Imo, you can put literally any mechanic you can think of in the game and it will still be Halo as long as it’s a map pickup that teams have to fight for.
Like armor lock is my least favorite mechanic of all time, but if it had been a 1-use equipment map pickup, it probably could have ended up being cool.
That’s just my opinion though. As long as there are equal starts, Halo style shield/health mechanics, and map pickups, I’m super flexible about what can go into the game
I still hate Req packs for armor, but not anywhere near as much as I hate Infinite’s shop. Something I only recently realized is that there are 2, maybe 3 cosmetic req packs total in Halo 5 you HAVE to spend money on out of 247 armor sets, that’s not a bad trade off.
Infinite, you’ll spend more money in 2 weeks on the shop than you would paying for H5 at full price, it’s ridiculous. Everything is paywalled in Infinite aside from a few VERY minor events.
I personally prefer the Infinite approach than the Halo 5 approach if I’m gonna get stiffed on content anyway. At least I don’t have much stock to lose
H5 still launched with more content and systems then HI, and by this time already had one or two content updates. Hell, im pretty sure forge was one of the first content updates.
Halo 5 lacks split screen. I can still play Halo Infinite with my kids and visiting-friends (my kids can also play with their friends) without buying another system and TV.
Considering Infinite launched for free or ~$0.03 a month for the campaign with game pass ($15 month/447 games on gamepass).This is a tie…for now.
When co-op campaign is out Infinite is going to take this point.
People out here really thinking they got a better deal on a $60-$300 (limited ed, collector ed) incomplete game (gamepass was not out yet) than a free incomplete game.
But for me Infinite isn’t free. I could give a rip about MP, I’m here for the campaign exclusively. I played just enough MP to get some of the achievements and I’m done with it
So yeah, I’ll take the incomplete $60 game with campaign co-op, and and separate PvE mode and more customization options, and a way to earn credits toward more customizations, than the incomplete $60 game that is as hollow as it gets and offers, quite literally nothing else.
If we’re going purely off monetization of multiplayer, there’s not much precedent to assume that Forge will be price gated as Forge is heavily tied to the multiplayer component. The only monetization in multiplayer presently is cosmetic only and gameplay is entirely free.
As Forge is tied to Season 3, it’s rational to assume that it’ll be a the set piece of content that will be accessible to the playerbase for free just as Season 1’s set piece content was the multiplayer and theater suite.
However, descriptions of the retail copy of Halo Infinite describe Forge as a piece of content, so it could imply that it’s tied in with the purchase of the Campaign. However it describes it next to the multiplayer component as well, so it’s really anyone’s guess at this point, and only a guess at that.
That’s a super long explanation to say you don’t know…and neither do I. I also don’t care.
My point is that I personally think Halo 5 was a much better value at its launch than Infinite. If you’re a big MP fan then you probably disagree, and I can see that. But from my perspective, they are both $60 games, one just came with more.