When will the abysmal PC performance be addressed?

While Series X is and should be acknowledged as a high-end PC there is clearly something wrong when that version runs on high/ultra @ ~1800p (very close to native 4K) most of the time at 60fps, but a 3080 with a more capable CPU struggles to keep 60fps on ultra/high @4K.

It’s been almost two weeks since release without any official mentioning of the poor PC performance.
I’m personally OK with the game running between 50-60fps on my machine in general despite it underperforming, but what I don’t accept is the terrible frame pacing, it’s broken internal vsync and DRS not working properly if you try to fix the frame pacing by using external vsync methods. And of course it’s tendency to crash and the stuttering from what I can only assume is subpar streaming.

Really glad I got the MS Store app version via GamePass because this is probably not going to be fixed or improved before the holidays.

EDIT: Only as late as October (almost two years after tons of tickets and forum reports) did they acknowledge the terrible performance regression in MCC on One X. H2A and CE specifically. If that’s any indication of whats to come I fear the PC version is soon to be dead.

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This issue is not getting enough attention, I am replying to make sure this isn’t buried. Performance on the PC side is terrible, especially in campaign. Its no 2022 and I have yet to see any update or news addressing framerate issues or optimization for this game.

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So does ‘high end’ pc constitute a 2000 series + i7 (7th gen+) atleast?
I run an i9-9900k and a 3080 on a 2TB M.2 SSD, with 2 extra 2.5" 1TB SSDs. I haven’t noticed performance issues, but infinite do be using 100% of my GPU. Not that I can’t watch youtube or a stream on my other monitor at the same time, but no heat issues or fps drops for me @ 2k resolution.

AND random crashes. This week is my last week playing this game. Until they fix it

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I’ve got two PCs, one with a 3090, 64GB of RAM, 9900K OC’d to 5GHz all core at 3840x1600 ultrawide and the other with a 3090, 64GB of RAM, an 11700K at 4k, and both PCs running from an NVMe SSD- can confirm that Infinite runs far worse than it should.

The Series X version, running on a Zen2 CPU with a mid-range RDNA2 GPU, is pretty much a locked 60FPS with dynamic res from 1440p-2160p, with the average res coming in around 1800p. The Series X manages this with only 1/3 of the FP32 compute available to my 3090, and 2/3 of the memory bandwidth. Given that my rig, with three times the compute of the Series X, cannot run this game at an average of 60FPS at 4k without dynamic res tells me that the way the game is coded for PC is inefficient. Yes, Ultra settings are generally not efficient, but with 3 times the compute of the flagship console, which does push a stable 60FPS at ~70% of 4k (1800p average w/DRS), I should be averaging at least 80ish FPS at 4k.

When the ray tracing update comes out, people’s PCs are going to crawl without optimization work and the addition of DLSS and FSR.

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343i has never said that but yea this game is optimized like mud

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What games can you run at 4k at 100+fps? I’ve seen some titles reach above 60fps but when you’re at 4k I don’t think you should be expecting much more.
Course, 3840x1600 ultra wide isn’t true 4k resolution. I know ultra wides (owned one for a bit) can just run into problems because of how unsupported they are. Or, by that I just mean outlier, not mainstream resolutions can cause issues with game performance/graphic fidelity.

Doom Eternal with ray tracing runs at 100+FPS at 4k, without DLSS. Full native 4k, ray tracing, and over 100FPS. DLSS of course means a locked 120 at 4k. Without ray tracing, it’s also a locked 120FPS. All Ultra Nightmare settings. Back 4 Blood runs gangbusters, locked 120FPS max settings at 4k, with or without DLSS.

For ultrawide though, 343 has specifically touted ultrawide support as one of their primary PC goodies. So there should be no issues with ultrawide performance from this game given that supporting ultrawide is one of their primary goals on PC.

As a note though, I never said I should be getting 100+ FPS at 4k. I said I should be averaging at least 80. Given the way the rendering system in Infinite works, 80 seems about right given the feature set and CPU-boundedness. Given CPU overhead available, and the seemingly inefficient use of GPU throughput, 80 should not be out of the realm of possibility for either system at either resolution.

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Ah okay, was just curious. I figured there had to be some floating about that were optimized enough to run that high, just didn’t know which ones.
In my experience with Infinite, I haven’t had any issues with the graphics/performance, but I’ll turn on my fps counter today. I would imagine I’ll be dancing anywhere from 60-120 but if what I’m seeing here is true then I’ll probably be sticking closer to 60.

Weird how microsoft can’t publish a windows optimized game KEK

The PC running at 3840x1600 (~75% 4k), does average closer to 70-75. The performance scale doesn’t seem linear, which is also interesting, but could be influenced by the CPU overclock (5GHz across 16 threads will make a difference in a game that is CPU heavy, like Infinite).

