When are you considered a good player in slayer?

What would be a beginner intermediate awesome and then pro

Has it to do with your kill spread average etc?

For me its just being able to master your surroundings and making sure that you know when and how to use the diff weapons efficiently. also taking advantage of the different power weapons and verticality of the maps

Your K/D isn’t as important in Halo. A good player is someone who makes sure their team gets the power weapons and thier team gets the kill. An assist is = to a kill in the game.

The Spirit. Usually tends to sit still at the spawn point the entire match, not even twitching a muscle. Sometimes these mysterious creatures will actually participate in gameplay (if you can consider what little they contribute to be participation), but suddenly vanish from the match entirely within just a few minutes of play. Truly one of life’s great mysteries.

The Noob. Goes massively negative. Runs around the map aimlessly, abandoning his team and feeding the enemy kills. Relies heavily on ‘tactics’ that usually only involve the Assault Rifle and some derivative of melee.

The Novice. Usually goes negative to slightly positive, but at least sticks with his team and -Yoink!- with kills. Knows what the different weapons are for. Doesn’t typically pay attention to power weapon spawns.

The ‘Hotshot’. At first glance this guy is a 'real pro’. He has a massive K/D…while everyone else on his team is negative because he’s not supporting them and most of his kills are really just waiting for his teammates to die then finishing their attacker off, or camping somewhere with a power weapon while the battle rages elsewhere.

The Competent. Goes positive, can stand on his own. -Yoink!- his team. Pays at least some amount of attention to power weapon spawns. Will concede power weapons to teammates when necessary instead of fighting over them.

The Advanced. Knows trick jumps, enemy spawns, power weapon times, and other crucial information. Has strafe and aim that makes the enemy tremble in fear.

> 2533274819302824;4:
> The Spirit. Usually tends to sit still at the spawn point the entire match, not even twitching a muscle. Sometimes these mysterious creatures will actually participate in gameplay (if you can consider what little they contribute to be participation), but suddenly vanish from the match entirely within just a few minutes of play. Truly one of life’s great mysteries.
>
> The Noob. Goes massively negative. Runs around the map aimlessly, abandoning his team and feeding the enemy kills. Relies heavily on ‘tactics’ that usually only involve the Assault Rifle and some derivative of melee.
>
> The Novice. Usually goes negative to slightly positive, but at least sticks with his team and -Yoink!- with kills. Knows what the different weapons are for. Doesn’t typically pay attention to power weapon spawns.
>
> The ‘Hotshot’. At first glance this guy is a 'real pro’. He has a massive K/D…while everyone else on his team is negative because he’s not supporting them and most of his kills are really just waiting for his teammates to die then finishing their attacker off, or camping somewhere with a power weapon while the battle rages elsewhere.
>
> The Competent. Goes positive, can stand on his own. -Yoink!- his team. Pays at least some amount of attention to power weapon spawns. Will concede power weapons to teammates when necessary instead of fighting over them.
>
> The Advanced. Knows trick jumps, enemy spawns, power weapon times, and other crucial information. Has strafe and aim that makes the enemy tremble in fear.

Then I’m a mix of competent and advanced lol. I know the power weapon spawn times and various jumps, but my shot and strafe are just above average at best.

> 2533274882881665;3:
> Your K/D isn’t as important in Halo. A good player is someone who makes sure their team gets the power weapons and thier team gets the kill. An assist is = to a kill in the game.

To a certain point yes. I’f you’re only -3/4 and have 9 assists then that’s good. If you’re -11 with 6 assists then that’s not good.

