When Innovation Becomes Too Much

Most people by now has seen the Halo 4 First Look and noticed some reasonable similar things and some new aspects.

And the constant fight is: Halo needs to evolve.

In your opinion, when has Halo evolved enough to be good?

The anwser varies, many people prefer the original gameplay (myself included) while others insist on trying to turn Halo into another CoD game.

Honestly, there is a time where innovation is too much and results in a non-existant franchise called Halo, only because people thought that it would be a fantastic idea to give Sprint another go-around.

Its no doubt that Halo needs to feature some reasonable changes to atleast call itself Halo 4 and not Halo 3.5 or God help me Halo Reach 2.

But seriously, how much is too much? I understand some things will come naturally, but Halo 4 doesn’t need to label it’s self a CoD in space for people to buy it. And it most definitely doesn’t need to change all of its core aspects to be good either.

We can fight all we want, but the begging and pleading for more needs to stop. If you like 2-3 shot kill times with prone and sprint enabled, go play CoD.

I just want to be able to enjoy myself again without getting pissed because Mr. One Shot runs away because he is almost dead.

Guys can we please come to terms that change is good, but too much change (i.e. AAs, visible and increased Bloom, decreased jump height/speed) can seriously hurt a games fanbase and reputation.

“There was honor in our community once, and there shall be again”

I can count the number of significant changes that have been made to Halo 4 on one hand. In fact, barring sprint, there really isn’t much else that’s new. So, my question is: how can one change constitute too much change?

> Most people by now has seen the Halo 4 First Look and noticed some reasonable similar things and some new aspects.
>
> And the constant fight is: Halo needs to evolve.
>
>
> In your opinion, when has Halo evolved enough to be good?
>
> The anwser varies, many people prefer the original gameplay (myself included) while others insist on trying to turn Halo into another CoD game.
>
> Honestly, there is a time where innovation is too much and results in a non-existant franchise called Halo, only because people thought that it would be a fantastic idea to give Sprint another go-around.
>
> Guys can we please come to terms that change is good, but too much change (i.e. AAs, visible and increased Bloom, decreased jump height/speed) can seriously hurt a games fanbase and reputation.
>
>
>
>
>
>
>
>
> “There was order in our community once, and there shall be again”

a game has to evolve to survive

and also there will never be order in this community again those were the days but now they lie dead.

[deleted]

> > Most people by now has seen the Halo 4 First Look and noticed some reasonable similar things and some new aspects.
> >
> > And the constant fight is: Halo needs to evolve.
> >
> >
> > In your opinion, when has Halo evolved enough to be good?
> >
> > The anwser varies, many people prefer the original gameplay (myself included) while others insist on trying to turn Halo into another CoD game.
> >
> > Honestly, there is a time where innovation is too much and results in a non-existant franchise called Halo, only because people thought that it would be a fantastic idea to give Sprint another go-around.
> >
> > Guys can we please come to terms that change is good, but too much change (i.e. AAs, visible and increased Bloom, decreased jump height/speed) can seriously hurt a games fanbase and reputation.
> >
> >
> >
> >
> >
> >
> >
> >
> > “There was order in our community once, and there shall be again”
>
> a game has to evolve to survive
>
> and also there will never be order in this community again those were the days but now they lie dead.

CoD hasn’t changed since CoD 4. Need proof? Same concept, campy, and etc. They only added on, not “overly change everything”

Poll advice: don’t put too many options. only put 2 or 3. if you put more, chances are people will agree with more than one of them. Keep them General

So you’re not down with AA’s, that’s the point of this thread. You’re okay with change because it’s seemingly necessary in order to earn the title of “Halo 4” yet too much change will simply cause it to be a whole nother game entirely.

Well OP, what are some changes that you’d like to see implemented into the upcoming installment? I mean, you address and issue yet provide no solution.

> So you’re not down with AA’s, that’s the point of this thread. You’re okay with change because it’s seemingly necessary in order to earn the title of “Halo 4” yet too much change will simply cause it to be a whole nother game entirely.
>
> Well OP, what are some changes that you’d like to see implemented into the upcoming installment? I mean, you address and issue yet provide no solution.

Im all for Quick kill times, more weapons, non cookie cutter campaign Multiplayer maps.

