With its sluggishness and inconsistency, you’d think this would be one of the things to mention. Compared to the buttery smoothness of MCC ‘Modern aiming’ setting, Infinite just doesn’t hold up.
Unlike MCC, Infinite’s aiming is slower and much more jank. Will this be fixed eventually? I know they mentioned quality of life fixes dropping from time to time, but this was never mentioned at all in the dev update last week.
The last time aiming mechanics was ever mentioned by 343, in regards to infinite, was in the Season 1 outcomes update report. That was months ago.
I really don’t want to end up waiting a year for a fix to aiming. That would easily provide me a reason to play again. I mean all I’ve ever done was screw around in the training mode. A fix to aiming makes screwing around MUCH easier.
8 Likes
Switching from MCC to Infinite is so jarring. The aim in Infinite is just messed up. It’s hard to know how much of the problem is desync related. I do wish there was a “modern aiming” setting in Infinite that would set the aiming the same as in MCC.
3 Likes
So i made a post about Infinite’s aiming when the game first came out. In my post i do go over my button layout but others and I also gave tips on how to make aiming feel better. For me Infinite’s aiming is so buttery smooth and the only other game that has felt like this was Destiny (which is a great thing).
See if it helps. I do know that frame rate and stability issues do cause a lot of the problems so it may not help but i hope it does and good luck out there.
Use the link below or search for the title of my post that is in “”
“Need help aiming in Infinite? (if it feels off to you try this set up for controllers)”
https://forums.halowaypoint.com/t/need-help-aiming-in-infinite-if-it-feels-off-to-you-try-this-set-up-for-controllers/11780
Bro, I’m telling you. If they do implement Modern aiming, I will play Infinite much more frequently. That’s how important aiming is.
Players are supposed to be fighting the enemy. Not the controller.
5 Likes
Flashes back to the sensitivity crises of H5
Yeah let’s not update the aiming.
If aiming feels bad, your controller settings are bad.
Mess around with deadzones, sensitivity, and acceleration. Acceleration is very important.
2 Likes
I think a huge part of it is network issues and what platform you are on. Going back to my Xbox One S was rough. The game does not run particularly well on the last generation of Xbox’s.
And yeah in general i agree. I am not sure who designed the default settings but man are they just terrible. Thats why in the flights i got all my controller settings sorted out so by launch i was good to go. Some people still struggle with it which is sad because once i got it all settled it feels so much better to play.
1 Like
Probably when Desync is fixed, which is probably the 1 of the many things im not playing Infinite atm
2 Likes
H5’s aiming was notoriously bad and it wasn’t due to the updates. 343 just wasn’t trying hard enough to fix it.
MCC is what 343 should be following.
And for the record, my controller settings aren’t the issue. Deadzones are as low as possible and acceleration is set the way I want it to be.
It’s just the aiming system isn’t good.
5 Likes
So a little confused here. You say you have your settings how you want them but that it still feels bad.
I have 2 questions:
-
Does it feel bad due to frame rate, stability, or desync issues?
-
If not [1] then what do you mean that you have your setting how you want them?
If [1] is the problem then asking them to fix the aiming doesn’t make sense as the aiming isn’t broken. It is a structural issue with the game outside of the aiming mechanics.
Regarding [2], if you are saying its not issues outside of how aiming works then how can you say your settings are how you want them? Do you mean that you have them set to something similar to your settings in previous Halo games? If that is what you have done then that explains why you think it feels bad.
Aiming has a different system now, less aim assist and such, and so just mimicking the setup you had in previous titles won’t bare the same results as the numbers are not equivalent to each other. If it is not a game stabily problem i would suggest you try messing with your settings again. I have found the game to play extremely smooth but understand that bad settings make the game play terrible because the default settings are terrible and until i developed the set up i linked above i would have said Infinite’s aiming was terrible too.
*Also I am actually trying to help here not trying to insult you and say you don’t know what you are doing.
Okay, let me walk you through how I set up my aiming.
First and foremost, I gun straight for the deadzone settings as they’re the most important. Once I finish setting them, I go for the sensitivity settings. Tracking is everything in Halo, so I want the right amount speed while still retaining a certain level of control. 3-4 tends to be too slow for me, so I end up bumping it up to something like 5 or 6.5.
With that being said, all this set up won’t matter unless the foundation is fixed. The problems I have aren’t necessarily related to what values I’m using. It’s how the game scales these values, if that makes any sense.