> 2533274819302824;4:
> The Spirit. Usually tends to sit still at the spawn point the entire match, not even twitching a muscle. Sometimes these mysterious creatures will actually participate in gameplay (if you can consider what little they contribute to be participation), but suddenly vanish from the match entirely within just a few minutes of play. Truly one of life’s great mysteries.
>
> The Noob. Goes massively negative. Runs around the map aimlessly, abandoning his team and feeding the enemy kills. Relies heavily on ‘tactics’ that usually only involve the Assault Rifle and some derivative of melee.
>
> The Novice. Usually goes negative to slightly positive, but at least sticks with his team and -Yoink!- with kills. Knows what the different weapons are for. Doesn’t typically pay attention to power weapon spawns.
>
> The ‘Hotshot’. At first glance this guy is a 'real pro’. He has a massive K/D…while everyone else on his team is negative because he’s not supporting them and most of his kills are really just waiting for his teammates to die then finishing their attacker off, or camping somewhere with a power weapon while the battle rages elsewhere.
>
> The Competent. Goes positive, can stand on his own. -Yoink!- his team. Pays at least some amount of attention to power weapon spawns. Will concede power weapons to teammates when necessary instead of fighting over them.
>
> The Advanced. Knows trick jumps, enemy spawns, power weapon times, and other crucial information. Has strafe and aim that makes the enemy tremble in fear.

Excellent description. I LOL’ed hard at the spirit. I see a lot of people trying to be hot shots in match making especially on objective based games. They just completely ignore the flag and just go for kills the entire match. I think we need to add one for the lone wolf warthog drivers who hop in the warthog and sacrifice it at the beginning of the match so they can get to their favorite camping spot first or grab a power weapon and abandon the warthog in the middle of the map.

You are considered good when you can out e-peen other e-peens.

Map control, team work and call outs all set people apart. Of course, slaying enemies helps too but it is more about those 3 IMO.

> 2533274819302824;4:
> The Spirit. Usually tends to sit still at the spawn point the entire match, not even twitching a muscle. Sometimes these mysterious creatures will actually participate in gameplay (if you can consider what little they contribute to be participation), but suddenly vanish from the match entirely within just a few minutes of play. Truly one of life’s great mysteries.
>
> The Noob. Goes massively negative. Runs around the map aimlessly, abandoning his team and feeding the enemy kills. Relies heavily on ‘tactics’ that usually only involve the Assault Rifle and some derivative of melee.
>
> The Novice. Usually goes negative to slightly positive, but at least sticks with his team and -Yoink!- with kills. Knows what the different weapons are for. Doesn’t typically pay attention to power weapon spawns.
>
> The ‘Hotshot’. At first glance this guy is a 'real pro’. He has a massive K/D…while everyone else on his team is negative because he’s not supporting them and most of his kills are really just waiting for his teammates to die then finishing their attacker off, or camping somewhere with a power weapon while the battle rages elsewhere.
>
> The Competent. Goes positive, can stand on his own. -Yoink!- his team. Pays at least some amount of attention to power weapon spawns. Will concede power weapons to teammates when necessary instead of fighting over them.
>
> The Advanced. Knows trick jumps, enemy spawns, power weapon times, and other crucial information. Has strafe and aim that makes the enemy tremble in fear.

I was probably a Competent in Halos prior to Reach. Probably somewhere between Novice and Competent ever since due to playing/caring less and getting older.

I don’t mind Hotshots on my team since I’ll take an assist and be happy. As long as it isn’t Objective, Hotshots help you because they don’t die a lot…unless they’re only camping a small part of the map with sniper or something, then it’s 3v4 and that’s not helpful.

When youre denying the enemy of power, be it positions or weapons
When youre giving you allies power, in positions and weapons
When you selflessly protect and aid your allies as you want them to aid and protect you
Then your a good player.
A good K/D/A is a byproduct of this.

You can have the best k/d in game but if you didnt defend or capture the flag does the k/d really mean anything?

> 2533274870591903;11:
> When youre denying the enemy of power, be it positions or weapons
> When youre giving you allies power, in positions and weapons
> When you selflessly protect and aid your allies as you want them to aid and protect you
> Then your a good player.
> A good K/D/A is a byproduct of this.
>
> You can have the best k/d in game but if you didnt defend or capture the flag does the k/d really mean anything?

