randomly rolling in on some matches; rain, high winds, dust storm, thunder lightning and dark over cast.

I’m not sure about the major event changing the layout… might be cool if done right, but random weather coming in on some matches like you said I think would be cool. Even if it was just effects like Rain, Thunder and Lighting and Snow.

> 2533274933749851;10:
> A better question is where are all the GOOD maps?

I don’t think the maps are too bad in Halo 5, but I do think some need some work or something added… like, oh… Interactive elements :stuck_out_tongue: lol

> 2533274808793619;7:
> > 2533274858827953;6:
> > Interactive maps on halo 5 that i know of.
> > Eden: 1-2: Two seperate pillars that rise if shot. 3: Box lowers if shot and two walls rise.
> > Fathom: 4: Four seperate block/ramps on the streets that lower if shot
> > The rig: 1: Ivis platform can be shot and dropped. 2: Set off an easter egg(even in matching) that has a massive creature eat another rig in the distance.
> > I think there is another but it escapes me.
>
>
> There not exactly on the same scale as the H2A ones, they’re just tiny “meh” ones you don’t even really bother with during a match. On H2A you activated the sheild on Zenith (Ascension) in the middle as it changed that map up alot. You also activated the waterfall on Shrine (Sanctuary) to screw over there sniper who is sat in there base. Stuff like that changed the match up, some moving boxes …etc don’t really do that, heck even Halo 4 had a map that was more interactive then the Halo 5 maps. The map was Vertigo and you had 2 “bases” on the map and each area had an object you could shoot that would send an electric current around that “base” causing everyone there to loose there sheilds.

yes i agree completely that any interactive features on halo 5 are overlooked and not at all important or even useful. h2a had many interactive features that added to the game without changing the overall feel hardly at all. halo 5 maps not only don’t look as good as h2a maps (especially the btb maps obviously) but they have lost any feeling of interaction. such a shame. please improve the map design overall, this is a small part of the problem i have with the maps in halo 5.

> 2533274815533909;1:
> So I don’t know about you guys, but the little things like Shooting the rocks down in that map in Halo 2 (name escapes me) opening the doors on the Standoff bases or blasting the shutters to shut on Headlong in HALO 3 made those maps just that much more memorable!
>
> Even better was H2A! they did this SO well!!! Activating the Waterfalls, the Shield, shooting the chucks of ice down etc. was just so amazing!!! and it looked stunning! (Especially the waterfall I think) Yet in Halo 5 there is NONE of this… WHY??? I’m glad Man cannons are back, but we need this stuff I feel.
>
> We need more Interactive maps 343I!!! Come on!! you did it in H2A (maybe not your directly but you know what I mean) and it worked so good!! Also, who misses teleporters??? I know I do! It’s things like this that make good maps in great ones I feel. I don’t understand why 343I didn’t do anything like this in any of there maps.
>
> What does everyone else think?

Woah, you really brought me back! I forgot about the map in Halo 2 that let you shoot down the stalactites! I used to shoot all of them down for no reason. What a sweet map.
I wish there were more underground maps in Halo 5! Maps where you could spartan charge through weak points in a wall or whatever would be nice as well. If there were ever to be a game with destructible environments, it would be the one where you had to bust through walls in the campaign.

I miss maps like Zanzibar and Containment with gates to interact with, I’d play BTB and my entire goal was to sneak in and open the gate so my team could get in and nab the flag. THAT was what Halo was all about.

I hadn’t really thought about it, but you are right. I really miss the the maps that had some kind of interactive feature or unique element (ie, the spinning wheel on Zanzibar, the Elephant on Sand Trap). I’m kind of burnt out on “industrial hallway” maps that seem to make up everything that isn’t a forge map.

> 2533274933749851;10:
> A better question is where are all the GOOD maps?

Empire

Eden

Truth

Regret

The Rig

Fathom

Raid on Apex 7

Guillotine

Basin

The 3 Forge canvases themselves

Coliseum

Altitude

Trident

lol I was literally thinking the exact same thing today because I player H2A yesterday. I agree I’m pretty sure 343 said that there was going to be interactive maps before they released the beta…

> 2535430774767416;12:
> > 2533274808793619;7:
> > > 2533274858827953;6:
> > > Interactive maps on halo 5 that i know of.
> > > Eden: 1-2: Two seperate pillars that rise if shot. 3: Box lowers if shot and two walls rise.
> > > Fathom: 4: Four seperate block/ramps on the streets that lower if shot
> > > The rig: 1: Ivis platform can be shot and dropped. 2: Set off an easter egg(even in matching) that has a massive creature eat another rig in the distance.
> > > I think there is another but it escapes me.
> >
> >
> > There not exactly on the same scale as the H2A ones, they’re just tiny “meh” ones you don’t even really bother with during a match. On H2A you activated the sheild on Zenith (Ascension) in the middle as it changed that map up alot. You also activated the waterfall on Shrine (Sanctuary) to screw over there sniper who is sat in there base. Stuff like that changed the match up, some moving boxes …etc don’t really do that, heck even Halo 4 had a map that was more interactive then the Halo 5 maps. The map was Vertigo and you had 2 “bases” on the map and each area had an object you could shoot that would send an electric current around that “base” causing everyone there to loose there sheilds.
>
>
> yes i agree completely that any interactive features on halo 5 are overlooked and not at all important or even useful. h2a had many interactive features that added to the game without changing the overall feel hardly at all. halo 5 maps not only don’t look as good as h2a maps (especially the btb maps obviously) but they have lost any feeling of interaction. such a shame. please improve the map design overall, this is a small part of the problem i have with the maps in halo 5.

I actually think the interactive parts of Eden are useful to gameplay. It takes the advantage away from the guy hiding behind that block with the hydra or the rockets. Those two pillars that rise allow you to jump up to catwalk from the side which is really useful for strongholds. You’re right though, there needs to be something more. Imagine an elephant as a warzone base or something!

I just hope we eventually get some sort of raining death/bombardment map. I remember there were a bunch of custom maps in H3 where people made it so some maps were like you’re storming a base as it’s under attack. Basically dropped fusion cores that explode when hitting the ground or players, so it made it hard for attackers to capture the flag and escort it back, but it made defenders returning the flag also tough.

Also wouldn’t mind a few maze-like maps for future games of Slayer and Infection with no radar, where people can set up traps in small rooms or need to push items/walls to open up new passages or hiding spaces…