I like overgrowth stronghold, riptide has gradually grown on me, and torque is really good after the last adjustment.
And now they are gone in Team Arena, the most popular game type in the game? Then why do they exist in the first place?
343, you should adjust these maps to make them better, not ignore them, especially when the pro scene is getting repetitive with all of those same maps rotation.
They are certainly in FFA
> 2533274816784500;1:
> I like overgrowth stronghold, riptide has gradually grown on me, and torque is really good after the last adjustment.
> And now they are gone in Team Arena, the most popular game type in the game? Then why do they exist in the first place?
> 343, you should adjust these maps to make them better, not ignore them, especially when the pro scene is getting repetitive with all of those same maps rotation.
Actually I understand this. Overgrowth isn’t a good slaying map but it actually made for a good Strongholds map. Riptide I’m not too salty about though, the map is just sloppy and imbalanced. The pro scene will only play on balanced maps, so go figure they don’t play on many.
> 2533274816784500;1:
> I like overgrowth stronghold, riptide has gradually grown on me, and torque is really good after the last adjustment.
> And now they are gone in Team Arena, the most popular game type in the game? Then why do they exist in the first place?
> 343, you should adjust these maps to make them better, not ignore them, especially when the pro scene is getting repetitive with all of those same maps rotation.
343 devs are testing changed game type layouts and Tyrant for the Pro League. The peak of Halo 5 tournaments where the best maps are placed in series. They are changing these and adding Tyrant to test them. And tbh the only worthy Pro League tournament game type to be pulled from the Unholy trinity of the first 3 dlc maps is Overgrowth Stongholds
They may be trying to use the new maps or community ones.