When are you going to fix this game?

Nope I’m not talking to 343, I’m talking to the community here. When are YOU guys going to fix this game? Hmmm? I see people complaining about Halo 4 and even Halo Reach after months and years yet there’s hardly any specifics. All there is are threads titled,“Armor abilities are not Halo!” or “This game is a Call of Duty clone hurr durr”. Nobody actually gives any good reason why they hate Halo 4 except that its “not Halo”. How ambiguous.

Well equipment was just armor abilities that were able to be picked up on the map. How can you honestly justify that upgrading, both in canon and gameplay wise, these pieces of equipment to be attachable armor upgrades not be a natural evolution of the gameplay? Some could say it affects the balance and in armor lock’s case it did to a point. However, Halo 4 armor abilities have little actual effect on gameplay with each having heavy weaknesses that prevent them from having strong offensive uses. Have a hard light shield? I’ll just go around and smack you, or run you over. Regen field? I’ll just keep shooting you and you’ll die. Plus armor abilities were part of the elite armor since Halo 2 in the storyline. Why shouldn’t players be allowed to use such equipment in game especially when it diversifies it all?

“This game is Call of Duty sci-fi edition”. Oh really? Care to explain this? Ordinance is similar to Killstreaks, but works on a point meter and not a kill system so you don’t even need to kill someone to get ordinance. Perks are admittedly fairly the same except that you only get two, so there’s one complete sameness right there. But then you go on and you know what I noticed? Call of Duty doesn’t have free roaming vehicle use. Call of Duty actually allows you to aim down the sights of all weapons (which all games let you do no). Call of Duty gives you sensors and missiles to rain down on your opponents at your whim. Call of Duty punishes aiming down the hip. Then all modern video games have sprint as well. So really what about it makes it Call of Duty? I don’t recall any robotic super soldiers with enhanced movement speeds and shielding in Call of Duty.

Is this game a Halo game? Well let’s go down the details. It has Halo in the name therefore it IS a Halo game in FACT regardless of your opinion. It has a wide diversity of gametypes and playstyles which has been the staple of Halo; the fact that you can play how you think you should. Science fiction setting with humans fighting the Covenant. Classic headshot oriented gameplay where you fire from the hip all the time. Symmetrical and competitive maps for those who wish to be “MLG”. Modes where people can start with the same weaponry and enact there own version of balancing. Vehicles are strong power weapons as always. Thanks to the updates you must control portions of the map to get the best weapons. Throwing grenades to pop shields and go in for headshots. Fast speed and strong (and now balanced thanks to the update) weapons.

So now I ask community when are you going to fix all these “problems”? Or wait are there really that many problems to fix? Or is this all just whining. After analyzing everything I’d say this is pretty much everything a Halo game. (Note: I excluded custom games because I didn’t consider them relevant to the topic as many of the custom gametypes are or can be recreated)

I stopped reading when you used hardlight shield and regen field to dismiss criticisms of armour abilitys…

> I stopped reading when you used hardlight shield and regen field to dismiss criticisms of armour abilitys…

So in short you have no counter argument.

> > I stopped reading when you used hardlight shield and regen field to dismiss criticisms of armour abilitys…
>
> So in short you have no counter argument.

Sir you missed the point… You are the counter argument

So. Much. Fanboyism. Using hardlight shield and regen field to defend how “weak” AA’s are. /facepalm

I read the first two paragraphs of your post and I could already tell that you don’t have a lot of knowledge on this subject.

If you think Custom Games can recreate old gametypes, then you are greatly mistaken. Just go take a peak into the “Custom Games Still aren’t fixed” thread and you will see how terrible the situation for Customs Games currently is. A ridiculous amount of gametypes are missing, and no they cannot be recreated, tons of options we had are now gone, features from Halo CE are no longer there. It is a massive failure that cannot be ignored if Halo is to ever succeed again as a major video game title.

I could argue and take apart every sentence of your post and show you how wrong you are, but this isn’t worth my time. Either you will learn how wrong you currently are or you will continue to be ignorant of the countless issues of this game, in no way does that effect me but for the sake of those around you I hope you learn a little more about what you’re talking about.

