When People Say "The BR Wins Mid Range"

No, it does not, in the hands of a skilled player the DMR will triumph whatever the range.

Abit of info for people who blindly defend the DMR because they like it in MM: the DMR beats all other loadout weapons at long range, it is infinitely Easyer to use at long range and infinitely more effective/apart from a scoped LR but unlike the scoped LR it does NOT suffer at all the other range’s people can say oh yeah? Well I’m a BR user and I wipe the floor with DMR users mid range. Well yeah if your a level 40 playing slayer on Abandon, its the other guys fault for missing, understand if you start shooting a BR and a DMR at the same time the only way the BR will win is if the DMR misses a shot, for the much more skilled player (players such as I get pared against) I have actually jumped out on people, put the 1st shot in them and they’ve began shooting half a second later and I Will die before I’ve got my shot out… And that’s what’s wrong with the DMR, i apply’d more skill with the BR (,1st shot, didn’t miss a bullet, used in its intended range whilst the DMR is not YET IT STILL PREVAIL’S

I believe one small and easy change would balance the two rifles…
Getting hit by a DMR should only affect Sniper/Beam/Binary rifle’s aim. BR would then definetly win at mid-range in the hands of a skilled user even against equally skilled opponents, but DMR would still dominate the BR from long range.
Currently I use BR the most, but if I notice I’m playing against skilled players I will switch to DMR, even if I’m playing on Haven or Abandon. And that’s because DMR is simply better.

Roughly speaking.

DMR kills in 1.6 seconds

BR kills in 1.8 seconds

Make them both match at 1.7 seconds… Very fair compromise. No damage buffs or nerfs. The are more equals

DMR has greater range but BR adds more flinch effect. But at mid range, it is even and down to who misses first, since BR has more flinch effect, it has the better chance. Bam. Fixed your problem.

> No, it does not, in the hands of a skilled player the DMR will triumph whatever the range.

This man speaks the truth.

And a good skilled brtist would destroy mid range. Goes both ways bro.

> Roughly speaking.
>
> DMR kills in 1.6 seconds
>
> BR kills in 1.8 seconds
>
> Make them both match at 1.7 seconds… Very fair compromise. No damage buffs or nerfs. The are more equals
>
> DMR has greater range but BR adds more flinch effect. But at mid range, it is even and down to who misses first, since BR has more flinch effect, it has the better chance. Bam. Fixed your problem.

This doesn’t change anything. Map movement is gonna be dead again. 0.1 second is nothing if DMR’s bullet magnetism,spread,ROF and bloom remaim…

> > Roughly speaking.
> >
> > DMR kills in 1.6 seconds
> >
> > BR kills in 1.8 seconds
> >
> > Make them both match at 1.7 seconds… Very fair compromise. No damage buffs or nerfs. The are more equals
> >
> > DMR has greater range but BR adds more flinch effect. But at mid range, it is even and down to who misses first, since BR has more flinch effect, it has the better chance. Bam. Fixed your problem.
>
> This doesn’t change anything. Map movement is gonna be dead again. 0.1 second is nothing if DMR’s bullet magnetism,spread,ROF and bloom remaim…

I know. But it’s a compromise. I predict it won’t feel balanced till DMR is 2.0 seconds. If that doesn’t give you enough time to return fire/ get behind cover, then you are simply running out in the open far to much. However making them both equal as far as kill times is a good start for making more accurate comparasions. If DMR is stil behaving so ridiculously, then slowing it further will be the next option. But first step first.

What I don’t get is that the BR gets flinch and muzzle climb, but the DMR doesn’t. How is that fair? Shouldn’t the long range weapon have more flinch and recoil instead of none at all?. If anyone says it has bloom im sorry but that’s a joke.

> What I don’t get is that the BR gets flinch and muzzle climb, but the DMR doesn’t. How is that fair? Shouldn’t the long range weapon have more flinch and recoil instead of none at all?. If anyone says it has bloom im sorry but that’s a joke.

Ahem… BR delivers more flinch effect. So in close quarters if all three of its bullets hit the enemy, it makes it harder for that enemy to shoot at you. DMR hits only with one bullet, so it delivers less flinch. (So, its a good thing it has more flinch)

Recoil? No, it’s a marksmen’s rifle that fires one shot at a time. That’s why it needs a slower Rate of Fire, to simulate that a marksman is taking his time to line up those perfect shots that just won’t miss… But it takes a bit more time.

5 shots from a DMR should take a full 2.0 seconds. 5 shots from a BR takes close to 1.8 seconds. DMR will still be very useful for picking off kills at long range but when targets get closer… DMR users have start thinking of pulling out their secondary weapons. Exactly how it should be.

How about this.

2 guys, exact same skill. Say he’s a clone of a person who is expert in both guns.

Both start shooting at each other at the same time at mid range. Both don’t miss.

DMR wins.

Of course, we then have to factor in things like difference in skill, situation etc. etc. but the BR is always riskier than the DMR.
There literally is no point.

The BR does have slight advantage against weakened opponents over the DMR thanks to its 3 round burst and no bleed through on headshots. Other than that, the DMR is better.

