When people leave in Ranked the Spot needs to be filled

By either a bot with the Difficulty maxed or by another player.

If you aren’t going to make it so the teams balance back out then the team that loses players should get bonus XP for staying.

Either that or it needs to be nulled for a loss. Not fair if you lose progress because a player left. Be brilliant if you got a bonus for winning with one less.

Dealing with rank leavers is definitely a difficult thing to do. You can’t just end the round because people would just abuse that to troll players by quitting matches to end a round.

That said, I ended up in a 4v1 the other day and lost nearly half my rank…so the punishment for losing needs to be WAY less.

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I think they need to:

  • add rejoin match function
  • combine the rank loss of the remaining teammates and split it by some percentage between the quitter and the remaining players if they don’t rejoin. Or just apply it fully to the quitter :man_shrugging: you could also probably prorate the (combined) penalty applied to the quitter based on the difference between the score at quit time and end of March.
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You win some, you lose some. My personal preference is to not fill the disconnected or player left place for the following reasons:

  1. You can’t have a loss being void as it would be taken advantage of by players in teams quitting to avoid the loss.

  2. Join in progress (JIP) is terrible. I don’t want to join a game in progress for many reasons including not knowing how the game is flowing or joining on a losing team, and I’d rather battle as a team of 2 or 3 rather than some random player who could lose the game for us whilst they adjust to a game in progress. I don’t care if it wouldn’t affect my W/L ratio if I join…it just feels like a waste of time.

  3. Bots are useless.

  4. Try play ranked games with a full squad at all times.

The only way to discourage quitting is to give bans with a slider increase…15 mins, 30 mins, 1 hour, 2 hours, 3 hours, 6 hours, 12 hours, 24 hours…that would discourage serial quitters.

Bot maybe, but not a another player. If you want to avoid bad teammates, queue up with friends and don’t rely on the matchmaker to find teammates for you. You’re playing to lose if you rely on the matchmaker.

Best option would be a vote to forfeit the match so you can just end it and move on.

No, end of story. This would be abused to no extent to avoid getting a loss on your record. Every single game that does rank that nulls matches because a person left has always had that system abused to hell and back.

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The person who leaves would get the loss, but the teammates who stay and end up losing because of it shouldn’t be punished with the loss because someone quit.

I meant the people who stayed get their loss nulled but the quitter gets the full punishment.

Again no, end of story. People would attack other teammates in order to get them to see quitting out as the better option so they don’t get counted a loss.

Every game that allowsed you to avoid being counted a loss in ranked has had that system abused to hell and back.

Personally, I have observed that your rank doesn’t decrease if you lose a match in which your team had quitters. I agree that it can still be frustrating to play, but at least your rank is not unfairly dinged.

While I wouldn’t mind join-in-progress for ranked, I think a lot of people would complain about joining losing matches. I think they need a forfeit option that is available after someone 25% or more of your team quits and the game is at least 50% to completion. The forfeit option awards a win to the other team, but doesn’t penalize the forfeiters. Quitters are still penalized.

Am I the only one that thinks ranked is a joke. Probably one of the worst ones theyve done. You lose like 3-4 points when you have someone leave than only gain like 1-2 points for winning and going even. I feel like if you win and go you should recover those points.

What H5 did is that the leaver lost maximum CSR for one game (30) and the rest of the team would lose the normal amount for a loss. You can’t alter CSR losses or else it will be abused by throwaway accounts.

And bots would just lead to feeding (at least in Slayer) while JIP would piss everyone off. It happens to everyone so just take the loss and move on.

This echoes my experience. I play on if we lose someone because it’s decent enough practice and from what I’ve seen you don’t lose a lot of ranking points even if you get thumped.

That’s when you have the boot system in place. If it turns into one person deciding to team kill to avoid the loss then that person gets booted for team killing and gets the loss and eventually a ban for team killing.

TL;DR: winning or losing won’t necessarily move your rank. It’s based on hidden factors. Look up “ELO” to learn more.

Ranked is not like an XP system that you keep climbing if you are winning. It’s a skill based system where you should eventually settle into a rut unless you are truly actually getting better at the game.

It’s impossible to say whether any specific instance of winning multiple games in a row should increase your rank or not. It depends on other factors that are hidden from your view, namely, the skill rating of other players, and I expect your teammates matter as well. People’s current rank that you can see is not the same thing as their hidden skill ratings.

If you win multiple games against opponents who are significantly less skilled than you, then you don’t necessarily move up, as you haven’t actually proved anything. The opposite is true as well. If you get stomped by a team that is way higher in skill rating than you, you shouldn’t move down really. And I have observed that to be the case. I have lost several games badly and my rank progress didn’t move down or moved only a small amount. I hit resistance around Diamond I because this is likely where my true skill lies, relative to the whole player base.

Look up ELO ratings to understand how this works. Halo uses some proprietary ranking scheme and they likely would never reveal the full details, but the concept is basically the same as ELO.

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I cannot ever agree with this stand point. In no game ever should join in progress be a feature for ranked/competitive play.

The only option that is satisfactory is allowing the original player to rejoin if they left due to a crash for example.

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If they don’t implement a join in progress for Ranked I’d be fine with it, but that at least need to fill the spot with a bot with the Spartan rank or something where the bot is at least helpful.

No I can’t agree with that either. It dampers the integrity of the match. The team of 4 should not lose a game they would have otherwise won, especially if they had the advantage. Most the time someone quits it’s because they are losing/doing poorly.

If they regularly crash or have poor internet then they shouldn’t really be playing ranked in the first place.

What dampers the integrity of the game is people leaving. The team that lost a person shouldn’t lose just because someone left. The team that loses someone should be given their best chance and a bot would do that. Especially in an objective game.

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They lost that chance the moment the person quit.

It’s unfair but it happens. It also happens more against you than it happens to you statistically.