I don’t know, never? It’s not as skill oriented as it was in the past, but to say it takes no skill at all is stupid. But I’d say it all started with Halo 3, since that’s the game that introduced equipment, the root reason we got AA and then custom loadouts. Though really it can be attributed to Halo 2, since that was the game that started the “evolution, not revolution” mentality of building off of the previous game.
> > ITT: Kids who are bad using “the game takes no skill” as an excuse for their inability to <mark>adapt</mark>.
> >
> > Its like getting destroyed in a sport and saying the other team had no skill because they have different/better strategies than you.
>
> Ok, have you even played another Halo game besides Halo 4 or Reach? Ok, if you did you would know that Halo 4 feels to easy and lacks skill.
Speaking as someone who grew up on Quake, Halo has always been a little on the easy side of things. But of course how do you define “easy” when that also applies to everyone else playing as well? That’s why I’ve never understood how Halo 4 is easy but Halo CE was, I’d imagine, “hard.” Was it the skill gap? Can’t imagine how that would be it, since Halo CE was pistol-or-bust. In multiplayer I literally had no reason at all to use anything other than the pistol and a grenade or so. Why CE is lauded as being a paragon of skill is beyond me; like I said, having come into Halo from Quake Halo has always felt comparatively “easy” if that’s the word you want to use.
But I dislike that word because if a game is just easy, then it would also have to therefore be easy for everyone else, and the entire point of it being easy gets cancelled out. There’s no such thing as an “easy” online game, because easy implies anyone can jump in and consistently get killing frenzies, but then guess who isn’t getting killing frenzies? The guys who died to give you that award; I bet they’d say the game was hard. So what happens when you meet someone of your skill level or even better? According to this forum, not much at all because skill, clearly, doesn’t matter, but then you get 2 or 3 kills tops per life and suddenly the game isn’t too easy any more is it?
There are only games with varying degrees of hard. Halo 4 may not be as hard as Quake because Quake offers no hand outs at all–I’m actually convinced it’s impossible to get an online shooter more unforgiving than Quake, tbh–but then, Halo was never that hard to begin with. It’s always been a dumbed down Quake (a far more apt comparison than Halo 4 and CoD because Halo 4 and Quake share a central core as a strafe-centric twitch shooter while CoD and Halo 4 only share peripheral gameplay features but are otherwise two distinct genres) so I guess to me I’ll never understand why Halo 4 is a surprise to anyone. Halo 4 takes skill simply by virtue of the fact that it’s an online shooter where difficulty is the result of the playstyles of random unquantifiable people you happen to come across online, and despite everything, it still takes far more skill than most modern shooters in its moment-to-moment gameplay. But if you think that Halo 4 is somehow bad because it takes less skill than Halo CE (somehow) than one could just as easily say that the entire franchise sucks because it’s miles away from the skill Quake takes.
Which I don’t think anyone here would say, so why bother judging a game based on the skill it takes in the first place? I liked Quake not because of the skill it took or some misplaced sense of accomplishment because I could push buttons better than the other guy, but because it was fun; at the same time I was playing Call of Duty, because it was a different experience and it was also fun. I played Halo and it felt like I was playing Quake, but with a different spin on it; that it took less skill never occurred to me because I’m apparently in a minority of gamers that realize games were designed for a good time and not as a competitive sport. I guess once you realize that no strafe shooter can really get any more skillful than Quake you realize it’s pointless to complain about the skill level of lesser games. Quake hit the sweet spot and after playing it and growing up on it and so many other games, skill just never seemed as important to me. I guess it was the difference between adhering to this notion of “skill or -Yoink-” and thus only be satisfied with Quake, or give up on the whole idea of skill in general and just enjoy whatever games come my way. And I gotta say, being able to just enjoy something without worrying about some imaginary stat and complaining half the time on the forums is a hell of a lot easier and a far more enjoyable life as a gamer overall.