When you get handed the helm, fix quit bans.

So I was on probation, right? (This was my fault, actually…me and my bud decided to engage in betraying shenanigans which landed us in the prob lane.), and late last night I had the urge to do co-op campaign matchmaking. I searched for similary skilled, chatty team work players…only two others are found but that was enough. One quit out, the other was a TOTAL FREAKING IDIOT. I mean, sure it WAS Legendary but Good Lord! 3/4ths into the level he had 0 points. 0!!!

So, getting fed up, I punch him, knowing that he’d punch back, maybe betray. He did, and I immediatly booted him. I was at a part of the level that I would not be able to do by myself on Legendary, so without ANYONE ELSE in the game…I left. I got banned for it. Sure it was just ten minutes, but I didn’t really screw anyone over in there. At all. I did him a favor, and left no one but my AI troopers.

And, how long does probation last? Days? Or does it depend on games played? Because I haven’t played for a whole day, still in the prob lane. It says don’t quit out for a little bit, not playing for a little bit constitutes as a little bit, duh…right? It’d make sense.

Honestly, it’s 10 minutes. Reach pisses me off to the point where I just dashboard if I don’t like the game/map people vote for, so I have my share of quit bans. By the time I decide which of my forge projects I’ll work on in the interim, half the time is gone.

You can handle it. Plus nobody would have to quit so much if the game was actually enjoyable.

Probation lasts for seven days unless you quit again while still on probation. In that the case it resets back to seven days. So in order to make probation go away, you must not quit, get booted, or lag out for seven days at all.

Anyway, I agree that quitting once you’re the only one left in your team shouldn’t count. Whose fun are you spoiling when you do that? At best the fun of the other team who are spawn-raping you, and I see nothing wrong with denying them that fun.

> Honestly, it’s 10 minutes. Reach pisses me off to the point where I just dashboard if I don’t like the game/map people vote for, so I have my share of quit bans. By the time I decide which of my forge projects I’ll work on in the interim, half the time is gone.
>
> You can handle it. Plus nobody would have to quit so much if the game was actually enjoyable.

The game is enjoyable, but when it has flaws like the one mentioned in my OP it makes me for one tarded’ time.

Yeah, Quit bans make me not want to play reach. If I’m not having fun, I’ll want to quit.

> Yeah, Quit bans make me not want to play reach. If I’m not having fun, I’ll want to quit.

If your reason to quit is “not having fun” because you’re not playing the gametype you want and/or the map you want, you ought to be punished for leaving your team mates a man down and thus spoiling their fun. >:(

Now I’m not saying that quit bans are something that should go away. Even though they go against the ever essence of a online game: playing how you want to play. If you don’t want to play this particular game you should have to for whatever the reason may be. The larger issue though is the Quit Ban Notifications.

We all know that BTB is a fun gametype, but regrettably it comes at the cost of grieving teammates that will betray you for vehicles or weapons. So I have either been kicked out of, quit, or lagged out of several games today until I was matchmaking banned. That’s not the worst of it though.

The notification that interrupts you mid game needs to be removed. This message should not take up your entire screen while playing Reach. It is something that comes at the cost of winning or losing games. Just earlier I was playing a battle of BTB and I was operating a Wraith when the opposing team starting rushing me. And while i was batting them away one by one, I get the Quit Ban notification that cost me the Wraith tank cause they were able to board me.

I know at least one comment will be to not quit. Although i could argue that I will play the game the way I want to play it. Some people like choosing Sprint, some Jetpack. What’s the difference?

So please 343, remove the quit ban notification while in game. This is a topic that has come up so many times in the past and needs fixing.

> > Yeah, Quit bans make me not want to play reach. If I’m not having fun, I’ll want to quit.
>
> If your reason to quit is “not having fun” because you’re not playing the gametype you want and/or the map you want, you ought to be punished for leaving your team mates a man down and thus spoiling their fun. >:(

Why do you assume its because of a petty thing like a map or gametype? What If you are getting spawn camped to the point were you have exhausted all options and they have failed? And your entire team quits and your the only one? Or plain and simple the game you are playing is no fun so you quit? Or your teammates are constantly trying shooting at you while your in a vehicle to weaken it because they believe that they should have it and not you.