> I read the first two paragraphs of your post and I could already tell that you don’t have a lot of knowledge on this subject.
>
> If you think Custom Games can recreate old gametypes, then you are greatly mistaken. Just go take a peak into the “Custom Games Still aren’t fixed” thread and you will see how terrible the situation for Customs Games currently is. A ridiculous amount of gametypes are missing, and no they cannot be recreated, tons of options we had are now gone, features from Halo CE are no longer there. It is a massive failure that cannot be ignored if Halo is to ever succeed again as a major video game title.
>
> I could argue and take apart every sentence of your post and show you how wrong you are, but this isn’t worth my time. Either you will learn how wrong you currently are or you will continue to be ignorant of the countless issues of this game, in no way does that effect me but for the sake of those around you I hope you learn a little more about what you’re talking about.

I actually do have a lot of knowledge on the subject. I’m quite aware of the arguments about slowing down gameplay blah blah blah. They just don’t matter. When you start to overthink a game like that then any argument is just mindful, but ultimately (unless you are planning on becoming an actual game developer for a first person shooter) crazy banter on the philoshophy of how games should be played.

> Nobody actually gives any good reason why they hate Halo 4 except that its “not Halo”. How ambiguous.

I’d say they are as about ambiguous as what you consider a “good reason”. There are plenty of good reasons, but they are all subjective at the end of the say. Some may say that the game doesn’t feel like Halo, and while you can point to symmetrical maps and headshots and vehicles, that doesn’t invalidate how someone feels. I can say with certainty that vehicle combat is no longer that same as it used to be, what with Plasma Pistol and Plasma Grenade loadouts being prevalent.

Honestly, this just comes off as a rant from somebody who is mad people don’t like there game. If I wanted that, I’d just go on B.net and scroll through all the Xbox One vs PS4 argument threads and shake my head at the butthurt going on there.

> Nobody actually gives any good reason why they hate Halo 4 except that its “not Halo”.

I stopped here because there are literally hundreds of threads that give good specific reasons why people are dissatisfied with H4.

Your whole post is just quibbling. Move along people, nothing to see here.

> I stopped reading when you used hardlight shield and regen field to dismiss criticisms of armour abilitys…

Ok let’s look at the other AAs.

Jetpack - No determinable weakness other than the fact you are a blatantly obvious flying target that in an open space scenario, everyone can see. You can dertermine if this counts on your own.

Thrusterpack - It’s slow, deathly slow and short, requiring actual skill to use. Not overpowered.

Promethean Vision - It does show up clear and obvious on your radar and since most smart players use their radar very very often, this AA can easily be strategized around.

Active Camo - Let’s face, even in the Reach days it was impossible to move more than a half foot per second without being seen. (*Not actual measurement)

Autosentry - Slow pistol firing shot, easily avoided and destroyed.

Hologram - The hologram itself never shoots or changes direction but is very convincing. Not a big weakness here. Just watch your radar and if looks like a player just came out of another player, then be careful.

Give the kid a break, it is impossible to be taken serious in a forum post. No discernible voice with text on a screen. He has a point, but from what I have seem most caring posters actually have good reasons to support their claims. It depends on the threads you read.

Keep in mind it was 343’s first Halo game. Cut them some slack and remember they didn’t make Reach. Also I am trying to stay as unbiased as possible here so don’t think I’m taking anyone’s side.

One paragraph in, and I can already tell that I’m going to need to lay down yet another massive Tl;DR post again.

> Nope I’m not talking to 343, I’m talking to the community here. When are YOU guys going to fix this game? Hmmm?

Guess what? We would love to. If they would truly put just a little power in the community’s hands, we would make this game astronomically better within the first week, and maybe we would even see the population rise a little.

> I see people complaining about Halo 4 and even Halo Reach after months and years yet there’s hardly any specifics.

That’s false.

> All there is are threads titled,“Armor abilities are not Halo!” or “This game is a Call of Duty clone hurr durr”. Nobody actually gives any good reason why they hate Halo 4 except that its “not Halo”. How ambiguous.

An actual rebuttal here would be nice, just saying that that’s “ambiguous” and for the most part moving on, is actually quite ambiguous itself.

> Well equipment was just armor abilities that were able to be picked up on the map.

Yes. You had to fight for it. And you could only use it once. Just imagine if in Halo 3 you could start with bubble shields or camo or radar jammers, and how ridiculous being able to use any of them upon spawning would be.

> How can you honestly justify that upgrading, both in canon and gameplay wise, these pieces of equipment to be attachable armor upgrades not be a natural evolution of the gameplay?

