For years (basically two decades) a common and overused argument was the sandbox “purity” argument. Why is Halo 3 not the best Halo? because its sandbox has too much redundancy. Why is Halo 4/5 not good? Again, too much redundancy. Now we go to 2021 and 343i have made the least redundant sandbox in Halo history, yes, even less redundant in my opinion than CE was.
Yet I don’t hear anyone praising this game for this…
Sandbox purity at its core is a solid concept, however, there is ZERO evidence that it does anything besides hurt a game. Infinite looks awesome, but honestly its a bit boring/unfun compared to Halo 5’s crazy amount of weaponry. Often sandbox “purity” is just used as an excuse to hate on any Halo that isn’t CE, ignoring the fact that Halo has always had tons of redundancy and that the most popular Halo (Halo 3) was no exception to this.
Another example of people needing to be careful what they wish for… Halo Infinite could’ve been unbelievable in terms of its sandbox, boasting all the cool weapons/vehicles from 5 plus the new banished stuff, now we are just left with a sandbox that lacks depth and replayability.