When will Halo 4 MM and other Halo MM fans...

When will people (my fellow Halo fans) start to realize the fact that Halo MM is not the be all and end all of Halo games! IMO and based on sales numbers etc, the campaign is what the majority care about. Halo MM is now the minority fan base of the overall Halo franchise.

Halo 4 sold about 9 million copies and is continuing to sell. The next Halo and the ones after it, will continue to sell well for the campaign and, as long as people in the millions still buy new Halos, they (343i and -Yoink!-) will continue to make them.

Halo 3 days are long gone…you can either accept it or continue to opine for along lost era, that’s up to you each individually to place importance or otherwise upon. 2012 onwards, is the new Halo franchise reality. Even if Halo five had a Halo 3 MM clone but in modern terms, Halo MM will still be the smallish part of the overall fan base.

The new vocal majority is the Halo MM fans but, an extremely tiny minority when compared to the overall Halo fan base that really does not care a bit about Halo MM.

Millions pre ordered Halo 4 but,they didn’t show up to Halo 4 MM. Fact! Therefore, Halo 4 MM on day one in the 343i style can not be blamed for the non show at Halo 4 MM as they did not even turn up to play.

What 343i created is, IMO, awesome. But, at the same time, I like the changes made too.

The doom and gloom…the supposed death of halo, are all greatly over exaggerated. Yes, Halo MM is now a minority virtual online fun thing but…at least we have it!

If I only played Halo for the campaign it would’ve been turned back into the store months ago. Pummeling the helplessly predictable AI enemies gets old after you’ve done it once.

It’s quite peculiar that everyone thinks that the Halo 4 Xbox Live population is indicative of its failure. However, they do not consider that they are many who play Campaign, not necessarily on Live. Just because it has a lower XBL population than COD: Black Ops 2 doesn’t mean that less people play it. In fact, many more may be playing it each day, enjoying the awesomeness of Campaign. Remember, CoD is primarily Multiplayer-oriented. This means that most of its population is playing online, so its Live population IS indicative of its success. Hopefully this clarifies things.

I played 2/3/Reach religously and play 4 daily, pretty much anyways, and love it. My big complaint is the in-game ranking system and the power weapon/vehicle spawns. Other than that, I love it. Epsecially the campaign.

> It’s quite peculiar that everyone thinks that the Halo 4 Xbox Live population is indicative of its failure. However, they do not consider that they are many who play Campaign, not necessarily on Live. Just because it has a lower XBL population than COD: Black Ops 2 doesn’t mean that less people play it. In fact, many more may be playing it each day, enjoying the awesomeness of Campaign. Remember, CoD is primarily Multiplayer-oriented. This means that most of its population is playing online, so its Live population IS indicative of its success. Hopefully this clarifies things.

I heavily doubt there are upward of 200,000+ players playing Halo 4’s campaign at the moment.

Come to think of it, last time I played Blops 2, 200000+ was in competitive alone, and not the entire game as a grand total.

So yeah, unless there are millions of Halo players playing the campaign, spops and forge as we speak (incredibly unlikely) I severly doubt Halo 4 has more players.

OT: OP, while multiplayer is not indicitave of total population or success, it is what keeps the largest portion of population playing for an extended period of time. How long that multiplayer lasts generally shows how enjoyable people thought it was, and so far Halo 4’s population won’t last very long.

While it’s stabalized at about 30000 players, that’s hardly comparable to previous games. Make all the excuses you want, but none of them will amount for a drop of over 430000 some-odd player drop.

People didn’t enjoy the multiplayer, that’s fairly obvious. If they don’t enjoy the mutliplayer, the game won’t stay afloat very long because mutliplayer is what keeps the largest portion of the community playing. If that community disappears, it’s safe to say the game wasn’t very successful at keeping its population.

Was the campaign good? Debatable. Will the capaign alone sell the franchise for the next 2 games? Also debatable.

What is your point?

What I’m getting from your post is “Halo 3 fans should shut the -Yoink- up because multiplayer is a minority in the grand scheme”, which makes no sense at all.

Whether people buy for the campaign or not is entirely irrelevant to the state of the current multiplayer. In the context of multiplayer, Halo 4 was a failure. Thus, the multiplayer needs to be improved.

It’s like if two people were discussing pizza and you just run in and say ‘PEPPERONI SUCKS BECAUSE EVERYONE BUYS SALAD’. I just don’t get it.