I don’t expect Infinite to run as well as Doom or Back 4 Blood, those games are considerably narrower in rendering/simulation scope, and that is an important difference.

And you’d also think that Microsoft’s flagship title would be using the full DX12 Ultimate suite - but here we have no RT on either console or PC at launch, VRS only on console, no mesh shading, no sampler feedback, and no DirectStorage on PC that I’m aware of.

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Strix 3080, 5800x, 32Gb 3600Mhz RAM, game installed on SN850 NVMe with full Gen 4 support. Neo G9 5120x1440 super ultrawide. On ultra settings in multiplayer, I can hit 100fps but mainly stays in the 80’s with a light GPU overclock. +75 core +400 memory. This game does not like overclocking. My main (and stable OC) is +120 core +800 memory. My Time Spy legendary score was ran with an OC of +135 core +1150 memory, but is unstable in “most” games.

No idea why this game doesn’t like OCing, mainly the memory. Sometimes it will still crash with my light OC and I’ll have to drop the memory to +200.

Campaign is sh!tshow. Even with min frame rate set to 120 it will still drop in the 90s. No reason for it, either. It’s not like this game is a graphical show piece. Doom looks way better, especially with RT and I play that game maxed out without DLSS (I don’t like DLSS) and I can still hit 160fps.

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More importantly than the raw framerate performance, this game microstutters like crazy any time the framerate drops below the frame limit you set. It even does this on Xbox, which people typically report the game being “incompatible with VRR.” It’s really distressing that this hasn’t been addressed yet, nearly a month after the release of the campaign, and they’ve been known about since at least the first public test flight. I really don’t want to have to limit my framerate to 60 just so the game will run somewhat smoothly. And then there’s the choppy cutscenes which are even clearly visible in trailers…

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The 30FPS facial animation and mantling/reloading animation is really cringe inducing sometimes too. I can’t wait for that to be fixed.

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They have officially stated that they will NOT be acknowledging or fixing the issue. They released the game in this state so it is working exactly how they want it to. 343i has a “60fps max” philosophy so they made it so the 3080ti can only get 80fps at 1080p and gsync does not work in order to stop people from playing at more than 60

I’ve tested on two different PCs, the optimization is terrible, especially on AMD’s lower-end GPUs pre-RDNA2.

On my main PC (i5-8400, RX 580 8GB, 16GB DDR4@3200MHz), I fall as low as 18fps in certain areas in the open world, that is true no matter what settings, lowest at 720p or ultra 4k, my power consumption on the GPU is very low, indicating it’s not being utilized properly even though Afterburner, Radeon Software, and the Windows task manager all say the GPU is running at 100%, my temperatures are almost idle too.

This is specifically only an issue I have with Halo Infinite, no other game, even other Microsoft first party games released around the same time like Forza Horizon 5 behave this way, I get native 1080p/60fps there on medium - high settings easily.

I have tried reinstalling drivers, tried the Halo Infinite beta driver, and tried the latest driver released today all with the same results in Halo Infinite, being unable to maintain even 30fps.

I also had access to a much higher-end PC to test with too, and even on a Ryzen 9 5950x+Nvidia RTX A4000 and 32GB DDR4 RAM@3200MHz…I still fell as low as 28fps at native 4k high settings, and…45fps at native 1080p. Enabling DRS leads to 60fps at what looks like sub-720p with the A4000 (A GPU equivalent to an RTX 3070) running at 100% constantly with an extremely low power consumption and nearly idle temperature much like the RX 580 test case

The CPU was nowhere near maxed in either test case unless I set the “Max FPS” to Unlimited, then both CPUs would rocket to 100% constantly, this was true for any value other than 90fps or lower, which it never reached those targets anyway in the campaign.

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Halo Infinite is poorly optimized all around.

I started playing on my XB1S and could barely get 30 fps if I was lucky.

I now play on my RoG Strix and I’m happy with the consistent 60fps I’m getting. I tried upping my settings once and my game froze.

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This is one of the few issues i’ve been lucky to not really have a problem with and my hardware is ancient. I’m running a i7 3770k paired to a dz77ga-70k with 16 gig 2400 ram and a 1070ti getting a solid consistent 60fps on 1080p high. 4k medium settings i clock solid 60. I run my rig through a 4k tv so i’m not targeting anything above 60fps and hence have no first world problem complaints.

It shall be addressed once Cross play is able to be disengaged across the board.

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I started my own thread a while back in hopes that the PC version would get fixed. The lag is absolutely awful. I’ve been playing fps’ on PC for 20 years and never had lag until Halo Infinite. It is disgusting.

Also, getting kicked out of a game especially in ranked and then being penalized for it made me quit the game. I went down two full ranks from platinum 6 to platinum 4 in two disconnects. F that -Yoink!- I’m done.

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Its not only pc xbox has problems as well like deayncs frane rate drops sudden crashes yes that happens tho…

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