Well, some -Yoink- would say for BTB, travel in a full party so you can work together and don’t get spawn camped and don’t have your team leave you.

But we all know that not all of us, or even most have enough to travel in a full party.

Almost EVERY game has at least one person quitting. It’s endemic and is spoiling the matches.

Living Dead is ending up with half the players sometimes.

4v4 games are quickly becoming 4v3 or 4v2 because of quitters.

I even played a BTB game last night where only one player was left on the opposing team, (we quickly captured the flags instead of trying to kill the poor guy over and over).

This has to stop!

> Almost EVERY game has at least one person quitting. It’s endemic and is spoiling the matches.
>
> Living Dead is ending up with half the players sometimes.
>
> 4v4 games are quickly becoming 4v3 or 4v2 because of quitters.
>
> I even played a BTB game last night where only one player was left on the opposing team, (we quickly captured the flags instead of trying to kill the poor guy over and over).
>
> This has to stop!

quit ban should be for 2 hours. you should be able to leave 2 games per day without penalty, then the third will put you on the ban.

if your teammates have left, there should also be an option to concede, so you dont have to wait for -Yoinking!- 10 minutes of playing while the other team does nothing but try to farm cR (great job bungie), with no chance of winning.

> > Almost EVERY game has at least one person quitting. It’s endemic and is spoiling the matches.
> >
> > Living Dead is ending up with half the players sometimes.
> >
> > 4v4 games are quickly becoming 4v3 or 4v2 because of quitters.
> >
> > I even played a BTB game last night where only one player was left on the opposing team, (we quickly captured the flags instead of trying to kill the poor guy over and over).
> >
> > This has to stop!
>
> quit ban should be for 2 hours. you should be able to leave 2 games per day without penalty, then the third will put you on the ban.
>
> if your teammates have left, there should also be an option to concede, so you dont have to wait for Yoink! 10 minutes of playing while the other team does nothing but try to farm cR (great job bungie), with no chance of winning.

2 hours realy??? almost everyone quits three times a day. with 2 hour penalty the popuation would fall to like 20,000 people online.

Seriously the quit ban is pointless and annoying. It doesn’t stop people from quitting games when they feel they want to. Like me for instance. Why should I be forced to sit in a game of lag instead of finding a better one?Everyone knows peer to peer servers are garbage. I mean seriously. If I’m getting spawn killed by people that don’t play game types like they’re supposed to be played or I feel someone is cheating or the game is lagging a temporary 15 minute ban isn’t stopping me, There are more than just Halo: Reach games I can play. Keeping it in is just ignorance and stupidity. All it does is annoy people when they lag out or have a good reason to quit. It’s a broken system and it should be removed. It hinders game play for everyone and ruins the experience for players that can’t play a good game. I mean fix the matchmaking system and/or remove the flawed quit ban.

I find the quit ban unnecessary

> I find the quit ban unnecessary

That was what I am saying. Glad to see you agree.

I agree with you too.

Quitters ruin the playing experience for other players and the quit ban is not a sufficient deterrent to prevent that negative behavior.

The quit ban should be replaced with a stiffer punishment that will serve as a sufficient deterrent.

For example, replace it with a system where you can quit as many as seven times in one week, and the eighth time you quit you get instantly credit and rank reset and incur a one week ban from match making. Your quit count would reset Monday mornings.

That would keep people from quitting.

Or was your real point that you just want to be able to quit all you want ruining the game for others with no repurcussions for your negative actions?

The quitter ban is fantastic. The in-game message even pops up during gameplay reminding you that you’ve quit too many games. This sort of disruptive punishment is exactly what quitters deserve.

The quit ban is a stupid system. Period.

To deal with the bunch of selfish jerks who rather spoil the fun of many other people instead of just sucking it up and staying in the game even if they don’t like the gametype and/or map, because it appears as if their team is losing, or for whatever other reason, you have to punish them in another way: credit loss.

When you quit, you suffer a credit penalty that grows bigger and bigger each time you quit:

  • 1st quit: -500 credits- 2nd quit: -1,000 cR- 3rd quit: -2,000 cR- 4th quit: -4,000 cR- 5th quit: -8,000 cR- 6th quit: -16,000 cR- and so on
    Starting out with a rather low penalty ensures that people don’t get punished too harshly who have to quit occasionally because of real-life stuff, because half or more of their team left, because the game’s lagging like mad and isn’t really playable anymore, lag out, and so on. Stuff like that can happen to everyone from time to time, so you have to take that into consideration.