> When will people (my fellow Halo fans) start to realize the fact that Halo MM is not the be all and end all of Halo games! IMO and based on sales numbers etc, the campaign is what the majority care about. Halo MM is now the minority fan base of the overall Halo franchise.
>
> Halo 4 sold about 9 million copies and is continuing to sell. The next Halo and the ones after it, will continue to sell well for the campaign and, as long as people in the millions still buy new Halos, they (343i and -Yoink!-) will continue to make them.
>
> Halo 3 days are long gone…you can either accept it or continue to opine for along lost era, that’s up to you each individually to place importance or otherwise upon. 2012 onwards, is the new Halo franchise reality. Even if Halo five had a Halo 3 MM clone but in modern terms, Halo MM will still be the smallish part of the overall fan base.
>
> The new vocal majority is the Halo MM fans but, an extremely tiny minority when compared to the overall Halo fan base that really does not care a bit about Halo MM.
>
> Millions pre ordered Halo 4 but,they didn’t show up to Halo 4 MM. Fact! Therefore, Halo 4 MM on day one in the 343i style can not be blamed for the non show at Halo 4 MM as they did not even turn up to play.
>
> What 343i created is, IMO, awesome. But, at the same time, I like the changes made too.
>
> The doom and gloom…the supposed death of halo, are all greatly over exaggerated. Yes, Halo MM is now a minority virtual online fun thing but…at least we have it!

Thank you.
People just like to make halo 4 look like it “failed and broken”.
It’s not, I literally play this game every single day because its so much fun.
This is just the Internet though man, people will constantly complain, just like they did about every other halo. What else is new?

You’re right in the sense that Halo is more about online MM, and that’s why so many people miss H3. In H3 we had campaign skulls (and terminals) for the story and Hayabusa buffs, online mm for a good part of the community, not just a few players, custom games with hundreds of combinations, forge mode for the creative editors, and theater for the machinima makers.

> You’re right in the sense that Halo is more about online MM, and that’s why so many people miss H3. In H3 we had campaign skulls (and terminals) for the story and Hayabusa buffs, online mm for a good part of the community, not just a few players, custom games with hundreds of combinations, forge mode for the creative editors, and theater for the machinima makers.

For me it’s Reach. Reach is still cranking in a population of 25,000 to 29,000 people on multiplayer daily, and I can always get a decent low lag game for big team battle.

Campaign in H4 was good (I liked Reach or Halo 3 better for some of the above reasons), and Spartan Ops had it’s moments (especially the second half of them), but multiplayer was a very bad for Lag for me (about 70% of my 1400 war games matches were lagged by 0.5 to 5 seconds). Which is why I switched bak to Reach for my Halo fix as less than 5% of my Reach games are lagged at all (none of the other 4 other titles I play often are lagged either - just H4 lags badly).

I won’t play H4 again until 343i addresses these issues in a Title Update (it can’t be done with this weapon / map tuning back end stuff).

If 343i doesn’t fix the H4 multiplayer issues (they have had 8+ months), then H5 will be the first FPS Halo title I will not own.

> If I only played Halo for the campaign it would’ve been turned back into the store months ago. Pummeling the helplessly predictable AI enemies gets old after you’ve done it once.

Doesn’t change the fact the campaign is the selling for most

people were hyped up for that game. look at where the population is now. awards don’t mean anything, halo4 doesn’t deserve any awards. you said halo MM was a minority! are you on drugs? or are you just plain stupid? not trying to offend you or anyone else but really, the campaign on halo4 was terrible, the forerunner knights have to be the gayest looking enemy of any video game I have ever played since I started playing games since 1995. as we speak right now there [probably is only like 1.200 players on the campaign, and the rest are playing MM or Spartan-ops out of how many? like 20.000? the MM was the worst next to B3 MoH CoD whack-ops1 and 2 and MW3 its terrible. the didact? REALLY? a nuke goes off in his chest and master chief is right next to him, and then he is in some virtual world with cortana, that was just stupid. the worst game ending. the story did not make sense dull boring pointless yet very stupid. also I have a problem with the gun sounds, why 343i do this its beyond me. you lay real life weapon sounds over alien weapons and unsc weapons that already had a distinctive sound that sounded so perfect. the needler sounds like my automatic M4.