I only use the BR now and have no problem doing very well and beating DMR players. It really depends on the player using them. As with any gun fight, getting the first shot in is one of the most important things you can do.

Easy fix IMO is lower the DMR rate of fire. You can’t increase the BR rate bc the Carbine will be severely underpowered.

Interesting fix IMO is to remove the unscoped aim assist on the DMR.

> > What I don’t get is that the BR gets flinch and muzzle climb, but the DMR doesn’t. How is that fair? Shouldn’t the long range weapon have more flinch and recoil instead of none at all?. If anyone says it has bloom im sorry but that’s a joke.
>
> Ahem… BR delivers more flinch effect. So in close quarters if all three of its bullets hit the enemy, it makes it harder for that enemy to shoot at you. DMR hits only with one bullet, so it delivers less flinch. (So, its a good thing it has more flinch)
>
> Recoil? No, it’s a marksmen’s rifle that fires one shot at a time. That’s why it needs a slower Rate of Fire, to simulate that a marksman is taking his time to line up those perfect shots that just won’t miss… But it takes a bit more time.
>
> 5 shots from a DMR should take a full 2.0 seconds. 5 shots from a BR takes close to 1.8 seconds. DMR will still be very useful for picking off kills at long range but when targets get closer… DMR users have start thinking of pulling out their secondary weapons. Exactly how it should be.

Except the flinch doesn’t screw your aim up unless you are scoped in. Thanks to the DMR’s huge red reticle range it really doesn’t need the scope at those ranges, rendering flinch ineffective against the DMR, but it can cause nightmares for the BR users.

To add to my point, the max flinch effect from the BR is only achieved by full 3-shot contact which can be inconsistent at ranges, while the DMR needs only one shot so technically the BR doesn’t have the edge in this category.

People look at these PERFECT situations and the numbers to make their points. The perfect kill times are extremely rare. The only way the guns can be balanced is to analyze gameplay, which for the most part has shown the DMR has the edge in most situations. It doesn’t need a huge nerf, but it definitely needs to be toned down a little.

> > > What I don’t get is that the BR gets flinch and muzzle climb, but the DMR doesn’t. How is that fair? Shouldn’t the long range weapon have more flinch and recoil instead of none at all?. If anyone says it has bloom im sorry but that’s a joke.
> >
> > Ahem… BR delivers more flinch effect. So in close quarters if all three of its bullets hit the enemy, it makes it harder for that enemy to shoot at you. DMR hits only with one bullet, so it delivers less flinch. (So, its a good thing it has more flinch)
> >
> > Recoil? No, it’s a marksmen’s rifle that fires one shot at a time. That’s why it needs a slower Rate of Fire, to simulate that a marksman is taking his time to line up those perfect shots that just won’t miss… But it takes a bit more time.
> >
> > 5 shots from a DMR should take a full 2.0 seconds. 5 shots from a BR takes close to 1.8 seconds. DMR will still be very useful for picking off kills at long range but when targets get closer… DMR users have start thinking of pulling out their secondary weapons. Exactly how it should be.
>
> Except the flinch doesn’t screw your aim up unless you are scoped in. Thanks to the DMR’s huge red reticle range it really doesn’t need the scope at those ranges, rendering flinch ineffective against the DMR, but it can cause nightmares for the BR users.
>
> To add to my point, the max flinch effect from the BR is only achieved by full 3-shot contact which can be inconsistent at ranges, while the DMR needs only one shot so technically the BR doesn’t have the edge in this category.
>
> People look at these PERFECT situations and the numbers to make their points. The perfect kill times are extremely rare. The only way the guns can be balanced is to analyze gameplay, which for the most part has shown the DMR has the edge in most situations. It doesn’t need a huge nerf, but it definitely needs to be toned down a little.

Exactly why its a good thing the DMR deals less flinch. No one is saying flich makes these guns balanced.

Also exactly why changinging its rate of fire is the simplest way to go. Some BR users say they find BR/DMR balanced. In that respect any first change should be tiny. Slowing the DMR kill time two match BR kill time is a change of about 0.2 seconds. This change is so small that it is likely not going to cause outrage. So in close range, if both players start shooting at the same time with perfect aim… They both evenly trade with eachother. By making tham match in speed first player to miss, dies. Giving BR the advantage because it can miss two bullets and still kill in 5 shots.

Too much auto aim, big hitbox, spam, no unscope - there’s almost zero reason to use the BR

I always feel a sense of pride when I out Dmr someone using my assault rifle. Proof that longe range weapons shouldn’t be used anywhere between short and mid range.

wow i just cam up with this too. i would not get rid of it but lower it by half or more a little more. see here. so it would be like the Binary rifle. good at a distanse but hard up close.

> Easy fix IMO is lower the DMR rate of fire. You can’t increase the BR rate bc the Carbine will be severely underpowered.
>
> Interesting fix IMO is to remove the unscoped aim assist on the DMR.

When I’m trying to get better, I use the BR. When I’m trying to collect Montage kills, I use the DMR.

LOL BR. I really do want to like it, but it is a mess of spread and recoil at any decent range.

Ditch the random spread but keep the recoil and you have a much MUCH more tolerable and effective BR. Why there needs to be both recoil(which I don’t mind) AND random spread.