Who cares? Gameplay is EVERYTHING. Some people say that one of the reasons why they didn’t do a boss fight against the Didact was because realistically, he would have been to powerful, and would have beat Master Chief too easily if it had actually happened. Now, let me ask you, is Halo 4 better off because of that?

No. No it isn’t.

> Some could say it affects the balance and in armor lock’s case it did to a point.

…breaking maps with Jetpack, and game-sanctioned wall hacking with Promethean Vision, and spawning with an unlimited camping-encouraging simultaneous radar jammer and cloak, just for starters… Do I even need to explain why these are unbalanced?

They COULD just stick with the “weaker” armor abilities, like Thruser Pack and Auto Sentry, but at that point bringing back equipment would be more fun.

> However, Halo 4 armor abilities have little actual effect on gameplay

You have got to be kidding me.

> with each having heavy weaknesses that prevent them from having strong offensive uses.

Like… What? A short cooldown period…?

> Have a hard light shield? I’ll just go around and smack you, or run you over. Regen field? I’ll just keep shooting you and you’ll die.

Goodness, that’s a horrible logical fallacy.

“They spawn with unlimited Incineration Cannons? JUST DODGE 'EM! Their team starts with every vehicle in the game? JUST HIJACK THEM!”

Those do not qualify as “disadvantages” in any way, and not to mention, you only listed two AAs that are less popular.

> Plus armor abilities were part of the elite armor since Halo 2 in the storyline. Why shouldn’t players be allowed to use such equipment in game especially when it diversifies it all?

I’ll say it again: Gameplay is EVERYTHING.

> “This game is Call of Duty sci-fi edition”. Oh really? Care to explain this? Ordinance is similar to Killstreaks, but works on a point meter and not a kill system so you don’t even need to kill someone to get ordinance.

So… You’re telling me it’s completely different from killstreaks, because you can get ordnance drops off of 5 point assists? Yeah. Sure.

> Perks are admittedly fairly the same except that you only get two, so there’s one complete sameness right there. But then you go on and you know what I noticed? Call of Duty doesn’t have free roaming vehicle use. Call of Duty actually allows you to aim down the sights of all weapons (which all games let you do no). Call of Duty gives you sensors and missiles to rain down on your opponents at your whim. Call of Duty punishes aiming down the hip.

So… Because of a couple instances where CoD isn’t like Halo, that means that Halo 4 isn’t like CoD at all…? Just because there are a few very specific things that they HAVEN’T copied off of CoD, that suddenly means that they haven’t at all? Does that really make sense to you?

> Then all modern video games have sprint as well. So really what about it makes it Call of Duty?

Because (for some reason) it’s the most popular one out there right now. Everybody knows that. Everybody who points out that they “modernized” it for the sake of grabbing at a “wider audience” knows that. In fact, pretty much everybody who has ever played any previous Halo game could easily tell as well.

And, you know, they added those other things you listed there (and more), but having sprint suddenly means that they didn’t try to become more like CoD specifically, just because some other games have it too…?

Not that copying any OTHER game is a good thing.

> I don’t recall any robotic super soldiers with enhanced movement speeds and shielding in Call of Duty.

They didn’t completely change Halo into a modern military shooter! Hooray!

> Is this game a Halo game? Well let’s go down the details. It has Halo in the name therefore it IS a Halo game in FACT regardless of your opinion.

Wha…? Who…? Are… Are you for real? After reading that, I must wonder, am I just totally wasting my time replying to you at all? Do I… Do I even need to?

> It has a wide diversity of gametypes and playstyles which has been the staple of Halo;

…Minus the dozens that they removed.

> the fact that you can play how you think you should.

wat

> Science fiction setting with humans fighting the Covenant.

I’ll refer you to my other MM Shooter statement.

> Classic headshot oriented gameplay where you fire from the hip all the time.

So what? Let me ask you, if they dumped lasagna ingredients into a cake, and even if that cake kept all of its original ingredients (it didn’t), would you still call it a cake?

> Symmetrical and competitive maps for those who wish to be “MLG”.

…Minus competitive gameplay.

> Modes where people can start with the same weaponry and enact there own version of balancing.

In, what, one playlist?

> Vehicles are strong power weapons as always.

…Plasma Pistols/Grenades, DMRs. Need I say more?

> Thanks to the updates you must control portions of the map to get the best weapons. Throwing grenades to pop shields and go in for headshots. Fast speed and strong (and now balanced thanks to the update) weapons.