>Not trying to offend anyone.
>Calls people stupid and on drugs.
>Uses terms like ‘gayest’.

SMH.

To be honest, their are too many factors to consider.

Perhaps people did the campaign first, heard from friends how bad Halo 4 MM was and decided not to touch it?

Perhaps people did not like the look of the MM from preview videos?

The world is not as simple as 1 2 3 4, but even if it was and the Multiplayer portion of the community was the minority, does that mean we should be ignored and left on the side line?

> people were hyped up for that game. look at where the population is now. awards don’t mean anything, halo4 doesn’t deserve any awards. you said halo MM was a minority! are you on drugs? or are you just plain stupid? not trying to offend you or anyone else but really, the campaign on halo4 was terrible, the forerunner knights have to be the gayest looking enemy of any video game I have ever played since I started playing games since 1995. as we speak right now there [probably is only like 1.200 players on the campaign, and the rest are playing MM or Spartan-ops out of how many? like 20.000? the MM was the worst next to B3 MoH CoD whack-ops1 and 2 and MW3 its terrible. the didact? REALLY? a nuke goes off in his chest and master chief is right next to him, and then he is in some virtual world with cortana, that was just stupid. the worst game ending. the story did not make sense dull boring pointless yet very stupid. also I have a problem with the gun sounds, why 343i do this its beyond me. you lay real life weapon sounds over alien weapons and unsc weapons that already had a distinctive sound that sounded so perfect. the needler sounds like my automatic M4.

What a glorious rebuttal

/sarcasm

Also please don’t use homosexuality as an insult, people are entitled to loving who they love without discrimination needed, you may think you’re not offending anyone but you are

I don’t think halo 4’s MM failed. Infact if we dropped insta spawn and JIP completely it would be -Yoink!- near perfect in my eyes.

I think a lot of people welcomed the ideas of POD and fully customizable load outs and other ideas but they got implamented horribly.

If POD was tweaked to have a very small amount of PW’s but kept everything else i think it would role over well for others.

And if we fixed the secondaries and nades to pistol and frags only loadouts look a lot better.

> > If I only played Halo for the campaign it would’ve been turned back into the store months ago. Pummeling the helplessly predictable AI enemies gets old after you’ve done it once.
>
> Doesn’t change the fact the campaign is the selling for most

Actually, by now the multiplayer is the bigger draw for Halo fans, not the campaign.

I would take an awful campaign with a stellar multiplayer over the opposite any day of the week (ex: BF3) Halo 3’s campaign was alright, but its one-of-a-kind incredible multiplayer is what made me come back for 5 years after I got it.

> > > If I only played Halo for the campaign it would’ve been turned back into the store months ago. Pummeling the helplessly predictable AI enemies gets old after you’ve done it once.
> >
> > Doesn’t change the fact the campaign is the selling for most
>
> <mark>Actually, by now the multiplayer is the bigger draw for Halo fans</mark>, not the campaign.
>
> I would take an awful campaign with a stellar multiplayer over the opposite any day of the week (ex: BF3) Halo 3’s campaign was alright, but its one-of-a-kind incredible multiplayer is what made me come back for 5 years after I got it.

Halo 3 had 12 million sales, correct? And how many people played multiplayer?

Halo 4 had 8 million sales, correct? And how many people played multiplayer?

More people buy it for the Campaign, and I’d prefer a amazing Campaign (which 4 had) over a crappy multiplayer, and imo pretty much all competitive multiplayer is awful, so I buy Halo strictly for Campaign and I always play it

Actually, OP, the truth is the opposite of what you claim it to be. Not many people play the campaign more than twice.

Matchmaking is what appeals to people. There is a reason why campaign-only games suffer in population ratings.

No. People do not care most about the campaign, otherwise the activity on the forums would be talking about the story a lot more. It doesn’t matter if a Halo campaign is absolutely phenomenal, because if people hate the multiplayer, the population plummets.

> No. <mark>People do not care most about the campaign</mark>, otherwise the activity on the forums would be talking about the story a lot more. It doesn’t matter if a Halo campaign is absolutely phenomenal, because if people hate the multiplayer, the population plummets.

You know apart from the amount of who brought the game who didn’t play multiplayer, if people cared more about the multiplayer why wouldn’t the population of been 8 million? or like 12 million for Halo 3? The majority of people seem to buy it for Campaign