It pains me to see Gamebattles and MLG trying to play Halo: Reach in a professional way, This game is simply not build for that.
Why are you seeing the pros spamming DMR’s and trying to luck-out? Whats pro about that?
The only thing that still takes skill is the sniper Rifle and even that has had its rate of fire nerfed to -Yoink- after Halo 2.
Every thing else such as:
Low jump height & more floaty jump height.
Bloom on precision weapons ( Having the chance for bullets to go in random directions in exchange for rate of fire in Halo = lulz… )
Vehicles which can be destroyed by your starting weapons ( People who don’t take the initiative to go and locate one of the many anti vehicle weapons. )
So those of you who complain about the balance of armour lock and the DMR’s bloom ( even though I agree with the debates ) why are you bothering so fix these things when this game is casual to the core?