Where are assassinations and do you miss them?

Where did it go? I loved assassinations ever since halo reach came out! It was soooo satisfying to put that knife in someone’s back the first time. Its not like you were forced to assassinate either, you could still just punch someone in the back and get a kill so there wasn’t any need to lower the gameplay to that level.

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I really don’t miss them. They were fun for reach, but eventually lost their novelty for me.

I understand many want them tho, and I don’t mind their existence so long as there is a disable option to prevent accidental assassinations (happened to me more often than seems possible).

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They will come in the future to sell us more stuff, probably have a bunch in an assassination focused battle pass.

Official response is they were removed to be reworked but I think it’s safe to say the decision was probably highly motivated as a sales technique.

I thought they were rubbish because of how they were activated. If I could do them by double tapping melee then I would turn it on but in older Halo games I always have them turned off so I don’t accidentally do it in competitive.

Another user had a good idea, if a player gets assassinated, they have a longer respawn after it. This would make it a more competitively viable strategy, and provide some reward to the risk taken to do it.

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I really hope not, I’ve already left the multiplayer and I only play the campaign when it comes to infinite. When I want my multiplayer fix I just go back to the MCC now, im still unlocking things there daily more than I unlocked things for infinite in a few days. This is just sad for an long time halo player.

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Now I’m over level 100, progress is really slow for me on MCC. Slower than Infinite ironically.

I like MCC but its age is showing. I’ve played enough Halo 3 for 10 lifetimes.

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One more thing they eliminated to get the game out the door for the holidays.

I hope they return as a free feature rather than as an additional money making opportunity.

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Oh don’t worry they will have a couple of free ones and several that cost $5 - $20

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Pretty much left out so they can sell them. I don’t get the excuse of we don’t know how to implement them.

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When it comes to age, I can still play halo 1 to this day and have fun, nothing to do with assassinations just wanted to say it

I would’ve liked to see them in the campaign, but I don’t miss them for multiplayer.

In MP I prefer to take that quick backsmack rather than spend 8 years going through an animation that gives enemies more time to kill me

Actually saw a video on why assassinations aren’t in the game.

Something about how everyone would just turn off the assassination animation for faster kills/not being killed while in the midst of it.

They should find a way to tie assassinations into active camo.

Make it so assassinations don’t drop your camo or ping enemy radar.

While I think the possibility of them eventually being added for a price down the road is there, as others have mentioned, I think they’re gone for good. The lack of collision detection would make triggering the assassination animation fairly problematic. As the game stands (no collision/iffy registry) you can literally force a backsmack by walking into a confused enemy and just flailing.

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At this point as much as anyone wants assassinations in game :

  1. They really don’t belong in the game base on what we have, from mechanics - to Infinites collision system.

  2. 343 Industries would heavily monetize them and face backlash when it comes to the amount of assassinations Halo 5 had, how they were earned and the price of bundles they would be sold in ; That and a majority of them were free and earn-able through gameplay / a in game credit system tied to REQ packs.

  3. Again, Assassinations really wouldn’t fit Halo Infinites sandbox, you may think they do, but with what we have now already breaks game. Assassinations would need a counter to them like Battlefield has, where you can reverse them assassination to save yourself.

But honestly, 343 Should just leave them out, players are going to cry that there back, players are going to cry that they can’t disable them, players are going to cry that it took a said amount of time to bring them back and question why they weren’t there at launch.

Me personally, I believe 343 Industries gutted them from the game and plan on releasing them as new content later down the road to fill that “ ROADMAP “ and make it appear to the player base that they had a ton of updates line up ready to release seasonal ; But the game took what, 3 - 5 years to make, so really, why weren’t assassinations there at launch for Halo Infinite?

Same with co-op campaign and forge, like there really isn’t any excuse or defense for 343 Industries, The game is less than 50 GB, and that kind of game space is mainly for small title games or work in progress games which all can be found on the Microsoft store.

That or unless they really are slacking and behind in development, which would prove that the game was launched incomplete and Microsoft wasn’t going to delay the game any longer and 343 was force to gut content and go the free to play route.

