This is a great point (as someone who loves AC too): the single-player campaign could be large and good enough to warrant $60. Again, just my personal thoughts, but the other half of my original post was about how co-op itself is an inextricable element of the Halo experience. It’s like the first chocolate chip cookie to be released without chocolate chips, but they made the cookie size bigger. Other folks might definitely enjoy a bigger cookie, but for chocolate chip fans it doesn’t change the fact that the price is the same for a cookie without chocolate chips for the first time.
And now I want fresh-baked chocolate chip cookies real bad. I did this to myself.
I get what you’re saying but the cookie scenario is missing the last part. “We removed the cookie chips (because they’re not made yet) for this new, larger, cookie. We’ll add them when the chocolate chips are ready then you’ll be able to enjoy a larger chocolate chip cookie!”
Co-op isn’t permanently gone, it’s just delayed. And I don’t know if it went for split-screen aswell. If it’s not then the reason it’s delayed is definitely due to networking as co-op campaign has always been really jank with connectivity between players.
Either way you will get your co-op experience, you just have to wait a little. You could always not get it on launch, play the MP for free, and buy it once co-op is added.
I should have been more clear, by free I was in fact referring to the addition of co-op and forge and features that currently already appear in other halo games. They of course will be free.
Because of those additions, it makes the game worth $60 in my opinion. Because it will be a full game in the future.
- an investment.
That’s very true, thanks for the positive way to look at it! I was just taken aback at the missing feature, but looking at it your way, I just have a personal launch delay of a few months. And I can enjoy MP meanwhile.
343 has already spoken at length about the delays.
- The focus is a complete campaign and multiplayer platform to launch.
- $60? It’s $99.95 in Australia
- Whilst it’s disappointing that the game won’t launch with Co-Op or Forge, the team has confirmed it’s on the roadmap.
The price tag is a moot point, really; it’s like pre-ordering a game. Except for this time, you’re playing components early.
Similar to Chris Robert’s Star Citizen. Imagine how that community feels every time there’s a significant update.
It’s very hard to tell if this game will be worth full price at launch as of right now. Most single player only games usually have a play time of around 15-20 hours, the usual Halo campaign is about 6 hours.
343i said the world in Infinite is the biggest one to date, but that could mean the campaign is 5-6 hours and the open world is full of side quests to pad the game out.
We also haven’t heard anything about a season pass or DLC or how much they may cost.
We’ll just have to wait and see on December 8th.
Yes. I’d want to play the game as early as possible whilst it’s fresh and during the holidays. Think we all could have really used the game in 2020. Keen for the wait to pass.
A few months I think, sure they gave a figure in an interview. But single player first time round lends itself to a solo run. Later on you can get the gang back together.
Do you have Xbox Gamepass? The single player should be included on that. You could subscribe for a month, I think, for less then 60 dollars and complete the campaign.
You know, personally, I remember the days in Playstation 2’s era where games would often release buggy and then later a new version clear of the bugs would be dropped. We called these ‘red label games’ (if you know what those are, I know not everyone played on the Playstation 2), because if they had the red label, they were the ‘fixed’ versions of the same game that you paid full price for again if you wanted a more ‘stable’ experience. Now for games like Jak and Daxter: The Precursor Legacy, this was just a patched version that kept you from skipping the Citadel, so it was a considerable, yet still small patch.
Other games likely had many more or even worse bugs that benefit from the red label experience. And while I agree that $60 is a lot of money to be paying for any game, I’d argue that a lot of campaign only games have gone for that much with I don’t think as much question as Infinite seems to be getting. Yes, previous games in the Halo series came as a package deal, campaign/multiplayer/firefight or Spartan Ops. But Infinite is also going to be bigger than previous Halo games as well, as far as we’re aware.
It’s a sort of ‘buyer beware’ kind of deal, you get what you pay for, whether it ends up being exactly what you wanted, more, or nothing near what you expected. But that’s to be said about any product, is it not? And if you aren’t keen on paying the $60, you could of course opt in for Game Pass, test out the campaign for $15 and if it doesn’t stand up to your expectations, just discontinue your service for the foreseeable future or play one of the many other games they have to offer.
But its all good because that is counterbalanced by them not coming finished out at launch 
I want to think that we pay € 60 because the new campaigns that are launched will be free.
New campaigns won’t be free
Have they confirmed it?
game pass first, then I´ll check if the steel box is cool and then I´ll think if I buy it.
is it worth $60? don’t think so, but I´ll wait for the offers, or the “I´m selling cause just bought it to play it once”
Agreed, I’m fairly certain the campaign expansions won’t be free seeing as they’ve already made multiplayer f2p.
They’ll probably do what Overwatch, Destiny, or League of Legends does and offer free small updates, but any story expansion will be anywhere from 20-30 dollars.
I’m just glad I have Gamepass., so I can avoid that question, for now. Will be interesting to see how campaign expansions work.
Since I don’t like to play PvP, I’m personally very happy that the Campaign is sold independantly, and that it’s bigger than previous ones.
However I share your concern about the lack of coop, an important feature of all Halo games.
I will personally use my first month trial of Game Pass to play the campaign a first time and see its quality. If it’s good, then I’ll wait for coop to be added before buying it.
343 isnt dedicating its entire resources to make a long campaign , the focus is split on SP and multiple aspects of MP,which as a reminder is F2P, so you dont even need Live membership to play.If you re willing to spend, 30 is the maximum, same rule applies for games like BF2042 that’s MP only, you re simply a fool if you pay the full amount,especially with how broken and lack of content most games launch with. It became the norm for the industry,and you can vote with your wallet.
I completely forgot about this huge aspect of the financial model: F2P games don’t need a Gold sub. So the entire SP campaign + MP experience could be had for $10 (Game Pass without Ultimate).
[Update:] Big boss Joseph Staten confirmed in a interview to Game Informer that this Dec 8 build is only a “first release” of the game. For those of us (like me) that kept thinking of this as “Halo Sequel Release Date”, this confirms that need to join the rest of the Halo fandom in changing our mentality to seeing Dec 8 as “Opening Day of Season 1 of Live-Service Halo Game”. I know this mentality shift has been obvious to many others, but it’s tough to teach a two-decade dog new tricks in my case lol.
This seals the discussion though: the point in purchasing the retail version launch is purely commemorative in nature, physically marking Day 1 of the process.
$60 is a steal honestly, even if it’s bad/incomplete. If the video game industry had reflected inflation like every other industry over the past 20 years, we’d be paying anywhere from $100-$150 for a single title.