I’ll admit it’s better, but it still isn’t “good.”

> So now I ask community when are you going to fix all these “problems”? Or wait are there really that many problems to fix? Or is this all just whining. After analyzing everything I’d say this is pretty much everything a Halo game.

Nope.

> (Note: I excluded custom games because I didn’t consider them relevant to the topic as many of the custom gametypes are or can be recreated)

…Aaaaand holy crap, no.

> Keep in mind it was 343’s first Halo game. Cut them some slack and remember they didn’t make Reach. Also I am trying to stay as unbiased as possible here so don’t think I’m taking anyone’s side.

I would be willing to cut them some slack on this technicality, if not for the “GDC Panel” and “Hired people who hate Halo” threads making their exact intentions entirely too clear.

> > I stopped reading when you used hardlight shield and regen field to dismiss criticisms of armour abilitys…
>
> So in short you have no counter argument.

No, in short your post is so bad it’s not worth a counter argument.

> > Keep in mind it was 343’s first Halo game. Cut them some slack and remember they didn’t make Reach. Also I am trying to stay as unbiased as possible here so don’t think I’m taking anyone’s side.
>
> I would be willing to cut them some slack on this technicality, if not for the “GDC Panel” and “Hired people who hate Halo” threads making their exact intentions entirely too clear.

True. But keep in mind how blindly they went into this. Listen to some community members from a panel doesn’t grasp the entire picture. And those threads may or may not be verified and 343i only game is going to be Halo for the quite a few years more down the road, so whoever signed up and hated Halo should quit, assuming that they will hate their job for quite a while.

> > I stopped reading when you used hardlight shield and regen field to dismiss criticisms of armour abilitys…
>
> So in short you have no counter argument.

I almost wish I hadn’t gone out tonight. I would have liked to reply to this, but it’s late and I’m goin to bed. The reason I left the first comment is that you took two of the weakest AAs and used them to justify the quite obviously OP, or even game breaking AAs. I’m surprised hologram didn’t get some sort of mention… Rather than tell me I have no counter argument, how about you present an argument worth countering. Tell me why complaints against AC are baseless whining. Tell me why JP doesn’t break maps. Tell me either or both of those things, and I’ll tell you why you are delusional.

You’re entire post lacks credibility as it’s written in much the same tone as the very posts you complain about in the first paragraph.

> Symmetrical and competitive maps for those who wish to be “MLG”.

> …Minus competitive gameplay.

Restated for emphasis.

> So what? Let me ask you, if they dumped lasagna ingredients into a cake, and even if that cake kept all of its original ingredients (it didn’t), would you still call it a cake?

Ha!

OP, I remember when Halo 4 first came out you and a few others were always on the forums defending this game; and I remember giving specific and detailed reasons why it is bad; reasons others still give you that you just can’t seem to accept. I can’t believe you are still try harding like this after the game has tanked so badly. Isn’t it obvious to you that something is incredibly wrong with the direction the game has taken? Considering the community is lower than ever, I can’t believe someone could be this delusional.

OP literally has no idea what he’s talking about and clearly has no understanding of halo.

The opening is kind of silly to begin with since the original poster has already made up his mind, but I’ll play Devil’s Advocate.

I am far from a good player, and I like Halo because it is NOT MW. For me, MW is too fast, the guns are pretty much all the same, and the maps become tedious. Halo? You’ve got these great sci-fi elements; the weapons actually do different things; maps are more interesting (and more colorful); physics are cooler; you’ve got vehicles.

I enjoyed past iterations. I was one of the individuals that enjoyed Elite Slayer. I enjoyed Armor Lock. Cool things like balanced out the game. Who hated these features? People that ONLY wanted to use BRs on every map.

I even enjoyed Halo 4 - until the most recent forge maps, shoving Slayer Pro down everyone’s throat, and the recent tweaks.

Look, you can try to say they’re not trying to be MW, but the fact is H4 is now solely a BR/DMR game, the forge maps are grayscale boredom, and vehicles are few and far between on Slayer (I couldn’t tell you the last time I saw complex). And most of the time, map selection is two of three Slayer Pro (I happen to like my radar, thank you very much).

It doesn’t take much analysis to see that 343 is moving H4 more towards the MW crowd, which I am going to view in a positive light. I now have good reason to look forward to Destiny and ignore Halo 5 when the new prestige features are touted.