I never understood complaints about assassinations from a balance perspective. It affects gameplay as much as teabagging: 100% optional and only leaves you open for attack.

The only reason they’re not in infinite is the team couldn’t finish the animations in time.

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Why would you need a counter to that when you could 1 tap kill from behind anyway?

Assassinations are the last thing this sandbox is being impacted by and serve no discernible purpose gameplay wise.

It’s purely an aesthetic thing.

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If it’s an “ aesthetic thing” , why is it Battlefield has assassinations, counter assassinations and the ability to still melee kill from behind without assassinating???

Explain this “ iTs aN aEsTheTiC “ argument you kids constantly bring up, I have yet to see any of you’s come up with an actual explanation…

You see, In Halo 4, Halo 5 and HALO REACH, you can Melee kill from behind or choose to assassinate. Its ALL OPTIONAL, just comes down to skill, timing and what angle you melee from, Halo 5 allowed slow players to disable the “ aEsTeTiC tHiNg “ due to being unskilled VS actual PRO PLAYERS needing it off to speed up matches / time to kill.


Now if you read my post, you will see that I don’t think they should return, you will see that there are alot of real reasons that are not “aEsThEtIc” related. Most games have mechanics that are for Aesthetic purpose, Assassinations are not that, you can clear a team without pulling a trigger or them knowing they were being taking out in silence, Back smacks / melee kills - assassinations, time to kill VS Time to strategize and kill.

Halo 5, Halo Reach and Halo 4 had a settle mechanic that when assassinating a player, you did not blip on the radar Vs Melee / Back Smacking blipped you onto the radar “*

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Here’s where you said. Now I’m not sure what else that’s supposed to mean other than “343 should leave them out.”

If you don’t mind me asking, why are you speaking to my like I’m a -Yoink-ing idiot? These are your words. I simply asked for you to clarify them.

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*I am not talking to you like your an ( INSERT YOUR INSECURE WORD HERE )… I say it like that :

  1. Not to offend. If it offends, it offends, thats on you or anyone who takes offense to it.

  2. I only speak like that when people take things out of context or neglects to comprehend what I or anyone states as there personal opinion.

If you quote someone on a part of what they stated and leave out the build up or conclusion to what they stated, then your taking what they said out of context.*

As for you l_HyperLethal_l ;You’re pretty active on the forums, from the old waypoint to this new build ; You’ve commented on a few of my posts in the past, agreeing to some and I’m sure disagreeing. In those post, yeah, I’ve fell victim to the same of taking things out of context, But I make sure to own it.
Alot of the fan base is sweeping things under rug for repetitive topics across the forums, alot of these people are coming off like hypocrites, Saying one thing and contradicting themselves later on or immediately after giving there opinion. It’s an easy thing to do by accident, so I say think, re read what you said vs what you’re about to speak on or against, this way you don’t look like an idiot, hypocrite or whatever.

( Im not just talking to you / whomever Im replying too, I talking an anyone who is bound to read the comment section. )

I personally don’t want to come off as an hypocrite or contradict themselves, especially if Im heavily invested in a topic / post that I have strong opinions on. I did speech and debate, Where I come off “ Over explaining “, its because Im quick to see people over look things.


You said in the last post I replied to of your’s :

And summed up what you said with “ It’s purely an aesthetic thing."

I said the following and you along with others took bits and pieces out of context but fail to mention that I personally don’t think Assassinations should return.


I then I explain why Assassinations AREN’T or have been just an “ AESTHETIC THING ”

There literally was an in game mechanic that connected the radar to assassinations, when activating / triggering an assassination, YOU DID NOT BLIP on the radar, but if you “ Back Smacked “ or Melee Killed from behind then you would blip on the radar.


Long response, but that should explain my opinion and where I’m coming from in this response to @Toxemic_Sniper

they want the kill animatiions to add to the gameplay. the current assassination animation mechanics subtract from the gameplay.

sliding into someone for a long kill animation would be a good wayy to add to the gameplay. 1. it woould be diffiicult to do as people could just jump to dodge and 2. you would only try to do it when alone or fighting last man.

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