When did automatic become precision?

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*Original post. Click at your own discretion.

I remember the old days of halo (the actual good days 343) when being precise meant something. You couldnt run out on the fields of Snowbound with AR and expect to kill anyone unless they were right in front of you. It actually mattered if you hit the enemy in the head vs the body. Now you can shoot an AR (or most automatics) from anywhere on the map and expect to almost outkill someone who is using a magnum, BR, DMR, etc. Where in 343s tiny brains is this considered good gameplay? This is almost as bad a joke as inventing spartan charging that actually leaves you completey vulnerable and almost never kills the opponent outright or gives you an advantage one-on-one. Who in their right minds (who actually understand how guns work) thinks an automatic should be this strong in game?

The entire point of the AR is to be a last ditch effort or for close range combat. All you did by improving the strength of the AR is give people with no skill a way to not go 3\19. No one cares that the AR was unuseable in every prior game because it was understood it was the garbage starting weapon. The game isnt supposed to be “equal chance to kill with every gun” there have always been guns that were better than others, even if we exclude power weaons.

Im not even going to get into -Yoink- map designs and spawn points (even though I literally got spawned in pegasus at the start and someone spawned two steps behind me to the point there wasnt even time for me to turn and have a chance before dying).

This -Yoink- seriously needs to stop. I dont give a flying F if you want to make power weapons that are stronger automatics, but there is no legitimate reason for this other than catering to the unskilled crowd that want to play a competitive FPS but dont want to learn to be more accurate with precisions or frankly cant, and still want be able to charge blindy forward and have a chance at winning one-on-one fights.

Rather than rewarding these people, you should be forcing them to adapt their gameplay to improve their odds by playing smarter to overcome their disadvatages (almost like virtually every multiplayer ever created?)

Not true… and I mean, considering Halo’s mechanics, if you die “across the map” by an automatic weapon, it would definitely be deserved.

All it takes is a (very minimal) amount of awareness to maybe turn and return fire, land ONE bullet, and descope them, rendering their weapon useless pretty much anywhere beyond close-mid range.

A skilled player may burst fire an auto and land a kill, but even again, chalk it up to being outplayed, spawn, regroup, and execute better next time. Even precision weapons can beat autos up close in certain situations… not recommended, but it’s doable.

> Now you can shoot an AR (or most automatics) from anywhere on the map and expect to almost outkill someone who is using a magnum, BR, DMR, etc.

I’m probably the last person that should be telling people that they’re playing the game wrong…

But if that’s genuinely what you think is possible…

Then you’re playing the game wrong.

Anyone who is relatively competent with precision weapons should be able to kill an Assault Rifle wielder at pretty much any range, except melee range. Even then, a melee then a headshot works better than a melee plus auto burst.

So,you want back to the times where it was more effective to throw an AR at your enemy instead of shooting with it?
Err,thanks no.
The weapon balance is fine as it is.

Please no. I don’t want the Assault Rifle to be borderline useless like it was in CE, 3 Reach or 4. It’s about time the Assault Rifle & automatic have a purpose in the game unlike how previous games implement it.

> 2533274873580796;2:
> Not true… and I mean, considering Halo’s mechanics, if you die “across the map” by an automatic weapon, it would definitely be deserved.
>
> All it takes is a (very minimal) amount of awareness to maybe turn and return fire, land ONE bullet, and descope them, rendering their weapon useless pretty much anywhere beyond close-mid range.
>
> A skilled player may burst fire an auto and land a kill, but even again, chalk it up to being outplayed, spawn, regroup, and execute better next time. Even precision weapons can beat autos up close in certain situations… not recommended, but it’s doable.

I’ve gotten headshotted and killed from halfway across truth by an auto full spray. Granted I had no shields, but still the fact an auto can do that off of RNG is pretty stupid, especially on your last point since Halo used to always be the precision weapon beat autos up close unless you missed. Now the autos are more or less hard counters up close.

Chalking it up to being outplayed is a big assumption especially in a vacuum. There’s plenty of cheese tactics you can pull in Halo 5. It’s possible in any game. Did I get outskilled because auto spray gives headshot multipliers? Probably not because he didn’t knock my shields down he just sprayed and the game rewarded him for being lucky, which is the reason why many argued again auto head shots to begin with.

> 2533275008181400;5:
> Please no. I don’t want the Assault Rifle to be borderline useless like it was in CE, 3 Reach or 4. It’s about time the Assault Rifle & automatic have a purpose in the game unlike how previous games implement it.

Why does everyone say this. I wrecked with the AR in Halo 4. If they missed one shot you won if you could aim. 1,2,3 I get, but Reach and 4 the autos really weren’t that bad. They were also never intended to be great that was the point of their design.