Power ups return, any non CoD custom loadout crap. perks? Jesus, yep, lets make Joe Shmo, a better player because he can run away from a fight. Yeah right.

> So you’re not down with AA’s, that’s the point of this thread. You’re okay with change because it’s seemingly necessary in order to earn the title of “Halo 4” yet too much change will simply cause it to be a whole nother game entirely.
>
> Well OP, what are some changes that you’d like to see implemented into the upcoming installment? I mean, you address and issue yet provide no solution.

Besides, it needs no solution. I was simply asking for an opinion while stating my own.

I catch yer’ drift, I just want H3 to come back in the form of H4.

I just can’t take you seriously for a few obvious reasons…

Your poll is incredibly… well let’s just say it points to one message and one message only. You don’t have to pretend like you’re a neutral, non-biased party who is thinking logically about this.

Next, this quote: “non cookie cutter campaign Multiplayer maps.”.

You do realize the Multiplayer maps were created before the campaign, right? Brian Jarrard confirmed this quite some time ago. How it’s not common knowledge is beyond me.

With that being said, I definitely do not agree with what you are talking about.

Halo: Reach implemented the ability to change the game “back”, like no bloom and the increased jump height/movement speed. The only problem is… Those settings were incredibly unpopular.

I don’t just want evolution, I want revolution. I want the game to blow me away with complete and brand new gameplay mechanics to the Halo franchise.

It’s getting stale. I’ve been playing videogames for a very long time, and I’m itching for new things. Whether it’s a brand new franchise or the tried and true classics, I need something new. 10 years without major change is bad.

One game to look at in terms of changing but still staying true to its roots would have to be Metal Gear Solid. With each game came its own set of specific rules and challenges, but still felt very much so like Metal Gear Solid.

That’s what I want for Halo 4. Completely new challenges and features, but you can still tell it’s a Halo title.

If they want to make it so it has RPG-ish elements, and you command your own squad of Spartans or Marines, so be it. As long as it’s fun, I’m on board.

If they wanted to make it very story heavy and give you actual choices in your actions, I’d be on board too. As long as its fun.

As long as the features feel like a natural progression, I really don’t care what they try. Just give me something new to play.

Don’t just ride Bungie’s success all the way to the bank… Show me what 343i’s can do with a vast/rich universe like Halo’s.

There is also when innovation becomes too little, like between Halo 2 and Halo 3. Innovation has to occur in a significant amount (Ala Reach) or we get the gameplay difference between Halo 2 and Halo 3.

> There is also when innovation becomes too little, like between Halo 2 and Halo 3. Innovation has to occur in a significant amount (Ala Reach) or we get the gameplay difference between Halo 2 and Halo 3.

WTF is this?

“little innovation between Halo 2 and Halo 3”?

Really?

Did you play either game?

Halo 3 added equipment, theatre, forge, fileshare, zombies and more.

Halo Reach didn’t innovate, it copied of other games.

> > There is also when innovation becomes too little, like between Halo 2 and Halo 3. Innovation has to occur in a significant amount (Ala Reach) or we get the gameplay difference between Halo 2 and Halo 3.
>
> WTF is this?
>
> “little innovation between Halo 2 and Halo 3”?
>
> Really?
>
> Did you play either game?
>
> Halo 3 added equipment, theatre, forge, fileshare, zombies and more.
>
> Halo Reach didn’t innovate, it copied of other games.

Yeah, I was still playing Halo 2 while people were playing 3. I saw very little difference in game play between Halo 2 and 3, equipment barely made an impact from my personal experience. Reach had a change in combat mechanics, just like halo 2 did. Things like Theatre, forge and fileshare are not gameplay innovations, Halo 3 still felt like 2 to me, while Reach felt like a different game.

I think they should have just ended at halo 3. The Prophet of Truth is dead, the Flood has been destroyed, and the Halo rings are just floating in the galaxy undisturbed. The Halo Storyline has been completed. Why do we need a halo 4? it would be like creating a Mass Effect 4, or a Gears of War 4. All Great things must come to an end and Halo 3 ended the series perfectly.

There is a difference between innovation, and copying other games. Joining mid game, perk system, hybrid shooter/rpg elements, customizable loadouts…None of these are innovation. These are just copying CoD and Battlefield because they are the more popular games right now.