One paragraph in, and I can already tell that I’m going to need to lay down yet another massive Tl;DR post again.
> Nope I’m not talking to 343, I’m talking to the community here. When are YOU guys going to fix this game? Hmmm?
Guess what? We would love to. If they would truly put just a little power in the community’s hands, we would make this game astronomically better within the first week, and maybe we would even see the population rise a little.
> I see people complaining about Halo 4 and even Halo Reach after months and years yet there’s hardly any specifics.
That’s false.
> All there is are threads titled,“Armor abilities are not Halo!” or “This game is a Call of Duty clone hurr durr”. Nobody actually gives any good reason why they hate Halo 4 except that its “not Halo”. How ambiguous.
An actual rebuttal here would be nice, just saying that that’s “ambiguous” and for the most part moving on, is actually quite ambiguous itself.
> Well equipment was just armor abilities that were able to be picked up on the map.
Yes. You had to fight for it. And you could only use it once. Just imagine if in Halo 3 you could start with bubble shields or camo or radar jammers, and how ridiculous being able to use any of them upon spawning would be.
> How can you honestly justify that upgrading, both in canon and gameplay wise, these pieces of equipment to be attachable armor upgrades not be a natural evolution of the gameplay?
Who cares? Gameplay is EVERYTHING. Some people say that one of the reasons why they didn’t do a boss fight against the Didact was because realistically, he would have been to powerful, and would have beat Master Chief too easily if it had actually happened. Now, let me ask you, is Halo 4 better off because of that?
No. No it isn’t.
> Some could say it affects the balance and in armor lock’s case it did to a point.
…breaking maps with Jetpack, and game-sanctioned wall hacking with Promethean Vision, and spawning with an unlimited camping-encouraging simultaneous radar jammer and cloak, just for starters… Do I even need to explain why these are unbalanced?
They COULD just stick with the “weaker” armor abilities, like Thruser Pack and Auto Sentry, but at that point bringing back equipment would be more fun.
> However, Halo 4 armor abilities have little actual effect on gameplay
You have got to be kidding me.
> with each having heavy weaknesses that prevent them from having strong offensive uses.
Like… What? A short cooldown period…?
> Have a hard light shield? I’ll just go around and smack you, or run you over. Regen field? I’ll just keep shooting you and you’ll die.
Goodness, that’s a horrible logical fallacy.
“They spawn with unlimited Incineration Cannons? JUST DODGE 'EM! Their team starts with every vehicle in the game? JUST HIJACK THEM!”
Those do not qualify as “disadvantages” in any way, and not to mention, you only listed two AAs that are less popular.
> Plus armor abilities were part of the elite armor since Halo 2 in the storyline. Why shouldn’t players be allowed to use such equipment in game especially when it diversifies it all?
I’ll say it again: Gameplay is EVERYTHING.
> “This game is Call of Duty sci-fi edition”. Oh really? Care to explain this? Ordinance is similar to Killstreaks, but works on a point meter and not a kill system so you don’t even need to kill someone to get ordinance.
So… You’re telling me it’s completely different from killstreaks, because you can get ordnance drops off of 5 point assists? Yeah. Sure.
> Perks are admittedly fairly the same except that you only get two, so there’s one complete sameness right there. But then you go on and you know what I noticed? Call of Duty doesn’t have free roaming vehicle use. Call of Duty actually allows you to aim down the sights of all weapons (which all games let you do no). Call of Duty gives you sensors and missiles to rain down on your opponents at your whim. Call of Duty punishes aiming down the hip.
So… Because of a couple instances where CoD isn’t like Halo, that means that Halo 4 isn’t like CoD at all…? Just because there are a few very specific things that they HAVEN’T copied off of CoD, that suddenly means that they haven’t at all? Does that really make sense to you?
> Then all modern video games have sprint as well. So really what about it makes it Call of Duty?
Because (for some reason) it’s the most popular one out there right now. Everybody knows that. Everybody who points out that they “modernized” it for the sake of grabbing at a “wider audience” knows that. In fact, pretty much everybody who has ever played any previous Halo game could easily tell as well.
And, you know, they added those other things you listed there (and more), but having sprint suddenly means that they didn’t try to become more like CoD specifically, just because some other games have it too…?
Not that copying any OTHER game is a good thing.
> I don’t recall any robotic super soldiers with enhanced movement speeds and shielding in Call of Duty.
They didn’t completely change Halo into a modern military shooter! Hooray!
> Is this game a Halo game? Well let’s go down the details. It has Halo in the name therefore it IS a Halo game in FACT regardless of your opinion.
Wha…? Who…? Are… Are you for real? After reading that, I must wonder, am I just totally wasting my time replying to you at all? Do I… Do I even need to?
> It has a wide diversity of gametypes and playstyles which has been the staple of Halo;
…Minus the dozens that they removed.
> the fact that you can play how you think you should.
wat
> Science fiction setting with humans fighting the Covenant.
I’ll refer you to my other MM Shooter statement.
> Classic headshot oriented gameplay where you fire from the hip all the time.
So what? Let me ask you, if they dumped lasagna ingredients into a cake, and even if that cake kept all of its original ingredients (it didn’t), would you still call it a cake?
> Symmetrical and competitive maps for those who wish to be “MLG”.
…Minus competitive gameplay.
> Modes where people can start with the same weaponry and enact there own version of balancing.
In, what, one playlist?
> Vehicles are strong power weapons as always.
…Plasma Pistols/Grenades, DMRs. Need I say more?
> Thanks to the updates you must control portions of the map to get the best weapons. Throwing grenades to pop shields and go in for headshots. Fast speed and strong (and now balanced thanks to the update) weapons.
I’ll admit it’s better, but it still isn’t “good.”
> So now I ask community when are you going to fix all these “problems”? Or wait are there really that many problems to fix? Or is this all just whining. After analyzing everything I’d say this is pretty much everything a Halo game.
Nope.
> (Note: I excluded custom games because I didn’t consider them relevant to the topic as many of the custom gametypes are or can be recreated)
…Aaaaand holy crap, no.