I’m with you, OP. Automatics destroy players at close-mid range unless the opposition has a power weapon, or gets a perfect (IF they even have enough time to get out their 4th or 5th shot). A precision weapon user is forced to get a perfect EVERYTIME against auto users who are just spraying. Not even a jump or thrust will save you from dying to an automatic, but the auto user can jump/thrust and force a pistol/br user to get a miss. It’s ludicrous. The fact that people can finish matches with AR or Melee as their tool of destruction, just shows that Halo 5’s gameplay doesn’t require skill to get kills. Lowest skill required of any Halo to date.

Want to get kills in a match?
You can:

  • Get really good with precision weapons OR… - Just use an AR and spray, or AR into melee. If you see a precision user at a distance? No problem! Just sprint away and thrust around the corner! Or just wait in an obscure spot and watch the radar, then pop out and spray that AR at the poor guy who is using a BR and you’ll win 100% of the time.

If you’re dying ‘from across the map’ you should really be taking cover more.

I’m glad automatics are actually useful. Using an automatic at range definitely does take skill, you need to burst fire them, you also need to control the recoil and aim at the head, because that does actually make a difference.

> 2535437652903765;3:
> > Now you can shoot an AR (or most automatics) from anywhere on the map and expect to almost outkill someone who is using a magnum, BR, DMR, etc.
>
> I’m probably the last person that should be telling people that they’re playing the game wrong…
>
> But if that’s genuinely what you think is possible…
>
> Then you’re playing the game wrong.
>
> Anyone who is relatively competent with precision weapons should be able to kill an Assault Rifle wielder at pretty much any range, except melee range. Even then, a melee then a headshot works better than a melee plus auto burst.

I would agree with you if this were any other halo. Unfortunately, the fact of the matter is that 343 reduce the “bonus” gained from headshots and increased both damage and accuracy of the AR even at “precision distances”. Im completely fine with how the saw and smg work because those are meant to be stronger autos which is why you cant start with them.

I would also disagree on melee precision vs melee auto. Ive seen more people die from a short auto burst at no shield than precison because of the upgrade to damage per bullet. I would also venture to say you can fire the AR faster after melee which only improve because of the changes.

> 2533274871425724;10:
> > 2535437652903765;3:
> > > Now you can shoot an AR (or most automatics) from anywhere on the map and expect to almost outkill someone who is using a magnum, BR, DMR, etc.
> >
> > I’m probably the last person that should be telling people that they’re playing the game wrong…
> >
> > But if that’s genuinely what you think is possible…
> >
> > Then you’re playing the game wrong.
> >
> > Anyone who is relatively competent with precision weapons should be able to kill an Assault Rifle wielder at pretty much any range, except melee range. Even then, a melee then a headshot works better than a melee plus auto burst.
>
> I would agree with you if this were any other halo. Unfortunately, the fact of the matter is that 343 reduce the “bonus” gained from headshots and increased both damage and accuracy of the AR even at “precision distances”. Im completely fine with how the saw and smg work because those are meant to be stronger autos which is why you cant start with them.

Fair enough. Personally, I think the Assault Rifle needs to be less accurate at longer ranges. The auto headshot bonus also seems a little stupid.

> I would also disagree on melee precision vs melee auto. Ive seen more people die from a short auto burst at no shield than precison because of the upgrade to damage per bullet. I would also venture to say you can fire the AR faster after melee which only improve because of the changes.

Yeah. Now that I think about it, I’ve gotten killed by melee + auto more often than melee + headshot.

I think the game should have strong automatics. What I don’t like is the range that the AR has and the headshot bonus. There’s also a problem of having a redundancy of weapons that include automatics. I would love for H6 to go back to something similar to CE with a minimalist approach and each weapon has a unique or niche purpose.

I don’t remember exactly, but I think you need to get a perfect kill with the pistol just to trade with an AR user. That is absurd considering the pistol is supposed to be the hardest weapon to use and the utility weapon.

I don’t really agree with your spartan charge argument. I would love if they got rid of it, but it’s not supposed to kill in one hit unless you hit them from behind or they’re low shields. It’s more of a choose to use it at your own risk ability. Unfortunately, it’s becoming more of a brainless ability with people just using it to use it when they’re sprinting around maps.

I agree that the spawns are bad. I played a Molten FFA game last night and I’d say 95% of my spawns were either in the same spot or in one general area. It’s awful, but it doesn’t help that the map isn’t good.

I liked that they buffed the Assault Rifle in Halo 4; I never liked that it was a last resort in Bungie’s Halo games, and I liked that they finally made it so that it could hold it’s own against the Battle Rifle, DMR, and Carbine at medium-to-close range.

That said, I agree that giving Halo 5: Guardian’s Assault Rifle headshot damage was one step too far. It was completely unnecessary; the Assault Rifle was in a perfect place in Halo 4, but now it’s just a little OP versus the Battle Rifle, DMR, and Carbine in close-quarters engagements. What’s more, the enhanced accuracy granted by Smart-Link (ADS) only adds to the problem.