When we get an armor toggle this is how it should work

It is more likely they are just design holdouts from previous iterations and they are just trying to stay consistent to that. You are inserting your own reason here, again for some hypothetical armor toggle.

Anywa,y to beat the dead horse yet again; it would be shooting themselves in the foot to add a toggle in their first live service F2P game. But you don’t seem to be able to grasp why that would be.

We already said it most likely won’t be great for that but how many players do they have to turn away by changing Halo into something it wasn’t?

We saw that it was enough players to turn back after H4 and H5. It seems they haven’t totally learned their lesson. Again everyone should be pro toggle if they want these things in future games because like H4 and 5s art style i can almost guarantee they won’t survive more than a couple games at best because they are counter to Halos identity.

And despite this you said that “purists should never be served anywhere.” Clearly there are many instances where they should be served.

2 Likes

Art is constantly evolving as is its interpretation.

Of course not all change is good. But let’s say, I or my wife, suddenly decided to be dudes. We’d wholly accept this, even if there were some growing pains. Y’know why? Because we love each other.

If you want to let something figure out what it’s supposed to be you need to let it change. If you were in charge we’d still have everything look like Halo: CE. Which wouldn’t be awful, but we’d have missed out on the changes from 2, 3, Reach, etc.

Every game has looked completely different.

This is a nothingburger. I doubt lore based descriptions & manufacturers are design holdouts. Otherwise they wouldn’t be used to try and sell things with cute or funny tag lines. On the other hand others have long and detailed lore.

Mirroring how they did the exact same thing for Reach. The customisation system the whole suite is based off of.

I think it’s obviously intentional.

This commentary can be applied to any decision as you can’t make everybody happy. Bar the few bitter and immature people on here that need others to see the 5% of their cosmetics that would be hidden by a toggle. I don’t think most people would mind or care if one was introduced.

Cute.

If they cannot handle something as small and insignificant as cat ears, it sounds like they’re the type of person that’s going to -Yoink!- about every little thing imaginable. If that’s the case, they may not be worth trying to hold onto.

1 Like

Then you can let Infinite change into a game that indulges both parties. Infinite can change into a game that has a toggle.

There, we all live happily ever after.

1 Like

Like people who would cry and whinge about a unknown percentage of unknown people not seeing a small segment of their online cosmetic choices.

Kinda like people who are incredibly bitter and love annoying others?

Hmmm. Food for thought.

2 Likes

You’re so fixated on me it’s hilarious.

They are only physically small. They significantly shift the tone of Halo though. You go from a rougher or at least a game that lacks “cuteness” in its armors to one that now has “cute” armors. So yes while physically small it is not big but as a tonal shift it is massive.

Arguing against a toggle because you want to force everyone to see you is like saying there should be no mute function because everyone should have to hear you.

2 Likes

lol

Nothing else really needs to be said, but forum posts have a 20-character minimum.

Break immersion? Dude its a silly party shooter not a realism driven fps.
Again silly ninja costumes and fart clouds, skulls, marathon man, an emperial star destroyer helmet, CQB. All fine because they are grandfathered in that is all.

There doesnt need to be a majority for it to be profitable but when 30% of several million customers purchase and advocate for those options they are here to stay.

We already had collabs and you had no issue due to nostalgia.
But now its a travesty.
Your logic is lacking.

Halos whole identity has been inconsistent since inception and its goal as a frinchise is quite literally to appeal to the widest range. It pulls from many conflicting sources in every iteration and employs a different art style every time.

Your just an echo of the bungie.net days of “wookies dont belong in halo”
Or
“Halo 2 looks too modern”

I personally hated halo reaches art direction but i dont dispute it as being halo.
Despite the huge departure from halo 3s peak aestetic (subjective)
And its lack of faithfulness to CEs more anime take on cassette futurism in favour of a more rounded neo colonial style.

The brass tax is halos visual identity is not nor has ever been sacred and to act as it if it was is foolish and misguided.

I did answer you by way of explaining this prior.
The core iconography and design language is intact and enduring so all your fears are unfounded while the games actually identity of design philosophy is not and if you want to put energy into trying to maintain halos identity do so by requesting a return to fundimental design goals rather than lamenting that once every “10 to 20” matches you have to see a goofy looking spartan whose style isnt the same as your own but mostly does actually fit the art direction just not the lore.

George lucas would not agree. Ref prequels.
The Bungie devs would certainly not agree if that was the case dual wielding would have not been added or later removed, equipment would not be a thing. Halo would likely be an rts, halos CE-reach would have had a consistent art style instead of 4 distinct looks.

Doom3 would be a different game entirely
Mgs 2 wouldnt be the masterpiece it is

Loving creators always change and iterate on there passion projects thats the qualia of franchise.
And halo being so diverse it is a different thing to many.
New fans are just as entitled to enjoy the games as a CE LAN jokey like myself.

It doesnt hurt you to see someone look different in a game once and a while.
Especially in a game where you are an imortal able to revive from death infinitly. Realism or immersion is not a good argument when many who ask for toggles also want sprint to be removed from the games or clamber. This flawed logic permeates these forums and its almost embarrassing to see it employed as good reason to undermine a retail product power of profitability. I mean we can literally use a skull to beat dudes to death in these games but heaven forbid we let a person rock cat ears.

First of all. YES give me that brute pelt coat baby that is a sick idea, be proud of that drip concept.
And yes dude it is gate keeping because you arent asking for consistency. Because halo has never been consistent you just want your nostalgia to be pandered to in the most shallow of ways.

If you want to protect the games integrity theres a real issue to consider and its that the core gameplay philosophy is the reverse of those classic games. The core of halos identity was lost but cat ears are the devil?
Preservating your classic halo identity does not start with a toggle that is designed to take options and player expression away when customisation was introduced to do the opposite of just that.
If anything you want abandon the very mind set that made halo this zeitgeist catching entity to maintain a head canon.

So lets just let folks enjoy there game and be seen as they wish antique katanas placed nonsensically on there backs flaming heads and all.

Personally ill rock a classic look. I like my spartans that way and ill show off that style till I get an option to cosplay Security Officer recon 54 at least.

I and many others already addressed all of these issues in another thread. This one was really just to talk about how we would like a toggle to work when we get one.

Its getting tiring having to restate everything so the other thread is:

“Anti armor/cosmetic toggle is the same thing as Anti Mute function”

If you don’t want to read all of it i understand so the jist is

  • other games have done it that are also live service - Halo has done a toggle before to keep the tone (its not just a no new items in MCC toggle as the new body suit and weapons added are still visible so by definition it is really just a Halo art tone maintaining toggle)
  • Halo has had a very similar tone throughout its games so getting rid of it now is counter to Halo’s past
  • 343 has issued statements about returning to the classic art style, in them it seems to suggest enough people left or were willing to leave over 4 and 5s style that it warranted returning to the classic style. 343 had previously bragged about the shift to their art style in 4 and 5 so clearly something happened to cause them to turn course (is there any reason to suspect this won’t happen again?)
  • also 343 pulled the rug out from under everyone when they added stuff like cat and bunny ears, saying you are returning to a classic art style then not keeping to it is irritating to those who expected it
  • no one is playing Halo because they can wear cat ears but plenty of us are willing to leave over stuff if it keeps pushing to the extreme silly and anti Halo tone direction (some silly is fine such as Yoroi, Hayabusa, Helioskrill but the Eagle Strike core, cat and bunny ears, many kill effects, etc don’t match Halo’s tone)
  • a toggle lets both parties coexist
  • etc. I can’t even remember all the answers given there because it is a lot so just go there