The entire game is undercooked let alone the sandbox and they didn’t even achieve the variety goal. For every interesting idea they have another aspect of the design undermines. Take the Cindershot, a player guided weapon is something I’ve always wanted to see but it is immediately undermind by its lower than necesary damage. Similarly the Heatwave is interesting in concept with the swapping horizontal/vertical spread and banking projectiles, but its damage is so low that the wide shot is pointless and the bounce is only worthwhile if another player has a sliver of health.
Meanwhile redundancy is still an issue with the Mangler simply being a better Sidekick and other weapons like the Disruptor just feel like it stole the EMP from the Plasma Pistol and called it a day.
Oh and we now know that Infinite has something in common with Halo 5 in that many of the more interesting mechanics and better versions of weapons are once again held hostage by “variants”
The Infinite sandbox is just 343 making the same mistakes they made with Halo 5’s sandbox and failing to retain the good aspects of Halo 5 such as most weapons having relatively fast TTK’s and weapons based around precision generally shot straight.
Infinite has an absolutely pitiful amount of content across nearly every aspect of the game, blame 343 not the folks who want a decent sandbox. Despite many of Halo 5’s weapons objectively outperforming the Magnum we still ended up with a bunch of chuds pretending the Magnum was the only gun to use. So sorry you don’t get to use whatever reskinned weapon was your favorite, but you take it up with those actually responsible instead of treating 343 like they were just a bystander.
Its incredibly tiresome to see people continually blame the community for 343’s decisions.