He meant in TS not OBJ modes. KDA does matter to an extent, but -3 isn’t bad if you have 9 assists. -11 is bad unless you have 30 assists lol.

> 2533274819302824;4:
> The Spirit. Usually tends to sit still at the spawn point the entire match, not even twitching a muscle. Sometimes these mysterious creatures will actually participate in gameplay (if you can consider what little they contribute to be participation), but suddenly vanish from the match entirely within just a few minutes of play. Truly one of life’s great mysteries.
>
> The Noob. Goes massively negative. Runs around the map aimlessly, abandoning his team and feeding the enemy kills. Relies heavily on ‘tactics’ that usually only involve the Assault Rifle and some derivative of melee.
>
> The Novice. Usually goes negative to slightly positive, but at least sticks with his team and -Yoink!- with kills. Knows what the different weapons are for. Doesn’t typically pay attention to power weapon spawns.
>
> The ‘Hotshot’. At first glance this guy is a 'real pro’. He has a massive K/D…while everyone else on his team is negative because he’s not supporting them and most of his kills are really just waiting for his teammates to die then finishing their attacker off, or camping somewhere with a power weapon while the battle rages elsewhere.
>
> The Competent. Goes positive, can stand on his own. -Yoink!- his team. Pays at least some amount of attention to power weapon spawns. Will concede power weapons to teammates when necessary instead of fighting over them.
>
> The Advanced. Knows trick jumps, enemy spawns, power weapon times, and other crucial information. Has strafe and aim that makes the enemy tremble in fear.

I guess I can be considered High competent to advanced, as I know weapon and powerful spawns, play the objective,and can get kills without aid.

> 2533274819302824;4:
> The Spirit. Usually tends to sit still at the spawn point the entire match, not even twitching a muscle. Sometimes these mysterious creatures will actually participate in gameplay (if you can consider what little they contribute to be participation), but suddenly vanish from the match entirely within just a few minutes of play. Truly one of life’s great mysteries.
>
> The Noob. Goes massively negative. Runs around the map aimlessly, abandoning his team and feeding the enemy kills. Relies heavily on ‘tactics’ that usually only involve the Assault Rifle and some derivative of melee.
>
> The Novice. Usually goes negative to slightly positive, but at least sticks with his team and -Yoink!- with kills. Knows what the different weapons are for. Doesn’t typically pay attention to power weapon spawns.
>
> The ‘Hotshot’. At first glance this guy is a 'real pro’. He has a massive K/D…while everyone else on his team is negative because he’s not supporting them and most of his kills are really just waiting for his teammates to die then finishing their attacker off, or camping somewhere with a power weapon while the battle rages elsewhere.
>
> The Competent. Goes positive, can stand on his own. -Yoink!- his team. Pays at least some amount of attention to power weapon spawns. Will concede power weapons to teammates when necessary instead of fighting over them.
>
> The Advanced. Knows trick jumps, enemy spawns, power weapon times, and other crucial information. Has strafe and aim that makes the enemy tremble in fear.

This. I used to be more of The Hotshot, but now in Halo 5 I am much more of The Competent. I really try to help my team and secure power weapons for them. As well as hold the power positions.
Also, I have learned it is really important to guard you’re team mate who has a power weapon so they don’t die, or if the do, you pick it up, not the other team.

pshh ok so this player that was on our team last night either built amazing momentum or he is a pro but literally withing 2.00 min into the game this guy had 11 kills when everyone else on both teams hadnt even broke 4-5 kills??? that was rediculous in the end he was K=35 D=5 K/D= 7 I think if your kills outweigh your death percentage by more than 100-200% you would be considered intermediate - pro

I find that I’m more of an assist lord. I usually get most assist every game.

Im a mix between hotshot, spirit and noob. It aall depends on the servers. If the connections good then im good, if the connections bad then im a noob, but if the connections is really bad im basically watching people run to walls in the spirit realm.