Habitual quitters, however, wil soon notice that they’re losing a lot of credits. It’s only 500 cR and 1,000 cR the first and second time you quit, respectively, but that already adds up to 1,500 credits. Next time they quit it’ll amount to a total of 3,500 cR, then 7,500 cR, 15,500 cR, and then 31,500 cR for quitting half a dozen times.

Resetting the penalty is done my earning credits, i.e. playing the game. In order to reset the penalty one step, you have to earn 10 times as many credits as the last penalty you’ve suffered. So if you just quit for the first time and suffered a -500 cR penalty, you’ll have to earn 5,000 cR in order not to get hit with a -1,000 penalty the next time you quit. Earning 5,000 credits isn’t that hard and can be done in two or three games. Where you earn those credits doesn’t matter; you don’t have to earn them in multiplayer but can do so in campaign, Score Attack, and so on.

If you quit before having earned those 5,000 credits, however, you’ll forfeit all the credits you’ve earned so far for resetting your penalty; you keep the actual credits, but they don’t count towards resetting your penalty anymore. And since you quit again before resetting your penalty, you now lose anyother 1,000 credits.

This means that you now have to earn 10,000 credits to reset the penalty one step, and a total of 15,000 credits to reset it completely. And if you quit again before you’ve earned the 10,000 cR, the whole thing starts over again; you’ll get hit with a 2,000 penalty, and now have to earn 20,000 credits to reset it one step, 30,000 credits to reset it two steps, and 35,000 credits to reset it completely.

> I agree with you too.
>
> Quitters ruin the playing experience for other players and the quit ban is not a sufficient deterrent to prevent that negative behavior.
>
> The quit ban should be replaced with a stiffer punishment that will serve as a sufficient deterrent.
>
> For example, replace it with a system where you can quit as many as seven times in one week, and the eighth time you quit you get instantly credit and rank reset and incur a one week ban from match making. Your quit count would reset Monday mornings.
>
> That would keep people from quitting.
>
> Or was your real point that you just want to be able to quit all you want ruining the game for others with no repurcussions for your negative actions?

No it wouldn’t keep players from quitting. You see, human mind functions irrationally. When a human mind gets frustrated, it stops thinking about future, it stops thinking about the consequences, this can be proven anywhere. Someone irritates someone, at some point the one who is irritated will get so frustrated that they hit the other. In a worse case scenario this can lead to a kill, if that happens, it doesn’t matter are there people around, it doesn’t matter are any of the people polices, it just happens.

Now when we apply this to Halo, the frustrated player quits no matter what the punishment is, even if the player would get a console ban for that quit, they would still do it, because they live in the moment. The bigger punishment only rises the bar, but not high enough. It may make the player consider twice or maybe thrice, but at some point the player gets so frustrated that they quit no matter what.

More sever punishment only leads to more frustration, a rank reset after a certain amount of quits would cause the player to stop playing the game. Your system would cause a huge drop in player count. The thing just goes worse with more punishment. Players need an incentive, a reward that keeps them playing. For example, (using Halo Reach as an example) a 10,000 cR reward from every ten game streak without quitting, 50,000 from a hundred game streak.

This reward doesn’t stop players from quitting, but make the player more eager to not quit. Losing this reward by quitting causes frustration, but soon the player will realize that it’s only their fault that they lost the prize, they could have got it by being more patient.

A reason why people will always quit is that if they don’t enjoy the match anymore, what’s the point of playing it? After all, people play games because they want enjoyement. We can’t force them to play smoething they don’t enjoy, can we? Of course it will never be fun to the teammates of the quitter, but causing displeasure to someone for causing displeasure doesn’t make anything better, it just causes more displeasure.

I believe Halo should have no punishment for quitting, as it literally does nothing except causes more frustration which can be seen as a drop in the player counts. Rewarding people for not quitting gives the people incentive to stay in the game. Thinking good consequences lowers frustration, thinking bad only causes more.

> The quitter ban is fantastic. The in-game message even pops up during gameplay reminding you that you’ve quit too many games. This sort of disruptive punishment is exactly what quitters deserve.