All of this is real complicated because the bulk of the information I’ve learned gets real technical and I’m not entirely sure how to put this into exact words.
1 Like
I guess i get the picture. What is your aim acceleration? I know i wish there was an option to turn it off. From my past experience most FPS games used a linear aim response and aim acceleration makes it non linear. When i first started playing Infinite i figured putting it on the lowest setting would be best but what i found from playing was that the highest aim acceleration most closely resembled a linear aim response so if you have yours lower i would suggest maxing it out especially if you want it Infinite to feel closer to past Halos.
Any other advice i have would all be in that thread i shared so i am not too sure i could help any further outside of actually seeing gameplay and even then i won’t ever be able to know what you prefer so i get its hard to put it into words because its more of a feeling than anything else.
Nah they didnt care with Halo 5 and they also didnt care after the Infinite test flights.
This sluggish aiming is how they want it. Hell they even said they programmed that crap to give it more skill to aim…
My aim accel is 4. I could put it up to 5, but that would probably be a bit much for me.
The only reason I have it so high is because the base sensitivity is so slow before accel kicks in. So, I need to set it real high to compensate.
I would suggest maxing it out and then maybe lowering your sense if its too much especially if you, like me, come from shooters that have traditionally had a linear aim response. For me the ramp up is so jarring and i want my turn speed to be consistent so maxing my aim acceleration was the only option as it gets the closest to resembling older FPS games settings.
They really need to nerf the aim assist for controller with guns with bloom like the side arm.
Less aim assist is a deliberately aimed at creating a massive skill gap.
Aim assist in older Halo’s made for more even games and more fun.
Wish we had the option to select an aiming system from previous Halo’s.
As fo me I have watched every clip read every article and still changing the aim for that old Halo feel
It won’t ever feel like the older games imho. Not because the settings won’t feel good, but because movement. Especially if you’re referring to something like halo 3s default ranked or even the social mode. Strafing was slower, crouch strafing basically was out of the picture because it felt terrible in old games.
That all resulted into having an easier time tracking though. Halo infinite not only seems to have less aim aiding mechanics (as far as to what degree it does what), but targets move faster, can spam crouch strafe, and there’s equipment that change this further. There’s a place for having a higher skill gap with these settings, and a place that’s perfect not to have these settings. This is 1 of many reasons why halo infinite creates such a polarizing experience for many players.
I believe settings can be dialed in to help, but…somethings usually sacrificed to get there. You either sacrifice some control to move the reticle faster and avoid slow turn…or…have great aim but experience some slow turn. Hard to get that perfect balance and for me…I HATE that we can’t change our settings by .1
Why does it have to be .5? Thats always bugged the heck out of me.
Less aim assist isn’t the issue. It’s inconsistent and shuts off when it wants to. It’s weird.
1 Like
the 30 fps still made the aiming challenging. All they have to do for infinite is reduce classic aimings overall strength to reach the same challenge with 60 fps.
keep the same aim assist radius and reduce the strength, not remove the radius and keep the strength on the reticule.
The difference in how you can strafe is huge. I wouldn’t say it has anything to do with fps. If you’re unfamiliar with what I’m talking about, go check out a default ranked or social mode (in halo 3) and strafe and compare it to the MLG settings for halo 3. You can do the same thing with reach. It had a tournament settings mode playlist when i played it some time back. Strafe speeds different between the 2 settings. In both those games you cant crouch strafe the way you can in h5 or infinite. Nothing to do with fps, more to do with how the game was designed.
Go into infinite and check the social settings strafe vs ranked. You’ll notice they’re identical…as is damage…as is…shield regen. The other games? Difference in values. Significant difference in how the games felt across social, default ranked, and the esports mode of the game. Has it isnt me saying theres 0 challenge…its me saying there’s a difference in the level of the challenge in raw skill aiming. Obviously easier in social and default ranked in halo 3 (with rewards to skill in other aspects of the game). Ever read someone say something like…
- i miss how in old halos, it kind of felt like a chess match in how you played 1v1s.
Because it was less about raw skill, more about out positioning and decision making…which…are still important, but the level of your raw skill is so significant in todays halo in terms of aiming and shooting. It wasn’t as significant back then in certain playlists, and meant for a more laid back enjoyable experience across the board…with something like MLG being available to the players of so they choose to play it.
Vs infinite launching with the esports mode as the ONLY ranked playlist, alongside sociail not being different enough than the esports mode…exacerbated by sbmm because the skill gap is still wide even in social.